blob: ab6b9c9f8e6786059ee10db93bbb5ccb85877db7 [file] [log] [blame]
#ifndef GEN4_RENDER_H
#define GEN4_RENDER_H
#include <stdint.h>
#define GEN4_3D(Pipeline, Opcode, Subopcode) ((3 << 29) | \
((Pipeline) << 27) | \
((Opcode) << 24) | \
((Subopcode) << 16))
#define GEN4_URB_FENCE GEN4_3D(0, 0, 0)
# define UF0_CS_REALLOC (1 << 13)
# define UF0_VFE_REALLOC (1 << 12)
# define UF0_SF_REALLOC (1 << 11)
# define UF0_CLIP_REALLOC (1 << 10)
# define UF0_GS_REALLOC (1 << 9)
# define UF0_VS_REALLOC (1 << 8)
# define UF1_CLIP_FENCE_SHIFT 20
# define UF1_GS_FENCE_SHIFT 10
# define UF1_VS_FENCE_SHIFT 0
# define UF2_CS_FENCE_SHIFT 20
# define UF2_VFE_FENCE_SHIFT 10
# define UF2_SF_FENCE_SHIFT 0
#define GEN4_CS_URB_STATE GEN4_3D(0, 0, 1)
#define GEN4_STATE_BASE_ADDRESS GEN4_3D(0, 1, 1)
# define BASE_ADDRESS_MODIFY (1 << 0)
#define GEN4_STATE_SIP GEN4_3D(0, 1, 2)
#define GEN4_PIPELINE_SELECT GEN4_3D(0, 1, 4)
#define G4X_PIPELINE_SELECT GEN4_3D(1, 1, 4)
# define PIPELINE_SELECT_3D 0
# define PIPELINE_SELECT_MEDIA 1
#define GEN4_3DSTATE_PIPELINED_POINTERS GEN4_3D(3, 0, 0)
# define GEN4_GS_DISABLE 0
# define GEN4_GS_ENABLE 1
# define GEN4_CLIP_DISABLE 0
# define GEN4_CLIP_ENABLE 1
#define GEN4_3DSTATE_BINDING_TABLE_POINTERS GEN4_3D(3, 0, 1)
#define GEN4_3DSTATE_VERTEX_BUFFERS GEN4_3D(3, 0, 8)
# define GEN4_VB0_BUFFER_INDEX_SHIFT 27
# define GEN4_VB0_VERTEXDATA (0 << 26)
# define GEN4_VB0_INSTANCEDATA (1 << 26)
# define VB0_BUFFER_PITCH_SHIFT 0
#define GEN4_3DSTATE_VERTEX_ELEMENTS GEN4_3D(3, 0, 9)
# define GEN4_VE0_VERTEX_BUFFER_INDEX_SHIFT 27
# define GEN4_VE0_VALID (1 << 26)
# define VE0_FORMAT_SHIFT 16
# define VE0_OFFSET_SHIFT 0
# define VE1_VFCOMPONENT_0_SHIFT 28
# define VE1_VFCOMPONENT_1_SHIFT 24
# define VE1_VFCOMPONENT_2_SHIFT 20
# define VE1_VFCOMPONENT_3_SHIFT 16
# define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0
#define GEN4_VFCOMPONENT_NOSTORE 0
#define GEN4_VFCOMPONENT_STORE_SRC 1
#define GEN4_VFCOMPONENT_STORE_0 2
#define GEN4_VFCOMPONENT_STORE_1_FLT 3
#define GEN4_VFCOMPONENT_STORE_1_INT 4
#define GEN4_VFCOMPONENT_STORE_VID 5
#define GEN4_VFCOMPONENT_STORE_IID 6
#define GEN4_VFCOMPONENT_STORE_PID 7
#define GEN4_3DSTATE_DRAWING_RECTANGLE GEN4_3D(3, 1, 0)
#define GEN4_3DSTATE_DEPTH_BUFFER GEN4_3D(3, 1, 5)
# define GEN4_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29
# define GEN4_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18
#define GEN4_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
#define GEN4_DEPTHFORMAT_D32_FLOAT 1
#define GEN4_DEPTHFORMAT_D24_UNORM_S8_UINT 2
