Move message_loop to the message_loop directory.

Keep a forwarding header to avoid updating all callers.

BUG=
TBR=avi

Review URL: https://chromiumcodereview.appspot.com/15682017

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@206279 0039d316-1c4b-4281-b951-d872f2087c98


CrOS-Libchrome-Original-Commit: 186ced8ea96ae3fd284b2f6252b6cf74f549a061
diff --git a/base/message_loop/message_loop.h b/base/message_loop/message_loop.h
new file mode 100644
index 0000000..d26b673
--- /dev/null
+++ b/base/message_loop/message_loop.h
@@ -0,0 +1,733 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
+#define BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_
+
+#include <queue>
+#include <string>
+
+#include "base/base_export.h"
+#include "base/basictypes.h"
+#include "base/callback_forward.h"
+#include "base/location.h"
+#include "base/memory/ref_counted.h"
+#include "base/message_loop/message_loop_proxy.h"
+#include "base/message_pump.h"
+#include "base/observer_list.h"
+#include "base/pending_task.h"
+#include "base/sequenced_task_runner_helpers.h"
+#include "base/synchronization/lock.h"
+#include "base/tracking_info.h"
+#include "base/time.h"
+
+#if defined(OS_WIN)
+// We need this to declare base::MessagePumpWin::Dispatcher, which we should
+// really just eliminate.
+#include "base/message_pump_win.h"
+#elif defined(OS_IOS)
+#include "base/message_pump_io_ios.h"
+#elif defined(OS_POSIX)
+#include "base/message_pump_libevent.h"
+#if !defined(OS_MACOSX) && !defined(OS_ANDROID)
+
+#if defined(USE_AURA) && defined(USE_X11) && !defined(OS_NACL)
+#include "base/message_pump_aurax11.h"
+#elif defined(USE_OZONE) && !defined(OS_NACL)
+#include "base/message_pump_ozone.h"
+#else
+#include "base/message_pump_gtk.h"
+#endif
+
+#endif
+#endif
+
+namespace base {
+class HistogramBase;
+class MessageLoopLockTest;
+class RunLoop;
+class ThreadTaskRunnerHandle;
+#if defined(OS_ANDROID)
+class MessagePumpForUI;
+#endif
+
+// A MessageLoop is used to process events for a particular thread.  There is
+// at most one MessageLoop instance per thread.
+//
+// Events include at a minimum Task instances submitted to PostTask and its
+// variants.  Depending on the type of message pump used by the MessageLoop
+// other events such as UI messages may be processed.  On Windows APC calls (as
+// time permits) and signals sent to a registered set of HANDLEs may also be
+// processed.
+//
+// NOTE: Unless otherwise specified, a MessageLoop's methods may only be called
+// on the thread where the MessageLoop's Run method executes.
+//
+// NOTE: MessageLoop has task reentrancy protection.  This means that if a
+// task is being processed, a second task cannot start until the first task is
+// finished.  Reentrancy can happen when processing a task, and an inner
+// message pump is created.  That inner pump then processes native messages
+// which could implicitly start an inner task.  Inner message pumps are created
+// with dialogs (DialogBox), common dialogs (GetOpenFileName), OLE functions
+// (DoDragDrop), printer functions (StartDoc) and *many* others.
+//
+// Sample workaround when inner task processing is needed:
+//   HRESULT hr;
+//   {
+//     MessageLoop::ScopedNestableTaskAllower allow(MessageLoop::current());
+//     hr = DoDragDrop(...); // Implicitly runs a modal message loop.
+//   }
+//   // Process |hr| (the result returned by DoDragDrop()).
+//
+// Please be SURE your task is reentrant (nestable) and all global variables
+// are stable and accessible before calling SetNestableTasksAllowed(true).
+//
+class BASE_EXPORT MessageLoop : public base::MessagePump::Delegate {
+ public:
+
+#if !defined(OS_MACOSX) && !defined(OS_ANDROID)
+  typedef base::MessagePumpDispatcher Dispatcher;
+  typedef base::MessagePumpObserver Observer;
+#endif
+
+  // A MessageLoop has a particular type, which indicates the set of
+  // asynchronous events it may process in addition to tasks and timers.
+  //
+  // TYPE_DEFAULT
+  //   This type of ML only supports tasks and timers.
