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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_REF_COUNTED_H_
#define BASE_REF_COUNTED_H_
#include "base/atomic_ref_count.h"
#include "base/basictypes.h"
namespace base {
namespace subtle {
class RefCountedBase {
protected:
RefCountedBase();
~RefCountedBase();
void AddRef();
// Returns true if the object should self-delete.
bool Release();
private:
int ref_count_;
#ifndef NDEBUG
bool in_dtor_;
#endif
DISALLOW_COPY_AND_ASSIGN(RefCountedBase);
};
class RefCountedThreadSafeBase {
protected:
RefCountedThreadSafeBase();
~RefCountedThreadSafeBase();
void AddRef();
// Returns true if the object should self-delete.
bool Release();
private:
AtomicRefCount ref_count_;
#ifndef NDEBUG
bool in_dtor_;
#endif
DISALLOW_COPY_AND_ASSIGN(RefCountedThreadSafeBase);
};
} // namespace subtle
//
// A base class for reference counted classes. Otherwise, known as a cheap
// knock-off of WebKit's RefCounted<T> class. To use this guy just extend your
// class from it like so:
//
// class MyFoo : public base::RefCounted<MyFoo> {
// ...
// };
//
template <class T>
class RefCounted : public subtle::RefCountedBase {
public:
RefCounted() { }
~RefCounted() { }
void AddRef() {
subtle::RefCountedBase::AddRef();
}
void Release() {
if (subtle::RefCountedBase::Release()) {
delete static_cast<T*>(this);
}
}
private:
DISALLOW_COPY_AND_ASSIGN(RefCounted<T>);
};
//
// A thread-safe variant of RefCounted<T>
//
// class MyFoo : public base::RefCountedThreadSafe<MyFoo> {
// ...
// };
//
template <class T>
class RefCountedThreadSafe : public subtle::RefCountedThreadSafeBase {
public:
RefCountedThreadSafe() { }
~RefCountedThreadSafe() { }
void AddRef() {
subtle::RefCountedThreadSafeBase::AddRef();
}
void Release() {
if (subtle::RefCountedThreadSafeBase::Release()) {
delete static_cast<T*>(this);
}
}
DISALLOW_COPY_AND_ASSIGN(RefCountedThreadSafe<T>);
};
} // namespace base
//
// A smart pointer class for reference counted objects. Use this class instead
// of calling AddRef and Release manually on a reference counted object to
// avoid common memory leaks caused by forgetting to Release an object
// reference. Sample usage:
//
// class MyFoo : public RefCounted<MyFoo> {
// ...
// };
//
// void some_function() {
// scoped_refptr<MyFoo> foo = new MyFoo();
// foo->Method(param);
// // |foo| is released when this function returns
// }
//
// void some_other_function() {
// scoped_refptr<MyFoo> foo = new MyFoo();
// ...
// foo = NULL; // explicitly releases |foo|
// ...
// if (foo)
// foo->Method(param);
// }
//
// The above examples show how scoped_refptr<T> acts like a pointer to T.
// Given two scoped_refptr<T> classes, it is also possible to exchange
// references between the two objects, like so:
//
// {
// scoped_refptr<MyFoo> a = new MyFoo();
// scoped_refptr<MyFoo> b;
//
// b.swap(a);
// // now, |b| references the MyFoo object, and |a| references NULL.
// }
//
// To make both |a| and |b| in the above example reference the same MyFoo
// object, simply use the assignment operator:
//
// {
// scoped_refptr<MyFoo> a = new MyFoo();
// scoped_refptr<MyFoo> b;
//
// b = a;
// // now, |a| and |b| each own a reference to the same MyFoo object.
// }
//
template <class T>
class scoped_refptr {
public:
scoped_refptr() : ptr_(NULL) {
}
scoped_refptr(T* p) : ptr_(p) {
if (ptr_)
ptr_->AddRef();
}
scoped_refptr(const scoped_refptr<T>& r) : ptr_(r.ptr_) {
if (ptr_)
ptr_->AddRef();
}
~scoped_refptr() {
if (ptr_)
ptr_->Release();
}
T* get() const { return ptr_; }
operator T*() const { return ptr_; }
T* operator->() const { return ptr_; }
scoped_refptr<T>& operator=(T* p) {
// AddRef first so that self assignment should work
if (p)
p->AddRef();
if (ptr_ )
ptr_ ->Release();
ptr_ = p;
return *this;
}
scoped_refptr<T>& operator=(const scoped_refptr<T>& r) {
return *this = r.ptr_;
}
void swap(T** pp) {
T* p = ptr_;
ptr_ = *pp;
*pp = p;
}
void swap(scoped_refptr<T>& r) {
swap(&r.ptr_);
}
private:
T* ptr_;
};
#endif // BASE_REF_COUNTED_H_