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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "base/gfx/vector_canvas.h"
#include "base/gfx/vector_device.h"
#include "base/logging.h"
namespace gfx {
VectorCanvas::VectorCanvas() {
}
VectorCanvas::VectorCanvas(HDC dc, int width, int height) {
initialize(dc, width, height);
}
VectorCanvas::~VectorCanvas() {
}
void VectorCanvas::initialize(HDC context, int width, int height) {
SkDevice* device = createPlatformDevice(width, height, true, context);
setDevice(device);
device->unref(); // was created with refcount 1, and setDevice also refs
}
SkBounder* VectorCanvas::setBounder(SkBounder* bounder) {
if (!IsTopDeviceVectorial())
return PlatformCanvasWin::setBounder(bounder);
// This function isn't used in the code. Verify this assumption.
NOTREACHED();
return NULL;
}
SkDevice* VectorCanvas::createDevice(SkBitmap::Config config,
int width, int height,
bool is_opaque, bool isForLayer) {
DCHECK(config == SkBitmap::kARGB_8888_Config);
return createPlatformDevice(width, height, is_opaque, NULL);
}
SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) {
// This function isn't used in the code. Verify this assumption.
NOTREACHED();
return NULL;
}
SkDevice* VectorCanvas::createPlatformDevice(int width,
int height, bool is_opaque,
HANDLE shared_section) {
if (!is_opaque) {
// TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent
// layer, i.e. merging it, we need to rasterize it because GDI doesn't
// support transparency except for AlphaBlend(). Right now, a
// BitmapPlatformDeviceWin is created when VectorCanvas think a saveLayers()
// call is being done. The way to save a layer would be to create an
// EMF-based VectorDevice and have this device registers the drawing. When
// playing back the device into a bitmap, do it at the printer's dpi instead
// of the layout's dpi (which is much lower).
return PlatformCanvasWin::createPlatformDevice(width, height, is_opaque,
shared_section);
}
// TODO(maruel): http://b/1183870 Look if it would be worth to increase the
// resolution by ~10x (any worthy factor) to increase the rendering precision
// (think about printing) while using a relatively low dpi. This happens
// because we receive float as input but the GDI functions works with
// integers. The idea is to premultiply the matrix with this factor and
// multiply each SkScalar that are passed to SkScalarRound(value) as
// SkScalarRound(value * 10). Safari is already doing the same for text
// rendering.
DCHECK(shared_section);
PlatformDeviceWin* device = VectorDevice::create(
reinterpret_cast<HDC>(shared_section), width, height);
return device;
}
bool VectorCanvas::IsTopDeviceVectorial() const {
return getTopPlatformDevice().IsVectorial();
}
} // namespace gfx