+  //
+  // TYPE_UI
+  //   This type of ML also supports native UI events (e.g., Windows messages).
+  //   See also MessageLoopForUI.
+  //
+  // TYPE_IO
+  //   This type of ML also supports asynchronous IO.  See also
+  //   MessageLoopForIO.
+  //
+  enum Type {
+    TYPE_DEFAULT,
+    TYPE_UI,
+    TYPE_IO
+  };
+
+  // Normally, it is not necessary to instantiate a MessageLoop.  Instead, it
+  // is typical to make use of the current thread's MessageLoop instance.
+  explicit MessageLoop(Type type = TYPE_DEFAULT);
+  virtual ~MessageLoop();
+
+  // Returns the MessageLoop object for the current thread, or null if none.
+  static MessageLoop* current();
+
+  static void EnableHistogrammer(bool enable_histogrammer);
+
+  typedef base::MessagePump* (MessagePumpFactory)();
+  // Uses the given base::MessagePumpForUIFactory to override the default
+  // MessagePump implementation for 'TYPE_UI'. Returns true if the factory
+  // was successfully registered.
+  static bool InitMessagePumpForUIFactory(MessagePumpFactory* factory);
+
+  // A DestructionObserver is notified when the current MessageLoop is being
+  // destroyed.  These observers are notified prior to MessageLoop::current()
+  // being changed to return NULL.  This gives interested parties the chance to
+  // do final cleanup that depends on the MessageLoop.
+  //
+  // NOTE: Any tasks posted to the MessageLoop during this notification will
+  // not be run.  Instead, they will be deleted.
+  //
+  class BASE_EXPORT DestructionObserver {
+   public:
+    virtual void WillDestroyCurrentMessageLoop() = 0;
+
+   protected:
+    virtual ~DestructionObserver();
+  };
+
+  // Add a DestructionObserver, which will start receiving notifications
+  // immediately.
+  void AddDestructionObserver(DestructionObserver* destruction_observer);
+
+  // Remove a DestructionObserver.  It is safe to call this method while a
+  // DestructionObserver is receiving a notification callback.
+  void RemoveDestructionObserver(DestructionObserver* destruction_observer);
+
+  // The "PostTask" family of methods call the task's Run method asynchronously
+  // from within a message loop at some point in the future.
+  //
+  // With the PostTask variant, tasks are invoked in FIFO order, inter-mixed
+  // with normal UI or IO event processing.  With the PostDelayedTask variant,
+  // tasks are called after at least approximately 'delay_ms' have elapsed.
+  //
+  // The NonNestable variants work similarly except that they promise never to
+  // dispatch the task from a nested invocation of MessageLoop::Run.  Instead,
+  // such tasks get deferred until the top-most MessageLoop::Run is executing.
+  //
+  // The MessageLoop takes ownership of the Task, and deletes it after it has
+  // been Run().
+  //
+  // PostTask(from_here, task) is equivalent to
+  // PostDelayedTask(from_here, task, 0).
+  //
+  // The TryPostTask is meant for the cases where the calling thread cannot
+  // block. If posting the task will block, the call returns false, the task
+  // is not posted but the task is consumed anyways.
+  //
+  // NOTE: These methods may be called on any thread.  The Task will be invoked
+  // on the thread that executes MessageLoop::Run().
+  void PostTask(
+      const tracked_objects::Location& from_here,
+      const base::Closure& task);
+
+  bool TryPostTask(
+      const tracked_objects::Location& from_here,
+      const base::Closure& task);
+
+  void PostDelayedTask(
+      const tracked_objects::Location& from_here,
+      const base::Closure& task,
+      base::TimeDelta delay);
+
+  void PostNonNestableTask(
+      const tracked_objects::Location& from_here,
+      const base::Closure& task);
+
+  void PostNonNestableDelayedTask(
+      const tracked_objects::Location& from_here,
+      const base::Closure& task,
+      base::TimeDelta delay);
+
+  // A variant on PostTask that deletes the given object.  This is useful
+  // if the object needs to live until the next run of the MessageLoop (for
+  // example, deleting a RenderProcessHost from within an IPC callback is not
+  // good).
+  //
+  // NOTE: This method may be called on any thread.  The object will be deleted
+  // on the thread that executes MessageLoop::Run().  If this is not the same
+  // as the thread that calls PostDelayedTask(FROM_HERE, ), then T MUST inherit
+  // from RefCountedThreadSafe<T>!