#define GEN4_DEPTHFORMAT_D24_UNORM_X8_UINT 3
#define GEN4_DEPTHFORMAT_D16_UNORM 5
#define GEN4_3DSTATE_CLEAR_PARAMS GEN4_3D(3, 1, 0x10)
# define GEN4_3DSTATE_DEPTH_CLEAR_VALID (1 << 15)
#define GEN4_3DPRIMITIVE GEN4_3D(3, 3, 0)
# define GEN4_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15)
# define GEN4_3DPRIMITIVE_VERTEX_RANDOM (1 << 15)
# define GEN4_3DPRIMITIVE_TOPOLOGY_SHIFT 10
#define _3DPRIM_POINTLIST 0x01
#define _3DPRIM_LINELIST 0x02
#define _3DPRIM_LINESTRIP 0x03
#define _3DPRIM_TRILIST 0x04
#define _3DPRIM_TRISTRIP 0x05
#define _3DPRIM_TRIFAN 0x06
#define _3DPRIM_QUADLIST 0x07
#define _3DPRIM_QUADSTRIP 0x08
#define _3DPRIM_LINELIST_ADJ 0x09
#define _3DPRIM_LINESTRIP_ADJ 0x0A
#define _3DPRIM_TRILIST_ADJ 0x0B
#define _3DPRIM_TRISTRIP_ADJ 0x0C
#define _3DPRIM_TRISTRIP_REVERSE 0x0D
#define _3DPRIM_POLYGON 0x0E
#define _3DPRIM_RECTLIST 0x0F
#define _3DPRIM_LINELOOP 0x10
#define _3DPRIM_POINTLIST_BF 0x11
#define _3DPRIM_LINESTRIP_CONT 0x12
#define _3DPRIM_LINESTRIP_BF 0x13
#define _3DPRIM_LINESTRIP_CONT_BF 0x14
#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15
#define GEN4_CULLMODE_BOTH 0
#define GEN4_CULLMODE_NONE 1
#define GEN4_CULLMODE_FRONT 2
#define GEN4_CULLMODE_BACK 3
#define GEN4_BORDER_COLOR_MODE_DEFAULT 0
#define GEN4_BORDER_COLOR_MODE_LEGACY 1
#define GEN4_MAPFILTER_NEAREST 0
#define GEN4_MAPFILTER_LINEAR 1
#define GEN4_MAPFILTER_ANISOTROPIC 2
#define GEN4_MAPFILTER_MONO 6
#define GEN4_MIPFILTER_NONE 0
#define GEN4_MIPFILTER_NEAREST 1
#define GEN4_MIPFILTER_LINEAR 3
#define GEN4_PREFILTER_ALWAYS 0
#define GEN4_PREFILTER_NEVER 1
#define GEN4_PREFILTER_LESS 2
#define GEN4_PREFILTER_EQUAL 3
#define GEN4_PREFILTER_LEQUAL 4
#define GEN4_PREFILTER_GREATER 5
#define GEN4_PREFILTER_NOTEQUAL 6
#define GEN4_PREFILTER_GEQUAL 7
#define GEN4_TEXCOORDMODE_WRAP 0
#define GEN4_TEXCOORDMODE_MIRROR 1
#define GEN4_TEXCOORDMODE_CLAMP 2
#define GEN4_TEXCOORDMODE_CUBE 3
#define GEN4_TEXCOORDMODE_CLAMP_BORDER 4
#define GEN4_TEXCOORDMODE_MIRROR_ONCE 5
#define GEN4_LOD_PRECLAMP_D3D 0
#define GEN4_LOD_PRECLAMP_OGL 1
/* The hardware supports two different modes for border color. The
* default (OpenGL) mode uses floating-point color channels, while the
* legacy mode uses 4 bytes.
*
* More significantly, the legacy mode respects the components of the
* border color for channels not present in the source, (whereas the
* default mode will ignore the border color's alpha channel and use
* alpha==1 for an RGB source, for example).
*
* The legacy mode matches the semantics specified by the Render
* extension.
