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Eric Anholt8c641832009-03-26 17:15:11 -07001/*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28/**
29 * Roughly simulates Mesa's current vertex buffer behavior: do a series of
30 * small pwrites on a moderately-sized buffer, then render using it.
31 *
32 * The vertex buffer uploads
33 *
34 * You might think of this like a movie player, but that wouldn't be entirely
35 * accurate, since the access patterns of the memory would be different
36 * (generally, smaller source image, upscaled, an thus different memory access
37 * pattern in both texel fetch for the stretching and the destination writes).
38 * However, some things like swfdec would be doing something like this since
39 * they compute their data in host memory and upload the full sw rendered
40 * frame.
41 */
42
43#include <stdlib.h>
44#include <stdio.h>
45#include <string.h>
46#include <assert.h>
47#include <fcntl.h>
48#include <inttypes.h>
49#include <errno.h>
50#include <sys/stat.h>
51#include <sys/time.h>
52#include "drm.h"
53#include "i915_drm.h"
54#include "drmtest.h"
55#include "intel_bufmgr.h"
56#include "intel_batchbuffer.h"
Chris Wilsond4d769a2010-10-26 10:59:18 +010057#include "intel_gpu_tools.h"
Eric Anholt8c641832009-03-26 17:15:11 -070058
59/* Happens to be 128k, the size of the VBOs used by i965's Mesa driver. */
60#define OBJECT_WIDTH 256
61#define OBJECT_HEIGHT 128
62
63static double
64get_time_in_secs(void)
65{
66 struct timeval tv;
67
68 gettimeofday(&tv, NULL);
69
70 return (double)tv.tv_sec + tv.tv_usec / 1000000.0;
71}
72
73static void
74do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch,
75 drm_intel_bo *dst_bo, int width, int height)
76{
77 uint32_t data[64];
78 drm_intel_bo *src_bo;
79 int i;
Eric Anholt7889abd2009-03-30 19:09:00 -070080 static uint32_t seed = 1;
Eric Anholt8c641832009-03-26 17:15:11 -070081
82 src_bo = drm_intel_bo_alloc(bufmgr, "src", width * height * 4, 4096);
83
84 /* Upload some junk. Real workloads would be doing a lot more
85 * work to generate the junk.
86 */
87 for (i = 0; i < width * height;) {
88 int size, j;
89
90 /* Choose a size from 1 to 64 dwords to upload.
91 * Normal workloads have a distribution of sizes with a
92 * large tail (something in your scene's going to have a big
93 * pile of vertices, most likely), but I'm trying to get at
94 * the cost of the small uploads here.
95 */
96 size = random() % 64 + 1;
97 if (i + size > width * height)
98 size = width * height - i;
99
100 for (j = 0; j < size; j++)
Eric Anholt7889abd2009-03-30 19:09:00 -0700101 data[j] = seed++;
Eric Anholt8c641832009-03-26 17:15:11 -0700102
103 /* Upload the junk. */
104 drm_intel_bo_subdata(src_bo, i * 4, size * 4, data);
105
106 i += size;
107 }
108
109 /* Render the junk to the dst. */
110 BEGIN_BATCH(8);
111 OUT_BATCH(XY_SRC_COPY_BLT_CMD |
112 XY_SRC_COPY_BLT_WRITE_ALPHA |
113 XY_SRC_COPY_BLT_WRITE_RGB);
114 OUT_BATCH((3 << 24) | /* 32 bits */
115 (0xcc << 16) | /* copy ROP */
116 (width * 4) /* dst pitch */);
117 OUT_BATCH(0); /* dst x1,y1 */
118 OUT_BATCH((height << 16) | width); /* dst x2,y2 */
119 OUT_RELOC(dst_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
120 OUT_BATCH(0); /* src x1,y1 */
121 OUT_BATCH(width * 4); /* src pitch */
122 OUT_RELOC(src_bo, I915_GEM_DOMAIN_RENDER, 0, 0);
123 ADVANCE_BATCH();
124
125 intel_batchbuffer_flush(batch);
126
127 drm_intel_bo_unreference(src_bo);
128}
129
130int main(int argc, char **argv)
131{
132 int fd;
133 int object_size = OBJECT_WIDTH * OBJECT_HEIGHT * 4;
134 double start_time, end_time;
135 drm_intel_bo *dst_bo;
136 drm_intel_bufmgr *bufmgr;
137 struct intel_batchbuffer *batch;
138 int i;
139
140 fd = drm_open_any();
141
142 bufmgr = drm_intel_bufmgr_gem_init(fd, 4096);
143 drm_intel_bufmgr_gem_enable_reuse(bufmgr);
144
Chris Wilsond4d769a2010-10-26 10:59:18 +0100145 batch = intel_batchbuffer_alloc(bufmgr, intel_get_drm_devid(fd));
Eric Anholt8c641832009-03-26 17:15:11 -0700146
147 dst_bo = drm_intel_bo_alloc(bufmgr, "dst", object_size, 4096);
148
149 /* Prep loop to get us warmed up. */
150 for (i = 0; i < 20; i++) {
151 do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT);
152 }
153 drm_intel_bo_wait_rendering(dst_bo);
154
155 /* Do the actual timing. */
156 start_time = get_time_in_secs();
157 for (i = 0; i < 1000; i++) {
158 do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT);
159 }
160 drm_intel_bo_wait_rendering(dst_bo);
161 end_time = get_time_in_secs();
162
163 printf("%d iterations in %.03f secs: %.01f MB/sec\n", i,
164 end_time - start_time,
Eric Anholt7889abd2009-03-30 19:09:00 -0700165 (double)i * OBJECT_WIDTH * OBJECT_HEIGHT * 4 / 1024.0 / 1024.0 /
Eric Anholt8c641832009-03-26 17:15:11 -0700166 (end_time - start_time));
167
168 intel_batchbuffer_free(batch);
169 drm_intel_bufmgr_destroy(bufmgr);
170
171 close(fd);
172
173 return 0;
174}