+  template <class T>
+  void DeleteSoon(const tracked_objects::Location& from_here, const T* object) {
+    base::subtle::DeleteHelperInternal<T, void>::DeleteViaSequencedTaskRunner(
+        this, from_here, object);
+  }
+
+  // A variant on PostTask that releases the given reference counted object
+  // (by calling its Release method).  This is useful if the object needs to
+  // live until the next run of the MessageLoop, or if the object needs to be
+  // released on a particular thread.
+  //
+  // NOTE: This method may be called on any thread.  The object will be
+  // released (and thus possibly deleted) on the thread that executes
+  // MessageLoop::Run().  If this is not the same as the thread that calls
+  // PostDelayedTask(FROM_HERE, ), then T MUST inherit from
+  // RefCountedThreadSafe<T>!
+  template <class T>
+  void ReleaseSoon(const tracked_objects::Location& from_here,
+                   const T* object) {
+    base::subtle::ReleaseHelperInternal<T, void>::ReleaseViaSequencedTaskRunner(
+        this, from_here, object);
+  }
+
+  // Deprecated: use RunLoop instead.
+  // Run the message loop.
+  void Run();
+
+  // Deprecated: use RunLoop instead.
+  // Process all pending tasks, windows messages, etc., but don't wait/sleep.
+  // Return as soon as all items that can be run are taken care of.
+  void RunUntilIdle();
+
+  // TODO(jbates) remove this. crbug.com/131220. See QuitWhenIdle().
+  void Quit() { QuitWhenIdle(); }
+
+  // Deprecated: use RunLoop instead.
+  //
+  // Signals the Run method to return when it becomes idle. It will continue to
+  // process pending messages and future messages as long as they are enqueued.
+  // Warning: if the MessageLoop remains busy, it may never quit. Only use this
+  // Quit method when looping procedures (such as web pages) have been shut
+  // down.
+  //
+  // This method may only be called on the same thread that called Run, and Run
+  // must still be on the call stack.
+  //
+  // Use QuitClosure variants if you need to Quit another thread's MessageLoop,
+  // but note that doing so is fairly dangerous if the target thread makes
+  // nested calls to MessageLoop::Run.  The problem being that you won't know
+  // which nested run loop you are quitting, so be careful!
+  void QuitWhenIdle();
+
+  // Deprecated: use RunLoop instead.
+  //
+  // This method is a variant of Quit, that does not wait for pending messages
+  // to be processed before returning from Run.
+  void QuitNow();
+
+  // TODO(jbates) remove this. crbug.com/131220. See QuitWhenIdleClosure().
+  static base::Closure QuitClosure() { return QuitWhenIdleClosure(); }
+
+  // Deprecated: use RunLoop instead.
+  // Construct a Closure that will call QuitWhenIdle(). Useful to schedule an
+  // arbitrary MessageLoop to QuitWhenIdle.
+  static base::Closure QuitWhenIdleClosure();
+
+  // Returns true if this loop is |type|. This allows subclasses (especially
+  // those in tests) to specialize how they are identified.
+  virtual bool IsType(Type type) const;
+
+  // Returns the type passed to the constructor.
+  Type type() const { return type_; }
+
+  // Optional call to connect the thread name with this loop.
+  void set_thread_name(const std::string& thread_name) {
+    DCHECK(thread_name_.empty()) << "Should not rename this thread!";
+    thread_name_ = thread_name;
+  }
+  const std::string& thread_name() const { return thread_name_; }
+
+  // Gets the message loop proxy associated with this message loop.
+  scoped_refptr<base::MessageLoopProxy> message_loop_proxy() {
+    return message_loop_proxy_.get();
+  }
+
+  // Enables or disables the recursive task processing. This happens in the case
+  // of recursive message loops. Some unwanted message loop may occurs when
+  // using common controls or printer functions. By default, recursive task
+  // processing is disabled.
+  //
+  // Please utilize |ScopedNestableTaskAllower| instead of calling these methods
+  // directly.  In general nestable message loops are to be avoided.  They are
+  // dangerous and difficult to get right, so please use with extreme caution.
+  //
+  // The specific case where tasks get queued is:
+  // - The thread is running a message loop.
+  // - It receives a task #1 and execute it.
