| |
| #if 0 /* in case someone actually tries to compile this */ |
| |
| /* example.c - an example of using libpng |
| * Last changed in libpng 1.6.3 [July 18, 2013] |
| * Maintained 1998-2013 Glenn Randers-Pehrson |
| * Maintained 1996, 1997 Andreas Dilger) |
| * Written 1995, 1996 Guy Eric Schalnat, Group 42, Inc.) |
| * To the extent possible under law, the authors have waived |
| * all copyright and related or neighboring rights to this file. |
| * This work is published from: United States. |
| */ |
| |
| /* This is an example of how to use libpng to read and write PNG files. |
| * The file libpng-manual.txt is much more verbose then this. If you have not |
| * read it, do so first. This was designed to be a starting point of an |
| * implementation. This is not officially part of libpng, is hereby placed |
| * in the public domain, and therefore does not require a copyright notice. |
| * |
| * This file does not currently compile, because it is missing certain |
| * parts, like allocating memory to hold an image. You will have to |
| * supply these parts to get it to compile. For an example of a minimal |
| * working PNG reader/writer, see pngtest.c, included in this distribution; |
| * see also the programs in the contrib directory. |
| */ |
| |
| /* The simple, but restricted, approach to reading a PNG file or data stream |
| * just requires two function calls, as in the following complete program. |
| * Writing a file just needs one function call, so long as the data has an |
| * appropriate layout. |
| * |
| * The following code reads PNG image data from a file and writes it, in a |
| * potentially new format, to a new file. While this code will compile there is |
| * minimal (insufficient) error checking; for a more realistic version look at |
| * contrib/examples/pngtopng.c |
| */ |
| #include <stddef.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <stdio.h> |
| #include <png.h> |
| #include <zlib.h> |
| |
| int main(int argc, const char **argv) |
| { |
| if (argc == 3) |
| { |
| png_image image; /* The control structure used by libpng */ |
| |
| /* Initialize the 'png_image' structure. */ |
| memset(&image, 0, (sizeof image)); |
| image.version = PNG_IMAGE_VERSION; |
| |
| /* The first argument is the file to read: */ |
| if (png_image_begin_read_from_file(&image, argv[1])) |
| { |
| png_bytep buffer; |
| |
| /* Set the format in which to read the PNG file; this code chooses a |
| * simple sRGB format with a non-associated alpha channel, adequate to |
| * store most images. |
| */ |
| image.format = PNG_FORMAT_RGBA; |
| |
| /* Now allocate enough memory to hold the image in this format; the |
| * PNG_IMAGE_SIZE macro uses the information about the image (width, |
| * height and format) stored in 'image'. |
| */ |
| buffer = malloc(PNG_IMAGE_SIZE(image)); |
| |
| /* If enough memory was available read the image in the desired format |
| * then write the result out to the new file. 'background' is not |
| * necessary when reading the image because the alpha channel is |
| * preserved; if it were to be removed, for example if we requested |
| * PNG_FORMAT_RGB, then either a solid background color would have to |
| * be supplied or the output buffer would have to be initialized to the |
| * actual background of the image. |
| * |
| * The fourth argument to png_image_finish_read is the 'row_stride' - |
| * this is the number of components allocated for the image in each |
| * row. It has to be at least as big as the value returned by |
| * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the |
| * default, minimum, size using PNG_IMAGE_SIZE as above you can pass |
| * zero. |
| * |
| * The final argument is a pointer to a buffer for the colormap; |
| * colormaps have exactly the same format as a row of image pixels (so |
| * you choose what format to make the colormap by setting |
| * image.format). A colormap is only returned if |
| * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this |
| * case NULL is passed as the final argument. If you do want to force |
| * all images into an index/color-mapped format then you can use: |
| * |
| * PNG_IMAGE_COLORMAP_SIZE(image) |
| * |
| * to find the maximum size of the colormap in bytes. |
| */ |
| if (buffer != NULL && |
| png_image_finish_read(&image, NULL/*background*/, buffer, |
| 0/*row_stride*/, NULL/*colormap*/)) |
| { |
| /* Now write the image out to the second argument. In the write |
| * call 'convert_to_8bit' allows 16-bit data to be squashed down to |
