license.bot | f003cfe | 2008-08-24 09:55:55 +0900 | [diff] [blame^] | 1 | // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
initial.commit | 3f4a732 | 2008-07-27 06:49:38 +0900 | [diff] [blame] | 4 | |
| 5 | #ifndef BASE_GFX_BITMAP_HEADER_H__ |
| 6 | #define BASE_GFX_BITMAP_HEADER_H__ |
| 7 | |
| 8 | #include <windows.h> |
| 9 | |
| 10 | namespace gfx { |
| 11 | |
| 12 | // Creates a BITMAPINFOHEADER structure given the bitmap's size. |
| 13 | void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
| 14 | |
| 15 | // Creates a BITMAPINFOHEADER structure given the bitmap's size and |
| 16 | // color depth in bits per pixel. |
| 17 | void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, |
| 18 | BITMAPINFOHEADER* hdr); |
| 19 | |
| 20 | // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
| 21 | // only need to use BMP V4 if you need transparency (alpha channel). This |
| 22 | // function sets the AlphaMask to 0xff000000. |
| 23 | void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); |
| 24 | |
| 25 | // Creates a monochrome bitmap header. |
| 26 | void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
| 27 | |
| 28 | |
| 29 | } // namespace gfx |
| 30 | |
| 31 | #endif // BASE_GFX_BITMAP_HEADER_H__ |
license.bot | f003cfe | 2008-08-24 09:55:55 +0900 | [diff] [blame^] | 32 | |