+  // - The task #1 implicitly start a message loop, like a MessageBox in the
+  //   unit test. This can also be StartDoc or GetSaveFileName.
+  // - The thread receives a task #2 before or while in this second message
+  //   loop.
+  // - With NestableTasksAllowed set to true, the task #2 will run right away.
+  //   Otherwise, it will get executed right after task #1 completes at "thread
+  //   message loop level".
+  void SetNestableTasksAllowed(bool allowed);
+  bool NestableTasksAllowed() const;
+
+  // Enables nestable tasks on |loop| while in scope.
+  class ScopedNestableTaskAllower {
+   public:
+    explicit ScopedNestableTaskAllower(MessageLoop* loop)
+        : loop_(loop),
+          old_state_(loop_->NestableTasksAllowed()) {
+      loop_->SetNestableTasksAllowed(true);
+    }
+    ~ScopedNestableTaskAllower() {
+      loop_->SetNestableTasksAllowed(old_state_);
+    }
+
+   private:
+    MessageLoop* loop_;
+    bool old_state_;
+  };
+
+  // Enables or disables the restoration during an exception of the unhandled
+  // exception filter that was active when Run() was called. This can happen
+  // if some third party code call SetUnhandledExceptionFilter() and never
+  // restores the previous filter.
+  void set_exception_restoration(bool restore) {
+    exception_restoration_ = restore;
+  }
+
+  // Returns true if we are currently running a nested message loop.
+  bool IsNested();
+
+  // A TaskObserver is an object that receives task notifications from the
+  // MessageLoop.
+  //
+  // NOTE: A TaskObserver implementation should be extremely fast!
+  class BASE_EXPORT TaskObserver {
+   public:
+    TaskObserver();
+
+    // This method is called before processing a task.
+    virtual void WillProcessTask(const base::PendingTask& pending_task) = 0;
+
+    // This method is called after processing a task.
+    virtual void DidProcessTask(const base::PendingTask& pending_task) = 0;
+
+   protected:
+    virtual ~TaskObserver();
+  };
+
+  // These functions can only be called on the same thread that |this| is
+  // running on.
+  void AddTaskObserver(TaskObserver* task_observer);
+  void RemoveTaskObserver(TaskObserver* task_observer);
+
+  // Returns true if the message loop has high resolution timers enabled.
+  // Provided for testing.
+  bool high_resolution_timers_enabled() {
+#if defined(OS_WIN)
+    return !high_resolution_timer_expiration_.is_null();
+#else
+    return true;
+#endif
+  }
+
+  // When we go into high resolution timer mode, we will stay in hi-res mode
+  // for at least 1s.
+  static const int kHighResolutionTimerModeLeaseTimeMs = 1000;
+
+  // Asserts that the MessageLoop is "idle".
+  void AssertIdle() const;
+
+#if defined(OS_WIN)
+  void set_os_modal_loop(bool os_modal_loop) {
+    os_modal_loop_ = os_modal_loop;
+  }
+
+  bool os_modal_loop() const {
+    return os_modal_loop_;
+  }
+#endif  // OS_WIN
+
+  // Can only be called from the thread that owns the MessageLoop.
+  bool is_running() const;
+
+  //----------------------------------------------------------------------------
+ protected:
+
+#if defined(OS_WIN)
+  base::MessagePumpWin* pump_win() {
+    return static_cast<base::MessagePumpWin*>(pump_.get());
+  }
+#elif defined(OS_POSIX) && !defined(OS_IOS)
+  base::MessagePumpLibevent* pump_libevent() {
+    return static_cast<base::MessagePumpLibevent*>(pump_.get());
+  }
+#endif
+
+  scoped_refptr<base::MessagePump> pump_;
+
+ private:
+  friend class base::RunLoop;
+  friend class base::MessageLoopLockTest;
+
+  // A function to encapsulate all the exception handling capability in the
+  // stacks around the running of a main message loop.  It will run the message
+  // loop in a SEH try block or not depending on the set_SEH_restoration()
+  // flag invoking respectively RunInternalInSEHFrame() or RunInternal().
+  void RunHandler();
+
+#if defined(OS_WIN)
+  __declspec(noinline) void RunInternalInSEHFrame();
+#endif
+
+  // A surrounding stack frame around the running of the message loop that
+  // supports all saving and restoring of state, as is needed for any/all (ugly)
+  // recursive calls.