| * 8 bits; this isn't necessary here because the original read was |
| * to the 8-bit format. |
| */ |
| if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, |
| buffer, 0/*row_stride*/, NULL/*colormap*/)) |
| { |
| /* The image has been written successfully. */ |
| exit(0); |
| } |
| } |
| |
| else |
| { |
| /* Calling png_free_image is optional unless the simplified API was |
| * not run to completion. In this case if there wasn't enough |
| * memory for 'buffer' we didn't complete the read, so we must free |
| * the image: |
| */ |
| if (buffer == NULL) |
| png_free_image(&image); |
| |
| else |
| free(buffer); |
| } |
| |
| /* Something went wrong reading or writing the image. libpng stores a |
| * textual message in the 'png_image' structure: |
| */ |
| fprintf(stderr, "pngtopng: error: %s\n", image.message); |
| exit (1); |
| } |
| |
| fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); |
| exit(1); |
| } |
| |
| /* That's it ;-) Of course you probably want to do more with PNG files than |
| * just converting them all to 32-bit RGBA PNG files; you can do that between |
| * the call to png_image_finish_read and png_image_write_to_file. You can also |
| * ask for the image data to be presented in a number of different formats. You |
| * do this by simply changing the 'format' parameter set before allocating the |
| * buffer. |
| * |
| * The format parameter consists of five flags that define various aspects of |
| * the image, you can simply add these together to get the format or you can use |
| * one of the predefined macros from png.h (as above): |
| * |
| * PNG_FORMAT_FLAG_COLOR: if set the image will have three color components per |
| * pixel (red, green and blue), if not set the image will just have one |
| * luminance (grayscale) component. |
| * |
| * PNG_FORMAT_FLAG_ALPHA: if set each pixel in the image will have an additional |
| * alpha value; a linear value that describes the degree the image pixel |
| * covers (overwrites) the contents of the existing pixel on the display. |
| * |
| * PNG_FORMAT_FLAG_LINEAR: if set the components of each pixel will be returned |
| * as a series of 16-bit linear values, if not set the components will be |
| * returned as a series of 8-bit values encoded according to the 'sRGB' |
| * standard. The 8-bit format is the normal format for images intended for |
| * direct display, because almost all display devices do the inverse of the |
| * sRGB transformation to the data they receive. The 16-bit format is more |
| * common for scientific data and image data that must be further processed; |
| * because it is linear simple math can be done on the component values. |
| * Regardless of the setting of this flag the alpha channel is always linear, |
| * although it will be 8 bits or 16 bits wide as specified by the flag. |
| * |
| * PNG_FORMAT_FLAG_BGR: if set the components of a color pixel will be returned |
| * in the order blue, then green, then red. If not set the pixel components |
| * are in the order red, then green, then blue. |
| * |
| * PNG_FORMAT_FLAG_AFIRST: if set the alpha channel (if present) precedes the |
| * color or grayscale components. If not set the alpha channel follows the |
| * components. |
| * |
| * You do not have to read directly from a file. You can read from memory or, |
| * on systems that support it, from a <stdio.h> FILE*. This is controlled by |
| * the particular png_image_read_from_ function you call at the start. Likewise |
| * on write you can write to a FILE* if your system supports it. Check the |
| * macro PNG_STDIO_SUPPORTED to see if stdio support has been included in your |
| * libpng build. |
| * |
| * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data you may need to write it in |
| * the 8-bit format for display. You do this by setting the convert_to_8bit |
| * flag to 'true'. |
| * |
| * Don't repeatedly convert between the 8-bit and 16-bit forms. There is |
| * significant data loss when 16-bit data is converted to the 8-bit encoding and |
| * the current libpng implementation of convertion to 16-bit is also |
| * significantly lossy. The latter will be fixed in the future, but the former |
| * is unavoidable - the 8-bit format just doesn't have enough resolution. |
| */ |
| |
| /* If your program needs more information from the PNG data it reads, or if you |
| * need to do more complex transformations, or minimise transformations, on the |
| * data you read, then you must use one of the several lower level libpng |
| * interfaces. |
| * |