*/
struct gen4_sampler_default_border_color {
float color[4];
};
struct gen4_sampler_legacy_border_color {
uint8_t color[4];
};
struct gen4_sampler_state {
struct {
uint32_t shadow_function:3;
uint32_t lod_bias:11;
uint32_t min_filter:3;
uint32_t mag_filter:3;
uint32_t mip_filter:2;
uint32_t base_level:5;
uint32_t pad0:1;
uint32_t lod_preclamp:1;
uint32_t border_color_mode:1;
uint32_t pad1:1;
uint32_t disable:1;
} ss0;
struct {
uint32_t r_wrap_mode:3;
uint32_t t_wrap_mode:3;
uint32_t s_wrap_mode:3;
uint32_t cube_ctlr_mode:1;
uint32_t pad:2;
uint32_t max_lod:10;
uint32_t min_lod:10;
} ss1;
struct {
uint32_t pad:5;
uint32_t border_color_pointer:27;
} ss2;
struct {
uint32_t pad:13;
uint32_t address_rounding_enable:6;
uint32_t max_aniso:3;
uint32_t chroma_key_mode:1;
uint32_t chroma_key_index:2;
uint32_t chroma_key_enable:1;
uint32_t monochrome_filter_width:3;
uint32_t monochrome_filter_height:3;
} ss3;
};
typedef enum {
SAMPLER_FILTER_NEAREST = 0,
SAMPLER_FILTER_BILINEAR,
FILTER_COUNT
} sampler_filter_t;
typedef enum {
SAMPLER_EXTEND_NONE = 0,
SAMPLER_EXTEND_REPEAT,
SAMPLER_EXTEND_PAD,
SAMPLER_EXTEND_REFLECT,
EXTEND_COUNT
} sampler_extend_t;
struct gen4_surface_state {
struct {
unsigned int cube_pos_z:1;
unsigned int cube_neg_z:1;
unsigned int cube_pos_y:1;
unsigned int cube_neg_y:1;
unsigned int cube_pos_x:1;
unsigned int cube_neg_x:1;
unsigned int media_boundary_pixel_mode:2;
unsigned int render_cache_read_mode:1;
unsigned int cube_corner_mode:1;
unsigned int mipmap_layout_mode:1;
unsigned int vert_line_stride_ofs:1;
unsigned int vert_line_stride:1;
unsigned int color_blend:1;
unsigned int writedisable_blue:1;
unsigned int writedisable_green:1;
unsigned int writedisable_red:1;
unsigned int writedisable_alpha:1;
unsigned int surface_format:9;
unsigned int data_return_format:1;
unsigned int pad0:1;
unsigned int surface_type:3;
} ss0;
struct {
unsigned int base_addr;
} ss1;
struct {
unsigned int render_target_rotation:2;
unsigned int mip_count:4;
unsigned int width:13;
unsigned int height:13;
} ss2;
struct {
unsigned int tile_walk:1;
unsigned int tiled_surface:1;
unsigned int pad0:1;
unsigned int pitch:17;
unsigned int pad1:1;
unsigned int depth:11;
} ss3;
struct {
unsigned int pad:8;
unsigned int render_target_view_extent:9;
unsigned int min_array_elt:11;
unsigned int min_lod:4;
} ss4;
struct {
unsigned int pad:20;
unsigned int y_offset:4;
unsigned int pad1:1;
unsigned int x_offset:7;
} ss5;
};
struct gen4_cc_viewport {
float min_depth;
float max_depth;
};
struct gen4_vs_state {
struct {
unsigned int pad0:1;
unsigned int grf_reg_count:3;
unsigned int pad1:2;
unsigned int kernel_start_pointer:26;
} vs0;
struct {
unsigned int pad0:7;
unsigned int sw_exception_enable:1;
unsigned int pad1:3;
unsigned int mask_stack_exception_enable:1;
unsigned int pad2:1;
unsigned int illegal_op_exception_enable:1;
unsigned int pad3:2;
unsigned int floating_point_mode:1;
unsigned int thread_priority:1;
unsigned int binding_table_entry_count:8;
unsigned int pad4:5;
unsigned int single_program_flow:1;
} vs1;
struct {
unsigned int per_thread_scratch_space:4;
unsigned int pad0:6;
unsigned int scratch_space_pointer:22;
} vs2;
struct {
unsigned int dispatch_grf_start_reg:4;
unsigned int urb_entry_read_offset:6;
unsigned int pad0:1;
unsigned int urb_entry_read_length:6;
unsigned int pad1:1;
unsigned int const_urb_entry_read_offset:6;
unsigned int pad2:1;
unsigned int const_urb_entry_read_length:6;