+  void RunInternal();
+
+  // Called to process any delayed non-nestable tasks.
+  bool ProcessNextDelayedNonNestableTask();
+
+  // Runs the specified PendingTask.
+  void RunTask(const base::PendingTask& pending_task);
+
+  // Calls RunTask or queues the pending_task on the deferred task list if it
+  // cannot be run right now.  Returns true if the task was run.
+  bool DeferOrRunPendingTask(const base::PendingTask& pending_task);
+
+  // Adds the pending task to delayed_work_queue_.
+  void AddToDelayedWorkQueue(const base::PendingTask& pending_task);
+
+  // This function attempts to add pending task to our incoming_queue_.
+  // The append can only possibly fail when |use_try_lock| is true.
+  //
+  // When |use_try_lock| is true, then this call will avoid blocking if
+  // the related lock is already held, and will in that case (when the
+  // lock is contended) fail to perform the append, and will return false.
+  //
+  // If the call succeeds to append to the queue, then this call
+  // will return true.
+  //
+  // In all cases, the caller retains ownership of |pending_task|, but this
+  // function will reset the value of pending_task->task.  This is needed to
+  // ensure that the posting call stack does not retain pending_task->task
+  // beyond this function call.
+  bool AddToIncomingQueue(base::PendingTask* pending_task, bool use_try_lock);
+
+  // Load tasks from the incoming_queue_ into work_queue_ if the latter is
+  // empty.  The former requires a lock to access, while the latter is directly
+  // accessible on this thread.
+  void ReloadWorkQueue();
+
+  // Delete tasks that haven't run yet without running them.  Used in the
+  // destructor to make sure all the task's destructors get called.  Returns
+  // true if some work was done.
+  bool DeletePendingTasks();
+
+  // Calculates the time at which a PendingTask should run.
+  base::TimeTicks CalculateDelayedRuntime(base::TimeDelta delay);
+
+  // Start recording histogram info about events and action IF it was enabled
+  // and IF the statistics recorder can accept a registration of our histogram.
+  void StartHistogrammer();
+
+  // Add occurrence of event to our histogram, so that we can see what is being
+  // done in a specific MessageLoop instance (i.e., specific thread).
+  // If message_histogram_ is NULL, this is a no-op.
+  void HistogramEvent(int event);
+
+  // base::MessagePump::Delegate methods:
+  virtual bool DoWork() OVERRIDE;
+  virtual bool DoDelayedWork(base::TimeTicks* next_delayed_work_time) OVERRIDE;
+  virtual bool DoIdleWork() OVERRIDE;
+
+  Type type_;
+
+  // A list of tasks that need to be processed by this instance.  Note that
+  // this queue is only accessed (push/pop) by our current thread.
+  base::TaskQueue work_queue_;
+
+  // Contains delayed tasks, sorted by their 'delayed_run_time' property.
+  base::DelayedTaskQueue delayed_work_queue_;
+
+  // A recent snapshot of Time::Now(), used to check delayed_work_queue_.
+  base::TimeTicks recent_time_;
+
+  // A queue of non-nestable tasks that we had to defer because when it came
+  // time to execute them we were in a nested message loop.  They will execute
+  // once we're out of nested message loops.
+  base::TaskQueue deferred_non_nestable_work_queue_;
+
+  ObserverList<DestructionObserver> destruction_observers_;
+
+  // A recursion block that prevents accidentally running additional tasks when
+  // insider a (accidentally induced?) nested message pump.
+  bool nestable_tasks_allowed_;
+
+  bool exception_restoration_;
+
+  std::string thread_name_;
+  // A profiling histogram showing the counts of various messages and events.
+  base::HistogramBase* message_histogram_;
+
+  // An incoming queue of tasks that are acquired under a mutex for processing
+  // on this instance's thread. These tasks have not yet been sorted out into
+  // items for our work_queue_ vs delayed_work_queue_.
+  base::TaskQueue incoming_queue_;
+  // Protect access to incoming_queue_.
+  mutable base::Lock incoming_queue_lock_;
+
+  base::RunLoop* run_loop_;
+
+#if defined(OS_WIN)
+  base::TimeTicks high_resolution_timer_expiration_;
+  // Should be set to true before calling Windows APIs like TrackPopupMenu, etc
+  // which enter a modal message loop.