| * All these interfaces require that you do your own error handling - your |
| * program must be able to arrange for control to return to your own code any |
| * time libpng encounters a problem. There are several ways to do this, but the |
| * standard way is to use the ANSI-C (C90) <setjmp.h> interface to establish a |
| * return point within your own code. You must do this if you do not use the |
| * simplified interface (above). |
| * |
| * The first step is to include the header files you need, including the libpng |
| * header file. Include any standard headers and feature test macros your |
| * program requires before including png.h: |
| */ |
| #include <png.h> |
| |
| /* The png_jmpbuf() macro, used in error handling, became available in |
| * libpng version 1.0.6. If you want to be able to run your code with older |
| * versions of libpng, you must define the macro yourself (but only if it |
| * is not already defined by libpng!). |
| */ |
| |
| #ifndef png_jmpbuf |
| # define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) |
| #endif |
| |
| /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() |
| * returns zero if the image is a PNG and nonzero if it isn't a PNG. |
| * |
| * The function check_if_png() shown here, but not used, returns nonzero (true) |
| * if the file can be opened and is a PNG, 0 (false) otherwise. |
| * |
| * If this call is successful, and you are going to keep the file open, |
| * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once |
| * you have created the png_ptr, so that libpng knows your application |
| * has read that many bytes from the start of the file. Make sure you |
| * don't call png_set_sig_bytes() with more than 8 bytes read or give it |
| * an incorrect number of bytes read, or you will either have read too |
| * many bytes (your fault), or you are telling libpng to read the wrong |
| * number of magic bytes (also your fault). |
| * |
| * Many applications already read the first 2 or 4 bytes from the start |
| * of the image to determine the file type, so it would be easiest just |
| * to pass the bytes to png_sig_cmp() or even skip that if you know |
| * you have a PNG file, and call png_set_sig_bytes(). |
| */ |
| #define PNG_BYTES_TO_CHECK 4 |
| int check_if_png(char *file_name, FILE **fp) |
| { |
| char buf[PNG_BYTES_TO_CHECK]; |
| |
| /* Open the prospective PNG file. */ |
| if ((*fp = fopen(file_name, "rb")) == NULL) |
| return 0; |
| |
| /* Read in some of the signature bytes */ |
| if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) |
| return 0; |
| |
| /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. |
| Return nonzero (true) if they match */ |
| |
| return(!png_sig_cmp(buf, (png_size_t)0, PNG_BYTES_TO_CHECK)); |
| } |
| |
| /* Read a PNG file. You may want to return an error code if the read |
| * fails (depending upon the failure). There are two "prototypes" given |
| * here - one where we are given the filename, and we need to open the |
| * file, and the other where we are given an open file (possibly with |
| * some or all of the magic bytes read - see comments above). |
| */ |
| #ifdef open_file /* prototype 1 */ |
| void read_png(char *file_name) /* We need to open the file */ |
| { |
| png_structp png_ptr; |
| png_infop info_ptr; |
| unsigned int sig_read = 0; |
| png_uint_32 width, height; |
| int bit_depth, color_type, interlace_type; |
| FILE *fp; |
| |
| if ((fp = fopen(file_name, "rb")) == NULL) |
| return (ERROR); |
| |
| #else no_open_file /* prototype 2 */ |
| void read_png(FILE *fp, unsigned int sig_read) /* File is already open */ |
| { |
| png_structp png_ptr; |
| png_infop info_ptr; |
| png_uint_32 width, height; |
| int bit_depth, color_type, interlace_type; |
| #endif no_open_file /* Only use one prototype! */ |
| |
| /* Create and initialize the png_struct with the desired error handler |
| * functions. If you want to use the default stderr and longjump method, |
| * you can supply NULL for the last three parameters. We also supply the |
| * the compiler header file version, so that we know if the application |
| * was compiled with a compatible version of the library. REQUIRED |
| */ |
| png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, |
| png_voidp user_error_ptr, user_error_fn, user_warning_fn); |
| |
| if (png_ptr == NULL) |
| { |
| fclose(fp); |
| return (ERROR); |
| } |
| |
| /* Allocate/initialize the memory for image information. REQUIRED. */ |
| info_ptr = png_create_info_struct(png_ptr); |
| if (info_ptr == NULL) |
| { |
| fclose(fp); |
