blob: e58418141f1a8ad5e62f3826477f212ed8837c15 [file] [log] [blame]
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Chris Wilson <chris@chris-wilson.co.uk>
*
*/
/** @file gen3_linear_render_blits.c
*
* This is a test of doing many blits, with a working set
* larger than the aperture size.
*
* The goal is to simply ensure the basics work.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <inttypes.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include "drm.h"
#include "i915_drm.h"
#include "drmtest.h"
#include "intel_gpu_tools.h"
#include "i915_reg.h"
#include "i915_3d.h"
#define WIDTH 512
#define HEIGHT 512
static inline uint32_t pack_float(float f)
{
union {
uint32_t dw;
float f;
} u;
u.f = f;
return u.dw;
}
static uint32_t fill_reloc(struct drm_i915_gem_relocation_entry *reloc,
uint32_t offset,
uint32_t handle,
uint32_t read_domain,
uint32_t write_domain)
{
reloc->target_handle = handle;
reloc->delta = 0;
reloc->offset = offset * sizeof(uint32_t);
reloc->presumed_offset = 0;
reloc->read_domains = read_domain;
reloc->write_domain = write_domain;
return reloc->presumed_offset + reloc->delta;
}
static void
copy(int fd, uint32_t dst, uint32_t src)
{
uint32_t batch[1024], *b = batch;
struct drm_i915_gem_relocation_entry reloc[2], *r = reloc;
struct drm_i915_gem_exec_object2 obj[3];
struct drm_i915_gem_execbuffer2 exec;
uint32_t handle;
int ret;
/* invariant state */
*b++ = (_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
AA_LINE_ECAAR_WIDTH_1_0 |
AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
*b++ = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
IAB_MODIFY_ENABLE |
IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
IAB_SRC_FACTOR_SHIFT) |
IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
IAB_DST_FACTOR_SHIFT));
*b++ = (_3DSTATE_DFLT_DIFFUSE_CMD);
*b++ = (0);
*b++ = (_3DSTATE_DFLT_SPEC_CMD);
*b++ = (0);
*b++ = (_3DSTATE_DFLT_Z_CMD);
*b++ = (0);
*b++ = (_3DSTATE_COORD_SET_BINDINGS |
CSB_TCB(0, 0) |
CSB_TCB(1, 1) |
CSB_TCB(2, 2) |
CSB_TCB(3, 3) |
CSB_TCB(4, 4) |
CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
*b++ = (_3DSTATE_RASTER_RULES_CMD |
ENABLE_POINT_RASTER_RULE |
OGL_POINT_RASTER_RULE |
ENABLE_LINE_STRIP_PROVOKE_VRTX |
ENABLE_TRI_FAN_PROVOKE_VRTX |
LINE_STRIP_PROVOKE_VRTX(1) |
TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
*b++ = (_3DSTATE_MODES_4_CMD |
ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
*b++ = (0x00000000); /* Disable texture coordinate wrap-shortest */
*b++ = ((1 << S4_POINT_WIDTH_SHIFT) |
S4_LINE_WIDTH_ONE |
S4_CULLMODE_NONE |
S4_VFMT_XY);
*b++ = (0x00000000); /* Stencil. */
*b++ = (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
*b++ = (_3DSTATE_SCISSOR_RECT_0_CMD);
*b++ = (0);
*b++ = (0);
*b++ = (_3DSTATE_DEPTH_SUBRECT_DISABLE);
*b++ = (_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
*b++ = (0);
*b++ = (_3DSTATE_STIPPLE);
*b++ = (0x00000000);
*b++ = (_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
/* samler state */
#define TEX_COUNT 1
*b++ = (_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