unsigned int pad3:1;
} vs3;
struct {
unsigned int pad0:10;
unsigned int stats_enable:1;
unsigned int nr_urb_entries:7;
unsigned int pad1:1;
unsigned int urb_entry_allocation_size:5;
unsigned int pad2:1;
unsigned int max_threads:6;
unsigned int pad3:1;
} vs4;
struct {
unsigned int sampler_count:3;
unsigned int pad:2;
unsigned int sampler_state_pointer:27;
} vs5;
struct {
unsigned int vs_enable:1;
unsigned int vert_cache_disable:1;
unsigned int pad:30;
} vs6;
};
struct gen4_sf_state {
struct {
unsigned int pad0:1;
unsigned int grf_reg_count:3;
unsigned int pad1:2;
unsigned int kernel_start_pointer:26;
} sf0;
struct {
unsigned int barycentric_interp:1; /* ilk */
unsigned int pad0:6;
unsigned int sw_exception_enable:1;
unsigned int pad1:3;
unsigned int mask_stack_exception_enable:1;
unsigned int pad2:1;
unsigned int illegal_op_exception_enable:1;
unsigned int pad3:2;
unsigned int floating_point_mode:1;
unsigned int thread_priority:1;
unsigned int binding_table_entry_count:8;
unsigned int pad4:6;
} sf1;
struct {
unsigned int per_thread_scratch_space:4;
unsigned int pad0:6;
unsigned int scratch_space_pointer:22;
} sf2;
struct {
unsigned int dispatch_grf_start_reg:4;
unsigned int urb_entry_read_offset:6;
unsigned int pad0:1;
unsigned int urb_entry_read_length:7;
unsigned int const_urb_entry_read_offset:6;
unsigned int pad1:1;
unsigned int const_urb_entry_read_length:6;
unsigned int pad2:1;
} sf3;
struct {
unsigned int pad0:10;
unsigned int stats_enable:1;
unsigned int nr_urb_entries:8;
unsigned int urb_entry_allocation_size:6;
unsigned int max_threads:6;
unsigned int pad2:1;
} sf4;
struct {
unsigned int front_winding:1;
unsigned int viewport_transform:1;
unsigned int pad:3;
unsigned int sf_viewport_state_offset:27;
} sf5;
struct {
unsigned int pad:9;
unsigned int dest_org_vbias:4;
unsigned int dest_org_hbias:4;
unsigned int scissor:1;
unsigned int disable_2x2_trifilter:1;
unsigned int disable_zero_trifilter:1;
unsigned int point_rast_rule:2;
unsigned int line_endcap_aa_region_width:2;
unsigned int line_width:4;
unsigned int fast_scissor_disable:1;
unsigned int cull_mode:2;
unsigned int aa_enable:1;
} sf6;
struct {
unsigned int point_size:11;
unsigned int use_point_size_state:1;
unsigned int subpixel_precision:1;
unsigned int sprite_point:1;
unsigned int aa_line_dist_mode:1;
unsigned int pad:10;
unsigned int trifan_pv:2;
unsigned int linestrip_pv:2;
unsigned int tristrip_pv:2;
unsigned int line_last_pixel_enable:1;
} sf7;
};
struct gen4_wm_state {
struct {
unsigned int pad0:1;
unsigned int grf_reg_count:3;
unsigned int pad1:2;
unsigned int kernel_start_pointer:26;
} wm0;
struct {
unsigned int pad0:1;
unsigned int sw_exception_enable:1;
unsigned int mask_stack_exception_enable:1;
unsigned int pad2:1;
unsigned int illegal_op_exception_enable:1;
unsigned int pad3:3;
unsigned int depth_coeff_urb_read_offset:6;
unsigned int pad4:2;
unsigned int floating_point_mode:1;
unsigned int thread_priority:1;
unsigned int binding_table_entry_count:8;
unsigned int pad5:5;
unsigned int single_program_flow:1;
} wm1;
struct {
unsigned int per_thread_scratch_space:4;
unsigned int pad0:6;
unsigned int scratch_space_pointer:22;
} wm2;
struct {
unsigned int dispatch_grf_start_reg:4;
unsigned int urb_entry_read_offset:6;
unsigned int pad0:1;
unsigned int urb_entry_read_length:7;
unsigned int const_urb_entry_read_offset:6;
unsigned int pad1:1;
unsigned int const_urb_entry_read_length:6;