| png_destroy_read_struct(&png_ptr, NULL, NULL); |
| return (ERROR); |
| } |
| |
| /* Set error handling if you are using the setjmp/longjmp method (this is |
| * the normal method of doing things with libpng). REQUIRED unless you |
| * set up your own error handlers in the png_create_read_struct() earlier. |
| */ |
| |
| if (setjmp(png_jmpbuf(png_ptr))) |
| { |
| /* Free all of the memory associated with the png_ptr and info_ptr */ |
| png_destroy_read_struct(&png_ptr, &info_ptr, NULL); |
| fclose(fp); |
| /* If we get here, we had a problem reading the file */ |
| return (ERROR); |
| } |
| |
| /* One of the following I/O initialization methods is REQUIRED */ |
| #ifdef streams /* PNG file I/O method 1 */ |
| /* Set up the input control if you are using standard C streams */ |
| png_init_io(png_ptr, fp); |
| |
| #else no_streams /* PNG file I/O method 2 */ |
| /* If you are using replacement read functions, instead of calling |
| * png_init_io() here you would call: |
| */ |
| png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); |
| /* where user_io_ptr is a structure you want available to the callbacks */ |
| #endif no_streams /* Use only one I/O method! */ |
| |
| /* If we have already read some of the signature */ |
| png_set_sig_bytes(png_ptr, sig_read); |
| |
| #ifdef hilevel |
| /* |
| * If you have enough memory to read in the entire image at once, |
| * and you need to specify only transforms that can be controlled |
| * with one of the PNG_TRANSFORM_* bits (this presently excludes |
| * quantizing, filling, setting background, and doing gamma |
| * adjustment), then you can read the entire image (including |
| * pixels) into the info structure with this call: |
| */ |
| png_read_png(png_ptr, info_ptr, png_transforms, NULL); |
| |
| #else |
| /* OK, you're doing it the hard way, with the lower-level functions */ |
| |
| /* The call to png_read_info() gives us all of the information from the |
| * PNG file before the first IDAT (image data chunk). REQUIRED |
| */ |
| png_read_info(png_ptr, info_ptr); |
| |
| png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, |
| &interlace_type, NULL, NULL); |
| |
| /* Set up the data transformations you want. Note that these are all |
| * optional. Only call them if you want/need them. Many of the |
| * transformations only work on specific types of images, and many |
| * are mutually exclusive. |
| */ |
| |
| /* Tell libpng to strip 16 bit/color files down to 8 bits/color. |
| * Use accurate scaling if it's available, otherwise just chop off the |
| * low byte. |
| */ |
| #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED |
| png_set_scale_16(png_ptr); |
| #else |
| png_set_strip_16(png_ptr); |
| #endif |
| |
| /* Strip alpha bytes from the input data without combining with the |
| * background (not recommended). |
| */ |
| png_set_strip_alpha(png_ptr); |
| |
| /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single |
| * byte into separate bytes (useful for paletted and grayscale images). |
| */ |
| png_set_packing(png_ptr); |
| |
| /* Change the order of packed pixels to least significant bit first |
| * (not useful if you are using png_set_packing). */ |
| png_set_packswap(png_ptr); |
| |
| /* Expand paletted colors into true RGB triplets */ |
| if (color_type == PNG_COLOR_TYPE_PALETTE) |
| png_set_palette_to_rgb(png_ptr); |
| |
| /* Expand grayscale images to the full 8 bits from 1, 2, or 4 bits/pixel */ |
| if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) |
| png_set_expand_gray_1_2_4_to_8(png_ptr); |
| |
| /* Expand paletted or RGB images with transparency to full alpha channels |
| * so the data will be available as RGBA quartets. |
| */ |
| if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) |
| png_set_tRNS_to_alpha(png_ptr); |
| |
| /* Set the background color to draw transparent and alpha images over. |
| * It is possible to set the red, green, and blue components directly |
| * for paletted images instead of supplying a palette index. Note that |
| * even if the PNG file supplies a background, you are not required to |
| * use it - you should use the (solid) application background if it has one. |
| */ |
| |
| png_color_16 my_background, *image_background; |
| |
| if (png_get_bKGD(png_ptr, info_ptr, &image_background)) |
| png_set_background(png_ptr, image_background, |
| PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); |
| else |
| png_set_background(png_ptr, &my_background, |
| PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); |
| |
