Set svn:eol-style = LF on files in base from which it is missing

git-svn-id: svn://svn.chromium.org/chrome/trunk/src@1648 0039d316-1c4b-4281-b951-d872f2087c98


CrOS-Libchrome-Original-Commit: b2e972938cc2a0478c33ff094c6f574f39c41997
diff --git a/base/waitable_event.h b/base/waitable_event.h
index 92012ca..3aa42d4 100644
--- a/base/waitable_event.h
+++ b/base/waitable_event.h
@@ -1,83 +1,83 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.

-// Use of this source code is governed by a BSD-style license that can be

-// found in the LICENSE file.

-

-#ifndef BASE_WAITABLE_EVENT_H_

-#define BASE_WAITABLE_EVENT_H_

-

-#include "base/basictypes.h"

-

-#if defined(OS_WIN)

-typedef void* HANDLE;

-#else

-#include "base/condition_variable.h"

-#include "base/lock.h"

-#endif

-

-class TimeDelta;

-

-namespace base {

-

-// A WaitableEvent can be a useful thread synchronization tool when you want to

-// allow one thread to wait for another thread to finish some work.

-//

-// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to

-// protect a simple boolean value.  However, if you find yourself using a

-// WaitableEvent in conjunction with a Lock to wait for a more complex state

-// change (e.g., for an item to be added to a queue), then you should probably

-// be using a ConditionVariable instead of a WaitableEvent.

-//

-// NOTE: On Windows, this class provides a subset of the functionality afforded

-// by a Windows event object.  This is intentional.  If you are writing Windows

-// specific code and you need other features of a Windows event, then you might

-// be better off just using an Windows event directly.

-//

-class WaitableEvent {

- public:

-  // If manual_reset is true, then to set the event state to non-signaled, a

-  // consumer must call the Reset method.  If this parameter is false, then the

-  // system automatically resets the event state to non-signaled after a single

-  // waiting thread has been released.

-  WaitableEvent(bool manual_reset, bool initially_signaled);

-

-  // WARNING: Destroying a WaitableEvent while threads are waiting on it is not

-  // supported.  Doing so will cause crashes or other instability.

-  ~WaitableEvent();

-

-  // Put the event in the un-signaled state.

-  void Reset();

-

-  // Put the event in the signaled state.  Causing any thread blocked on Wait

-  // to be woken up.

-  void Signal();

-

-  // Returns true if the event is in the signaled state, else false.  If this

-  // is not a manual reset event, then this test will cause a reset.

-  bool IsSignaled();

-

-  // Wait indefinitely for the event to be signaled.  Returns true if the event

-  // was signaled, else false is returned to indicate that waiting failed.

-  bool Wait();

-

-  // Wait up until max_time has passed for the event to be signaled.  Returns

-  // true if the event was signaled.  If this method returns false, then it

-  // does not necessarily mean that max_time was exceeded.

-  bool TimedWait(const TimeDelta& max_time);

-

- private:

-#if defined(OS_WIN)

-  HANDLE event_;

-#else

-  Lock lock_;  // Needs to be listed first so it will be constructed first.

-  ConditionVariable cvar_;

-  bool signaled_;

-  bool manual_reset_;

-#endif

-

-  DISALLOW_COPY_AND_ASSIGN(WaitableEvent);

-};

-

-}  // namespace base

-

-#endif  // BASE_WAITABLE_EVENT_H_

-

+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_WAITABLE_EVENT_H_
+#define BASE_WAITABLE_EVENT_H_
+
+#include "base/basictypes.h"
+
+#if defined(OS_WIN)
+typedef void* HANDLE;
+#else
+#include "base/condition_variable.h"
+#include "base/lock.h"
+#endif
+
+class TimeDelta;
+
+namespace base {
+
+// A WaitableEvent can be a useful thread synchronization tool when you want to
+// allow one thread to wait for another thread to finish some work.
+//
+// Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
+// protect a simple boolean value.  However, if you find yourself using a
+// WaitableEvent in conjunction with a Lock to wait for a more complex state
+// change (e.g., for an item to be added to a queue), then you should probably
+// be using a ConditionVariable instead of a WaitableEvent.
+//
+// NOTE: On Windows, this class provides a subset of the functionality afforded
+// by a Windows event object.  This is intentional.  If you are writing Windows
+// specific code and you need other features of a Windows event, then you might
+// be better off just using an Windows event directly.
+//
+class WaitableEvent {
+ public:
+  // If manual_reset is true, then to set the event state to non-signaled, a
+  // consumer must call the Reset method.  If this parameter is false, then the
+  // system automatically resets the event state to non-signaled after a single
+  // waiting thread has been released.
+  WaitableEvent(bool manual_reset, bool initially_signaled);
+
+  // WARNING: Destroying a WaitableEvent while threads are waiting on it is not
+  // supported.  Doing so will cause crashes or other instability.
+  ~WaitableEvent();
+
+  // Put the event in the un-signaled state.
+  void Reset();
+
+  // Put the event in the signaled state.  Causing any thread blocked on Wait
+  // to be woken up.
+  void Signal();
+
+  // Returns true if the event is in the signaled state, else false.  If this
+  // is not a manual reset event, then this test will cause a reset.
+  bool IsSignaled();
+
+  // Wait indefinitely for the event to be signaled.  Returns true if the event
+  // was signaled, else false is returned to indicate that waiting failed.
+  bool Wait();
+
+  // Wait up until max_time has passed for the event to be signaled.  Returns
+  // true if the event was signaled.  If this method returns false, then it
+  // does not necessarily mean that max_time was exceeded.
+  bool TimedWait(const TimeDelta& max_time);
+
+ private:
+#if defined(OS_WIN)
+  HANDLE event_;
+#else
+  Lock lock_;  // Needs to be listed first so it will be constructed first.
+  ConditionVariable cvar_;
+  bool signaled_;
+  bool manual_reset_;
+#endif
+
+  DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
+};
+
+}  // namespace base
+
+#endif  // BASE_WAITABLE_EVENT_H_
+