*b++ = ((1 << TEX_COUNT) - 1);
*b = fill_reloc(r++, b-batch, src, I915_GEM_DOMAIN_SAMPLER, 0); b++;
*b++ = (MAPSURF_32BIT | MT_32BIT_ARGB8888 |
MS3_TILED_SURFACE |
(HEIGHT - 1) << MS3_HEIGHT_SHIFT |
(WIDTH - 1) << MS3_WIDTH_SHIFT);
*b++ = ((WIDTH-1) << MS4_PITCH_SHIFT);
*b++ = (_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
*b++ = ((1 << TEX_COUNT) - 1);
*b++ = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
*b++ = (TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
0 << SS3_TEXTUREMAP_INDEX_SHIFT);
*b++ = (0x00000000);
/* render target state */
*b++ = (_3DSTATE_BUF_INFO_CMD);
*b++ = (BUF_3D_ID_COLOR_BACK | BUF_3D_TILED_SURFACE | WIDTH*4);
*b = fill_reloc(r++, b-batch, dst,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
b++;
*b++ = (_3DSTATE_DST_BUF_VARS_CMD);
*b++ = (COLR_BUF_ARGB8888 |
DSTORG_HORT_BIAS(0x8) |
DSTORG_VERT_BIAS(0x8));
/* draw rect is unconditional */
*b++ = (_3DSTATE_DRAW_RECT_CMD);
*b++ = (0x00000000);
*b++ = (0x00000000); /* ymin, xmin */
*b++ = (DRAW_YMAX(HEIGHT - 1) |
DRAW_XMAX(WIDTH - 1));
/* yorig, xorig (relate to color buffer?) */
*b++ = (0x00000000);
/* texfmt */
*b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2);
*b++ = ((4 << S1_VERTEX_WIDTH_SHIFT) | (4 << S1_VERTEX_PITCH_SHIFT));
*b++ = (~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) |
S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D));
*b++ = (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
/* pixel shader */
*b++ = (_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
/* decl FS_T0 */
*b++ = (D0_DCL |
REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
REG_NR(FS_T0) << D0_NR_SHIFT |
((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
*b++ = (0);
*b++ = (0);
/* decl FS_S0 */
*b++ = (D0_DCL |
(REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
(REG_NR(FS_S0) << D0_NR_SHIFT) |
((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
*b++ = (0);
*b++ = (0);
/* texld(FS_OC, FS_S0, FS_T0 */
*b++ = (T0_TEXLD |
(REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
(REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
(REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
*b++ = ((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
(REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
*b++ = (0);
*b++ = (PRIM3D_RECTLIST | (3*4 - 1));
*b++ = pack_float(WIDTH);
*b++ = pack_float(HEIGHT);
*b++ = pack_float(WIDTH);
*b++ = pack_float(HEIGHT);
*b++ = pack_float(0);
*b++ = pack_float(HEIGHT);
*b++ = pack_float(0);
*b++ = pack_float(HEIGHT);
*b++ = pack_float(0);
*b++ = pack_float(0);
*b++ = pack_float(0);
*b++ = pack_float(0);
*b++ = MI_BATCH_BUFFER_END;
if ((b - batch) & 1)
*b++ = 0;
igt_assert(b - batch <= 1024);
handle = gem_create(fd, 4096);
gem_write(fd, handle, 0, batch, (b-batch)*sizeof(batch[0]));
igt_assert(r-reloc == 2);
obj[0].handle = dst;
obj[0].relocation_count = 0;
obj[0].relocs_ptr = 0;
obj[0].alignment = 0;
obj[0].offset = 0;
obj[0].flags = 0;
obj[0].rsvd1 = 0;
obj[0].rsvd2 = 0;
obj[1].handle = src;
obj[1].relocation_count = 0;