| /* Some suggestions as to how to get a screen gamma value |
| * |
| * Note that screen gamma is the display_exponent, which includes |
| * the CRT_exponent and any correction for viewing conditions |
| */ |
| if (/* We have a user-defined screen gamma value */) |
| { |
| screen_gamma = user-defined screen_gamma; |
| } |
| /* This is one way that applications share the same screen gamma value */ |
| else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) |
| { |
| screen_gamma = atof(gamma_str); |
| } |
| /* If we don't have another value */ |
| else |
| { |
| screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor |
| in a dimly lit room */ |
| screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */ |
| } |
| |
| /* Tell libpng to handle the gamma conversion for you. The final call |
| * is a good guess for PC generated images, but it should be configurable |
| * by the user at run time by the user. It is strongly suggested that |
| * your application support gamma correction. |
| */ |
| |
| int intent; |
| |
| if (png_get_sRGB(png_ptr, info_ptr, &intent)) |
| png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); |
| else |
| { |
| double image_gamma; |
| if (png_get_gAMA(png_ptr, info_ptr, &image_gamma)) |
| png_set_gamma(png_ptr, screen_gamma, image_gamma); |
| else |
| png_set_gamma(png_ptr, screen_gamma, 0.45455); |
| } |
| |
| #ifdef PNG_READ_QUANTIZE_SUPPORTED |
| /* Quantize RGB files down to 8 bit palette or reduce palettes |
| * to the number of colors available on your screen. |
| */ |
| if (color_type & PNG_COLOR_MASK_COLOR) |
| { |
| int num_palette; |
| png_colorp palette; |
| |
| /* This reduces the image to the application supplied palette */ |
| if (/* We have our own palette */) |
| { |
| /* An array of colors to which the image should be quantized */ |
| png_color std_color_cube[MAX_SCREEN_COLORS]; |
| |
| png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, |
| MAX_SCREEN_COLORS, NULL, 0); |
| } |
| /* This reduces the image to the palette supplied in the file */ |
| else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette)) |
| { |
| png_uint_16p histogram = NULL; |
| |
| png_get_hIST(png_ptr, info_ptr, &histogram); |
| |
| png_set_quantize(png_ptr, palette, num_palette, |
| max_screen_colors, histogram, 0); |
| } |
| } |
| #endif /* PNG_READ_QUANTIZE_SUPPORTED */ |
| |
| /* Invert monochrome files to have 0 as white and 1 as black */ |
| png_set_invert_mono(png_ptr); |
| |
| /* If you want to shift the pixel values from the range [0,255] or |
| * [0,65535] to the original [0,7] or [0,31], or whatever range the |
| * colors were originally in: |
| */ |
| if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT)) |
| { |
| png_color_8p sig_bit_p; |
| |
| png_get_sBIT(png_ptr, info_ptr, &sig_bit_p); |
| png_set_shift(png_ptr, sig_bit_p); |
| } |
| |
| /* Flip the RGB pixels to BGR (or RGBA to BGRA) */ |
| if (color_type & PNG_COLOR_MASK_COLOR) |
| png_set_bgr(png_ptr); |
| |
| /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR) */ |
| png_set_swap_alpha(png_ptr); |
| |
| /* Swap bytes of 16 bit files to least significant byte first */ |
| png_set_swap(png_ptr); |
| |
| /* Add filler (or alpha) byte (before/after each RGB triplet) */ |
| png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); |
| |
| #ifdef PNG_READ_INTERLACING_SUPPORTED |
| /* Turn on interlace handling. REQUIRED if you are not using |
| * png_read_image(). To see how to handle interlacing passes, |
| * see the png_read_row() method below: |
| */ |
| number_passes = png_set_interlace_handling(png_ptr); |
| #else |
| number_passes = 1; |
| #endif /* PNG_READ_INTERLACING_SUPPORTED */ |
| |
| |
| /* Optional call to gamma correct and add the background to the palette |
| * and update info structure. REQUIRED if you are expecting libpng to |
| * update the palette for you (ie you selected such a transform above). |
| */ |
| png_read_update_info(png_ptr, info_ptr); |
| |
| /* Allocate the memory to hold the image using the fields of info_ptr. */ |
| |
| /* The easiest way to read the image: */ |
| png_bytep row_pointers[height]; |
| |
| /* Clear the pointer array */ |
| for (row = 0; row < height; row++) |
| row_pointers[row] = NULL; |
| |
| for (row = 0; row < height; row++) |
| row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, |
| info_ptr)); |
| |
| /* Now it's time to read the image. One of these methods is REQUIRED */ |
| #ifdef entire /* Read the entire image in one go */ |
| png_read_image(png_ptr, row_pointers); |
| |