+  bool os_modal_loop_;
+#endif
+
+  // The next sequence number to use for delayed tasks. Updating this counter is
+  // protected by incoming_queue_lock_.
+  int next_sequence_num_;
+
+  ObserverList<TaskObserver> task_observers_;
+
+  // The message loop proxy associated with this message loop, if one exists.
+  scoped_refptr<base::MessageLoopProxy> message_loop_proxy_;
+  scoped_ptr<base::ThreadTaskRunnerHandle> thread_task_runner_handle_;
+
+  template <class T, class R> friend class base::subtle::DeleteHelperInternal;
+  template <class T, class R> friend class base::subtle::ReleaseHelperInternal;
+
+  void DeleteSoonInternal(const tracked_objects::Location& from_here,
+                          void(*deleter)(const void*),
+                          const void* object);
+  void ReleaseSoonInternal(const tracked_objects::Location& from_here,
+                           void(*releaser)(const void*),
+                           const void* object);
+
+  DISALLOW_COPY_AND_ASSIGN(MessageLoop);
+};
+
+//-----------------------------------------------------------------------------
+// MessageLoopForUI extends MessageLoop with methods that are particular to a
+// MessageLoop instantiated with TYPE_UI.
+//
+// This class is typically used like so:
+//   MessageLoopForUI::current()->...call some method...
+//
+class BASE_EXPORT MessageLoopForUI : public MessageLoop {
+ public:
+#if defined(OS_WIN)
+  typedef base::MessagePumpForUI::MessageFilter MessageFilter;
+#endif
+
+  MessageLoopForUI() : MessageLoop(TYPE_UI) {
+  }
+
+  // Returns the MessageLoopForUI of the current thread.
+  static MessageLoopForUI* current() {
+    MessageLoop* loop = MessageLoop::current();
+    DCHECK(loop);
+    DCHECK_EQ(MessageLoop::TYPE_UI, loop->type());
+    return static_cast<MessageLoopForUI*>(loop);
+  }
+
+#if defined(OS_WIN)
+  void DidProcessMessage(const MSG& message);
+#endif  // defined(OS_WIN)
+
+#if defined(OS_IOS)
+  // On iOS, the main message loop cannot be Run().  Instead call Attach(),
+  // which connects this MessageLoop to the UI thread's CFRunLoop and allows
+  // PostTask() to work.
+  void Attach();
+#endif
+
+#if defined(OS_ANDROID)
+  // On Android, the UI message loop is handled by Java side. So Run() should
+  // never be called. Instead use Start(), which will forward all the native UI
+  // events to the Java message loop.
+  void Start();
+#elif !defined(OS_MACOSX)
+
+  // Please see message_pump_win/message_pump_glib for definitions of these
+  // methods.
+  void AddObserver(Observer* observer);
+  void RemoveObserver(Observer* observer);
+
+#if defined(OS_WIN)
+  // Plese see MessagePumpForUI for definitions of this method.
+  void SetMessageFilter(scoped_ptr<MessageFilter> message_filter) {
+    pump_ui()->SetMessageFilter(message_filter.Pass());
+  }
+#endif
+
+ protected:
+#if defined(USE_AURA) && defined(USE_X11) && !defined(OS_NACL)
+  friend class base::MessagePumpAuraX11;
+#endif
+#if defined(USE_OZONE) && !defined(OS_NACL)
+  friend class base::MessagePumpOzone;
+#endif
+
+  // TODO(rvargas): Make this platform independent.
+  base::MessagePumpForUI* pump_ui() {
+    return static_cast<base::MessagePumpForUI*>(pump_.get());
+  }
+#endif  // !defined(OS_MACOSX)
+};
+
+// Do not add any member variables to MessageLoopForUI!  This is important b/c
+// MessageLoopForUI is often allocated via MessageLoop(TYPE_UI).  Any extra
+// data that you need should be stored on the MessageLoop's pump_ instance.
+COMPILE_ASSERT(sizeof(MessageLoop) == sizeof(MessageLoopForUI),
+               MessageLoopForUI_should_not_have_extra_member_variables);
+
+//-----------------------------------------------------------------------------
+// MessageLoopForIO extends MessageLoop with methods that are particular to a
+// MessageLoop instantiated with TYPE_IO.
+//
+// This class is typically used like so:
+//   MessageLoopForIO::current()->...call some method...