obj[1].relocs_ptr = 0;
obj[1].alignment = 0;
obj[1].offset = 0;
obj[1].flags = 0;
obj[1].rsvd1 = 0;
obj[1].rsvd2 = 0;
obj[2].handle = handle;
obj[2].relocation_count = 2;
obj[2].relocs_ptr = (uintptr_t)reloc;
obj[2].alignment = 0;
obj[2].offset = 0;
obj[2].flags = 0;
obj[2].rsvd1 = obj[2].rsvd2 = 0;
exec.buffers_ptr = (uintptr_t)obj;
exec.buffer_count = 3;
exec.batch_start_offset = 0;
exec.batch_len = (b-batch)*sizeof(batch[0]);
exec.DR1 = exec.DR4 = 0;
exec.num_cliprects = 0;
exec.cliprects_ptr = 0;
exec.flags = 0;
i915_execbuffer2_set_context_id(exec, 0);
exec.rsvd2 = 0;
ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
while (ret && errno == EBUSY) {
drmCommandNone(fd, DRM_I915_GEM_THROTTLE);
ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_EXECBUFFER2, &exec);
}
igt_assert(ret == 0);
gem_close(fd, handle);
}
static uint32_t
create_bo(int fd, uint32_t val)
{
uint32_t handle;
uint32_t *v;
int i;
handle = gem_create(fd, WIDTH*HEIGHT*4);
gem_set_tiling(fd, handle, I915_TILING_X, WIDTH*4);
/* Fill the BO with dwords starting at val */
v = gem_mmap(fd, handle, WIDTH*HEIGHT*4, PROT_READ | PROT_WRITE);
igt_assert(v);
for (i = 0; i < WIDTH*HEIGHT; i++)
v[i] = val++;
munmap(v, WIDTH*HEIGHT*4);
return handle;
}
static void
check_bo(int fd, uint32_t handle, uint32_t val)
{
uint32_t *v;
int i;
v = gem_mmap(fd, handle, WIDTH*HEIGHT*4, PROT_READ);
igt_assert(v);
for (i = 0; i < WIDTH*HEIGHT; i++) {
if (v[i] != val) {
fprintf(stderr, "Expected 0x%08x, found 0x%08x "
"at offset 0x%08x\n",
val, v[i], i * 4);
abort();
}
val++;
}
munmap(v, WIDTH*HEIGHT*4);
}
int main(int argc, char **argv)
{
uint32_t *handle, *start_val;
uint32_t start = 0;
int i, fd, count;
fd = drm_open_any();
if (!IS_GEN3(intel_get_drm_devid(fd))) {
printf("gen3-only test, doing nothing\n");
return 77;
}
count = 0;
if (argc > 1)
count = atoi(argv[1]);
if (count == 0)
count = 3 * gem_aperture_size(fd) / (1024*1024) / 2;
printf("Using %d 1MiB buffers\n", count);
handle = malloc(sizeof(uint32_t)*count*2);
start_val = handle + count;
for (i = 0; i < count; i++) {
handle[i] = create_bo(fd, start);
start_val[i] = start;
start += 1024 * 1024 / 4;
}
printf("Verifying initialisation...\n");
for (i = 0; i < count; i++)
check_bo(fd, handle[i], start_val[i]);
printf("Cyclic blits, forward...\n");
for (i = 0; i < count * 4; i++) {
int src = i % count;
int dst = (i + 1) % count;
copy(fd, handle[dst], handle[src]);
start_val[dst] = start_val[src];
}
for (i = 0; i < count; i++)
check_bo(fd, handle[i], start_val[i]);
printf("Cyclic blits, backward...\n");
for (i = 0; i < count * 4; i++) {
int src = (i + 1) % count;
int dst = i % count;
copy(fd, handle[dst], handle[src]);
start_val[dst] = start_val[src];
}
for (i = 0; i < count; i++)
check_bo(fd, handle[i], start_val[i]);
printf("Random blits...\n");
for (i = 0; i < count * 4; i++) {
int src = random() % count;
int dst = random() % count;
if (src == dst)
continue;
copy(fd, handle[dst], handle[src]);
start_val[dst] = start_val[src];
}
for (i = 0; i < count; i++)
check_bo(fd, handle[i], start_val[i]);
return 0;
}