| #else no_entire /* Read the image one or more scanlines at a time */ |
| /* The other way to read images - deal with interlacing: */ |
| |
| for (pass = 0; pass < number_passes; pass++) |
| { |
| #ifdef single /* Read the image a single row at a time */ |
| for (y = 0; y < height; y++) |
| { |
| png_read_rows(png_ptr, &row_pointers[y], NULL, 1); |
| } |
| |
| #else no_single /* Read the image several rows at a time */ |
| for (y = 0; y < height; y += number_of_rows) |
| { |
| #ifdef sparkle /* Read the image using the "sparkle" effect. */ |
| png_read_rows(png_ptr, &row_pointers[y], NULL, |
| number_of_rows); |
| #else no_sparkle /* Read the image using the "rectangle" effect */ |
| png_read_rows(png_ptr, NULL, &row_pointers[y], |
| number_of_rows); |
| #endif no_sparkle /* Use only one of these two methods */ |
| } |
| |
| /* If you want to display the image after every pass, do so here */ |
| #endif no_single /* Use only one of these two methods */ |
| } |
| #endif no_entire /* Use only one of these two methods */ |
| |
| /* Read rest of file, and get additional chunks in info_ptr - REQUIRED */ |
| png_read_end(png_ptr, info_ptr); |
| #endif hilevel |
| |
| /* At this point you have read the entire image */ |
| |
| /* Clean up after the read, and free any memory allocated - REQUIRED */ |
| png_destroy_read_struct(&png_ptr, &info_ptr, NULL); |
| |
| /* Close the file */ |
| fclose(fp); |
| |
| /* That's it */ |
| return (OK); |
| } |
| |
| /* Progressively read a file */ |
| |
| int |
| initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) |
| { |
| /* Create and initialize the png_struct with the desired error handler |
| * functions. If you want to use the default stderr and longjump method, |
| * you can supply NULL for the last three parameters. We also check that |
| * the library version is compatible in case we are using dynamically |
| * linked libraries. |
| */ |
| *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, |
| png_voidp user_error_ptr, user_error_fn, user_warning_fn); |
| |
| if (*png_ptr == NULL) |
| { |
| *info_ptr = NULL; |
| return (ERROR); |
| } |
| |
| *info_ptr = png_create_info_struct(png_ptr); |
| |
| if (*info_ptr == NULL) |
| { |
| png_destroy_read_struct(png_ptr, info_ptr, NULL); |
| return (ERROR); |
| } |
| |
| if (setjmp(png_jmpbuf((*png_ptr)))) |
| { |
| png_destroy_read_struct(png_ptr, info_ptr, NULL); |
| return (ERROR); |
| } |
| |
| /* This one's new. You will need to provide all three |
| * function callbacks, even if you aren't using them all. |
| * If you aren't using all functions, you can specify NULL |
| * parameters. Even when all three functions are NULL, |
| * you need to call png_set_progressive_read_fn(). |
| * These functions shouldn't be dependent on global or |
| * static variables if you are decoding several images |
| * simultaneously. You should store stream specific data |
| * in a separate struct, given as the second parameter, |
| * and retrieve the pointer from inside the callbacks using |
| * the function png_get_progressive_ptr(png_ptr). |
| */ |
| png_set_progressive_read_fn(*png_ptr, (void *)stream_data, |
| info_callback, row_callback, end_callback); |
| |
| return (OK); |
| } |
| |
| int |
| process_data(png_structp *png_ptr, png_infop *info_ptr, |
| png_bytep buffer, png_uint_32 length) |
| { |
| if (setjmp(png_jmpbuf((*png_ptr)))) |
| { |
| /* Free the png_ptr and info_ptr memory on error */ |
| png_destroy_read_struct(png_ptr, info_ptr, NULL); |
| return (ERROR); |
| } |
| |
| /* This one's new also. Simply give it chunks of data as |
| * they arrive from the data stream (in order, of course). |
| * On segmented machines, don't give it any more than 64K. |
| * The library seems to run fine with sizes of 4K, although |
| * you can give it much less if necessary (I assume you can |
| * give it chunks of 1 byte, but I haven't tried with less |
| * than 256 bytes yet). When this function returns, you may |
| * want to display any rows that were generated in the row |
| * callback, if you aren't already displaying them there. |
| */ |
| png_process_data(*png_ptr, *info_ptr, buffer, length); |
| return (OK); |
| } |
| |
| info_callback(png_structp png_ptr, png_infop info) |
| { |
| /* Do any setup here, including setting any of the transformations |
| * mentioned in the Reading PNG files section. For now, you _must_ |
| * call either png_start_read_image() or png_read_update_info() |
| * after all the transformations are set (even if you don't set |
| * any). You may start getting rows before png_process_data() |
