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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef BASE_GFX_BITMAP_HEADER_H__
#define BASE_GFX_BITMAP_HEADER_H__
#include <windows.h>
namespace gfx {
// Creates a BITMAPINFOHEADER structure given the bitmap's size.
void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
// Creates a BITMAPINFOHEADER structure given the bitmap's size and
// color depth in bits per pixel.
void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
BITMAPINFOHEADER* hdr);
// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
// only need to use BMP V4 if you need transparency (alpha channel). This
// function sets the AlphaMask to 0xff000000.
void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
// Creates a monochrome bitmap header.
void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
} // namespace gfx
#endif // BASE_GFX_BITMAP_HEADER_H__