Typical way of doing critical section
mu.lock() do_stuff() mu.unlock()
An alternative way of doing it is
class combiner { run(f) { mu.lock() f() mu.unlock() } mutex mu; } combiner.run(do_stuff)
If you have two threads calling combiner, there will be some kind of queuing in place. It's called combiner
because you can pass in more than one do_stuff at once and they will run under a common mu
.
The implementation described above has the issue that you're blocking a thread for a period of time, and this is considered harmful because it's an application thread that you're blocking.
Instead, get a new property:
do_stuff
doesn't necessarily run to completion when combiner.run
is invokedclass combiner { mpscq q; // multi-producer single-consumer queue can be made non-blocking state s; // is it empty or executing run(f) { if (q.push(f)) { // q.push returns true if it's the first thing while (q.pop(&f)) { // modulo some extra work to avoid races f(); } } } }
The basic idea is that the first one to push onto the combiner executes the work and then keeps executing functions from the queue until the combiner is drained.
Our combiner does some additional work, with the motivation of write-batching.
We have a second tier of run
called run_finally
. Anything queued onto run_finally
runs after we have drained the queue. That means that there is essentially a finally-queue. This is not guaranteed to be final, but it's best-effort. In the process of running the finally item, we might put something onto the main combiner queue and so we'll need to re-enter.
chttp2
runs all ops in the run state except if it sees a write it puts that into a finally. That way anything else that gets put into the combiner can add to that write.
class combiner { mpscq q; // multi-producer single-consumer queue can be made non-blocking state s; // is it empty or executing queue finally; // you can only do run_finally when you are already running something from the combiner run(f) { if (q.push(f)) { // q.push returns true if it's the first thing loop: while (q.pop(&f)) { // modulo some extra work to avoid races f(); } while (finally.pop(&f)) { f(); } goto loop; } } }
So that explains how combiners work in general. In gRPC, there is start_batch(..., tag)
and then work only gets activated by somebody calling cq::next
which returns a tag. This gives an API-level guarantee that there will be a thread doing polling to actually make work happen. However, some operations are not covered by a poller thread, such as cancellation that doesn't have a completion. Other callbacks that don't have a completion are the internal work that gets done before the batch gets completed. We need a condition called covered_by_poller
that means that the item will definitely need some thread at some point to call cq::next
. This includes those callbacks that directly cause a completion but also those that are indirectly required before getting a completion. If we can't tell for sure for a specific path, we have to assumed it is not covered by poller.
The above combiner has the problem that it keeps draining for a potentially infinite amount of time and that can lead to a huge tail latency for some operations. So we can tweak it by returning to the application if we know that it is valid to do so:
while (q.pop(&f)) { f(); if (control_can_be_returned && some_still_queued_thing_is_covered_by_poller) { offload_combiner_work_to_some_other_thread(); } }
offload
is more than break
; it does break
but also causes some other thread that is currently waiting on a poll to break out of its poll. This is done by setting up a per-polling-island work-queue (distributor) wakeup FD. The work-queue is the converse of the combiner; it tries to spray events onto as many threads as possible to get as much concurrency as possible.
So offload
really does:
workqueue.run(continue_from_while_loop); break;
This needs us to add another class variable for a workqueue
(which is really conceptually a distributor).
workqueue::run(f) { q.push(f) eventfd.wakeup() } workqueue::readable() { eventfd.consume(); q.pop(&f); f(); if (!q.empty()) { eventfd.wakeup(); // spray across as many threads as are waiting on this workqueue } }
In principle, run_finally
could get starved, but this hasn't happened in practice. If we were concerned about this, we could put a limit on how many things come off the regular q
before the finally
queue gets processed.