| * returns, so this is your last chance to prepare for that. |
| */ |
| } |
| |
| row_callback(png_structp png_ptr, png_bytep new_row, |
| png_uint_32 row_num, int pass) |
| { |
| /* |
| * This function is called for every row in the image. If the |
| * image is interlaced, and you turned on the interlace handler, |
| * this function will be called for every row in every pass. |
| * |
| * In this function you will receive a pointer to new row data from |
| * libpng called new_row that is to replace a corresponding row (of |
| * the same data format) in a buffer allocated by your application. |
| * |
| * The new row data pointer "new_row" may be NULL, indicating there is |
| * no new data to be replaced (in cases of interlace loading). |
| * |
| * If new_row is not NULL then you need to call |
| * png_progressive_combine_row() to replace the corresponding row as |
| * shown below: |
| */ |
| |
| /* Get pointer to corresponding row in our |
| * PNG read buffer. |
| */ |
| png_bytep old_row = ((png_bytep *)our_data)[row_num]; |
| |
| #ifdef PNG_READ_INTERLACING_SUPPORTED |
| /* If both rows are allocated then copy the new row |
| * data to the corresponding row data. |
| */ |
| if ((old_row != NULL) && (new_row != NULL)) |
| png_progressive_combine_row(png_ptr, old_row, new_row); |
| |
| /* |
| * The rows and passes are called in order, so you don't really |
| * need the row_num and pass, but I'm supplying them because it |
| * may make your life easier. |
| * |
| * For the non-NULL rows of interlaced images, you must call |
| * png_progressive_combine_row() passing in the new row and the |
| * old row, as demonstrated above. You can call this function for |
| * NULL rows (it will just return) and for non-interlaced images |
| * (it just does the memcpy for you) if it will make the code |
| * easier. Thus, you can just do this for all cases: |
| */ |
| |
| png_progressive_combine_row(png_ptr, old_row, new_row); |
| |
| /* where old_row is what was displayed for previous rows. Note |
| * that the first pass (pass == 0 really) will completely cover |
| * the old row, so the rows do not have to be initialized. After |
| * the first pass (and only for interlaced images), you will have |
| * to pass the current row as new_row, and the function will combine |
| * the old row and the new row. |
| */ |
| #endif /* PNG_READ_INTERLACING_SUPPORTED */ |
| } |
| |
| end_callback(png_structp png_ptr, png_infop info) |
| { |
| /* This function is called when the whole image has been read, |
| * including any chunks after the image (up to and including |
| * the IEND). You will usually have the same info chunk as you |
| * had in the header, although some data may have been added |
| * to the comments and time fields. |
| * |
| * Most people won't do much here, perhaps setting a flag that |
| * marks the image as finished. |
| */ |
| } |
| |
| /* Write a png file */ |
| void write_png(char *file_name /* , ... other image information ... */) |
| { |
| FILE *fp; |
| png_structp png_ptr; |
| png_infop info_ptr; |
| png_colorp palette; |
| |
| /* Open the file */ |
| fp = fopen(file_name, "wb"); |
| if (fp == NULL) |
| return (ERROR); |
| |
| /* Create and initialize the png_struct with the desired error handler |
| * functions. If you want to use the default stderr and longjump method, |
| * you can supply NULL for the last three parameters. We also check that |
| * the library version is compatible with the one used at compile time, |
| * in case we are using dynamically linked libraries. REQUIRED. |
| */ |
| png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, |
| png_voidp user_error_ptr, user_error_fn, user_warning_fn); |
| |
| if (png_ptr == NULL) |
| { |
| fclose(fp); |
| return (ERROR); |
| } |
| |
| /* Allocate/initialize the image information data. REQUIRED */ |
| info_ptr = png_create_info_struct(png_ptr); |
| if (info_ptr == NULL) |
| { |
| fclose(fp); |
| png_destroy_write_struct(&png_ptr, NULL); |
| return (ERROR); |
| } |
| |
| /* Set error handling. REQUIRED if you aren't supplying your own |
| * error handling functions in the png_create_write_struct() call. |
| */ |
| if (setjmp(png_jmpbuf(png_ptr))) |
| { |
| /* If we get here, we had a problem writing the file */ |
| fclose(fp); |
| png_destroy_write_struct(&png_ptr, &info_ptr); |
| return (ERROR); |
| } |
| |
| /* One of the following I/O initialization functions is REQUIRED */ |
| |
| #ifdef streams /* I/O initialization method 1 */ |
| /* Set up the output control if you are using standard C streams */ |
