Restore fix undid by https://github.com/grpc/grpc/pull/5893
That PR wasn’t tested nor reviewed adecuately.
diff --git a/src/objective-c/GRPCClient/GRPCCall.m b/src/objective-c/GRPCClient/GRPCCall.m
index 0eb1065..c34df99 100644
--- a/src/objective-c/GRPCClient/GRPCCall.m
+++ b/src/objective-c/GRPCClient/GRPCCall.m
@@ -378,6 +378,7 @@
[strongSelf finishWithError:[NSError errorWithDomain:kGRPCErrorDomain
code:GRPCErrorCodeUnavailable
userInfo:@{NSLocalizedDescriptionKey: @"Connectivity lost."}]];
+ [[GRPCHost hostWithAddress:strongSelf->_host] discardChannel:channel];
}
}];
}
diff --git a/src/objective-c/GRPCClient/private/GRPCWrappedCall.m b/src/objective-c/GRPCClient/private/GRPCWrappedCall.m
index 16e5bff..160344a 100644
--- a/src/objective-c/GRPCClient/private/GRPCWrappedCall.m
+++ b/src/objective-c/GRPCClient/private/GRPCWrappedCall.m
@@ -250,7 +250,7 @@
// Each completion queue consumes one thread. There's a trade to be made between creating and
// consuming too many threads and having contention of multiple calls in a single completion
- // queue. Currently we favor latency and use one per call.
+ // queue. Currently we use a singleton queue.
_queue = [GRPCCompletionQueue completionQueue];
_call = [[GRPCHost hostWithAddress:host] unmanagedCallWithPath:path completionQueue:_queue];