+//
+class BASE_EXPORT MessageLoopForIO : public MessageLoop {
+ public:
+#if defined(OS_WIN)
+  typedef base::MessagePumpForIO::IOHandler IOHandler;
+  typedef base::MessagePumpForIO::IOContext IOContext;
+  typedef base::MessagePumpForIO::IOObserver IOObserver;
+#elif defined(OS_IOS)
+  typedef base::MessagePumpIOSForIO::Watcher Watcher;
+  typedef base::MessagePumpIOSForIO::FileDescriptorWatcher
+      FileDescriptorWatcher;
+  typedef base::MessagePumpIOSForIO::IOObserver IOObserver;
+
+  enum Mode {
+    WATCH_READ = base::MessagePumpIOSForIO::WATCH_READ,
+    WATCH_WRITE = base::MessagePumpIOSForIO::WATCH_WRITE,
+    WATCH_READ_WRITE = base::MessagePumpIOSForIO::WATCH_READ_WRITE
+  };
+#elif defined(OS_POSIX)
+  typedef base::MessagePumpLibevent::Watcher Watcher;
+  typedef base::MessagePumpLibevent::FileDescriptorWatcher
+      FileDescriptorWatcher;
+  typedef base::MessagePumpLibevent::IOObserver IOObserver;
+
+  enum Mode {
+    WATCH_READ = base::MessagePumpLibevent::WATCH_READ,
+    WATCH_WRITE = base::MessagePumpLibevent::WATCH_WRITE,
+    WATCH_READ_WRITE = base::MessagePumpLibevent::WATCH_READ_WRITE
+  };
+
+#endif
+
+  MessageLoopForIO() : MessageLoop(TYPE_IO) {
+  }
+
+  // Returns the MessageLoopForIO of the current thread.
+  static MessageLoopForIO* current() {
+    MessageLoop* loop = MessageLoop::current();
+    DCHECK_EQ(MessageLoop::TYPE_IO, loop->type());
+    return static_cast<MessageLoopForIO*>(loop);
+  }
+
+  void AddIOObserver(IOObserver* io_observer) {
+    pump_io()->AddIOObserver(io_observer);
+  }
+
+  void RemoveIOObserver(IOObserver* io_observer) {
+    pump_io()->RemoveIOObserver(io_observer);
+  }
+
+#if defined(OS_WIN)
+  // Please see MessagePumpWin for definitions of these methods.
+  void RegisterIOHandler(HANDLE file, IOHandler* handler);
+  bool RegisterJobObject(HANDLE job, IOHandler* handler);
+  bool WaitForIOCompletion(DWORD timeout, IOHandler* filter);
+
+ protected:
+  // TODO(rvargas): Make this platform independent.
+  base::MessagePumpForIO* pump_io() {
+    return static_cast<base::MessagePumpForIO*>(pump_.get());
+  }
+
+#elif defined(OS_IOS)
+  // Please see MessagePumpIOSForIO for definition.
+  bool WatchFileDescriptor(int fd,
+                           bool persistent,
+                           Mode mode,
+                           FileDescriptorWatcher *controller,
+                           Watcher *delegate);
+
+ private:
+  base::MessagePumpIOSForIO* pump_io() {
+    return static_cast<base::MessagePumpIOSForIO*>(pump_.get());
+  }
+
+#elif defined(OS_POSIX)
+  // Please see MessagePumpLibevent for definition.
+  bool WatchFileDescriptor(int fd,
+                           bool persistent,
+                           Mode mode,
+                           FileDescriptorWatcher* controller,
+                           Watcher* delegate);
+
+ private:
+  base::MessagePumpLibevent* pump_io() {
+    return static_cast<base::MessagePumpLibevent*>(pump_.get());
+  }
+#endif  // defined(OS_POSIX)
+};
+
+// Do not add any member variables to MessageLoopForIO!  This is important b/c
+// MessageLoopForIO is often allocated via MessageLoop(TYPE_IO).  Any extra
+// data that you need should be stored on the MessageLoop's pump_ instance.
+COMPILE_ASSERT(sizeof(MessageLoop) == sizeof(MessageLoopForIO),
+               MessageLoopForIO_should_not_have_extra_member_variables);
+
+}  // namespace base
+
+#endif  // BASE_MESSAGE_LOOP_MESSAGE_LOOP_H_