unsigned int pad2:1;
} wm3;
struct {
unsigned int stats_enable:1;
unsigned int pad0:1;
unsigned int sampler_count:3;
unsigned int sampler_state_pointer:27;
} wm4;
struct {
unsigned int enable_8_pix:1;
unsigned int enable_16_pix:1;
unsigned int enable_32_pix:1;
unsigned int enable_cont_32_pix:1; /* ctg+ */
unsigned int enable_cont_64_pix:1; /* ctg+ */
unsigned int pad0:1;
unsigned int fast_span_coverage:1; /* ilk */
unsigned int depth_clear:1; /* ilk */
unsigned int depth_resolve:1; /* ilk */
unsigned int hier_depth_resolve:1; /* ilk */
unsigned int legacy_global_depth_bias:1;
unsigned int line_stipple:1;
unsigned int depth_offset:1;
unsigned int polygon_stipple:1;
unsigned int line_aa_region_width:2;
unsigned int line_endcap_aa_region_width:2;
unsigned int early_depth_test:1;
unsigned int thread_dispatch_enable:1;
unsigned int program_uses_depth:1;
unsigned int program_computes_dpeth:1;
unsigned int program_uses_killpixel:1;
unsigned int legacy_line_rast:1;
unsigned int transposed_urb_read:1;
unsigned int max_threads:7;
} wm5;
struct {
float global_depth_offset_constant;
} wm6;
struct {
float global_depth_offset_scale;
} wm7;
/* ilk only from now on */
struct {
unsigned int pad0:1;
unsigned int grf_reg_count_1:3;
unsigned int pad1:2;
unsigned int kernel_start_pointer_1:26;
} wm8;
struct {
unsigned int pad0:1;
unsigned int grf_reg_count_2:3;
unsigned int pad1:2;
unsigned int kernel_start_pointer_2:26;
} wm9;
struct {
unsigned int pad0:1;
unsigned int grf_reg_count_3:3;
unsigned int pad1:2;
unsigned int kernel_start_pointer_3:26;
} wm10;
};
struct gen4_color_calc_state {
struct {
unsigned int pad0:3;
unsigned int bf_stencil_pass_depth_pass_op:3;
unsigned int bf_stencil_pass_depth_fail_op:3;
unsigned int bf_stencil_fail_op:3;
unsigned int bf_stencil_func:3;
unsigned int bf_stencil_enable:1;
unsigned int pad1:2;
unsigned int stencil_write_enable:1;
unsigned int stencil_pass_depth_pass_op:3;
unsigned int stencil_pass_depth_fail_op:3;
unsigned int stencil_fail_op:3;
unsigned int stencil_func:3;
unsigned int stencil_enable:1;
} cc0;
struct {
unsigned int bf_stencil_ref:8;
unsigned int stencil_write_mask:8;
unsigned int stencil_test_mask:8;
unsigned int stencil_ref:8;
} cc1;
struct {
unsigned int logicop_enable:1;
unsigned int pad0:10;
unsigned int depth_write_enable:1;
unsigned int depth_test_function:3;
unsigned int depth_test:1;
unsigned int bf_stencil_write_mask:8;
unsigned int bf_stencil_test_mask:8;
} cc2;
struct {
unsigned int pad0:8;
unsigned int alpha_test_func:3;
unsigned int alpha_test:1;
unsigned int blend_enable:1;
unsigned int ia_blend_enable:1;
unsigned int pad1:1;
unsigned int alpha_test_format:1;
unsigned int pad2:16;
} cc3;
struct {
unsigned int pad0:5;
unsigned int cc_viewport_state_offset:27;
} cc4;
struct {
unsigned int pad0:2;
unsigned int ia_dest_blend_factor:5;
unsigned int ia_src_blend_factor:5;
unsigned int ia_blend_function:3;
unsigned int stats_enable:1;
unsigned int logicop_func:4;
unsigned int pad1:10;
unsigned int round_disable:1;
unsigned int dither_enable:1;
} cc5;
struct {
unsigned int clamp_post_alpha_blend:1;
unsigned int clamp_pre_alpha_blend:1;
unsigned int clamp_range:2;
unsigned int pad0:11;
unsigned int y_dither_offset:2;
unsigned int x_dither_offset:2;
unsigned int dest_blend_factor:5;
unsigned int src_blend_factor:5;
unsigned int blend_function:3;
} cc6;
struct {
union {
float f;
unsigned char ub[4];
} alpha_ref;
} cc7;
};
#endif