| png_init_io(png_ptr, fp); |
| |
| #else no_streams /* I/O initialization method 2 */ |
| /* If you are using replacement write functions, instead of calling |
| * png_init_io() here you would call |
| */ |
| png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, |
| user_IO_flush_function); |
| /* where user_io_ptr is a structure you want available to the callbacks */ |
| #endif no_streams /* Only use one initialization method */ |
| |
| #ifdef hilevel |
| /* This is the easy way. Use it if you already have all the |
| * image info living in the structure. You could "|" many |
| * PNG_TRANSFORM flags into the png_transforms integer here. |
| */ |
| png_write_png(png_ptr, info_ptr, png_transforms, NULL); |
| |
| #else |
| /* This is the hard way */ |
| |
| /* Set the image information here. Width and height are up to 2^31, |
| * bit_depth is one of 1, 2, 4, 8, or 16, but valid values also depend on |
| * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, |
| * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, |
| * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or |
| * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST |
| * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. REQUIRED |
| */ |
| png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, PNG_COLOR_TYPE_???, |
| PNG_INTERLACE_????, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); |
| |
| /* Set the palette if there is one. REQUIRED for indexed-color images */ |
| palette = (png_colorp)png_malloc(png_ptr, PNG_MAX_PALETTE_LENGTH |
| * (sizeof (png_color))); |
| /* ... Set palette colors ... */ |
| png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); |
| /* You must not free palette here, because png_set_PLTE only makes a link to |
| * the palette that you malloced. Wait until you are about to destroy |
| * the png structure. |
| */ |
| |
| /* Optional significant bit (sBIT) chunk */ |
| png_color_8 sig_bit; |
| |
| /* If we are dealing with a grayscale image then */ |
| sig_bit.gray = true_bit_depth; |
| |
| /* Otherwise, if we are dealing with a color image then */ |
| sig_bit.red = true_red_bit_depth; |
| sig_bit.green = true_green_bit_depth; |
| sig_bit.blue = true_blue_bit_depth; |
| |
| /* If the image has an alpha channel then */ |
| sig_bit.alpha = true_alpha_bit_depth; |
| |
| png_set_sBIT(png_ptr, info_ptr, &sig_bit); |
| |
| |
| /* Optional gamma chunk is strongly suggested if you have any guess |
| * as to the correct gamma of the image. |
| */ |
| png_set_gAMA(png_ptr, info_ptr, gamma); |
| |
| /* Optionally write comments into the image */ |
| { |
| png_text text_ptr[3]; |
| |
| char key0[]="Title"; |
| char text0[]="Mona Lisa"; |
| text_ptr[0].key = key0; |
| text_ptr[0].text = text0; |
| text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; |
| text_ptr[0].itxt_length = 0; |
| text_ptr[0].lang = NULL; |
| text_ptr[0].lang_key = NULL; |
| |
| char key1[]="Author"; |
| char text1[]="Leonardo DaVinci"; |
| text_ptr[1].key = key1; |
| text_ptr[1].text = text1; |
| text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; |
| text_ptr[1].itxt_length = 0; |
| text_ptr[1].lang = NULL; |
| text_ptr[1].lang_key = NULL; |
| |
| char key2[]="Description"; |
| char text2[]="<long text>"; |
| text_ptr[2].key = key2; |
| text_ptr[2].text = text2; |
| text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; |
| text_ptr[2].itxt_length = 0; |
| text_ptr[2].lang = NULL; |
| text_ptr[2].lang_key = NULL; |
| |
| png_set_text(write_ptr, write_info_ptr, text_ptr, 3); |
| } |
| |
| /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs */ |
| |
| /* Note that if sRGB is present the gAMA and cHRM chunks must be ignored |
| * on read and, if your application chooses to write them, they must |
| * be written in accordance with the sRGB profile |
| */ |
| |
| /* Write the file header information. REQUIRED */ |
| png_write_info(png_ptr, info_ptr); |
| |
| /* If you want, you can write the info in two steps, in case you need to |
| * write your private chunk ahead of PLTE: |
| * |
| * png_write_info_before_PLTE(write_ptr, write_info_ptr); |
| * write_my_chunk(); |
| * png_write_info(png_ptr, info_ptr); |
| * |
| * However, given the level of known- and unknown-chunk support in 1.2.0 |
| * and up, this should no longer be necessary. |
| */ |
| |
| /* Once we write out the header, the compression type on the text |
| * chunks gets changed to PNG_TEXT_COMPRESSION_NONE_WR or |
| * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again |
| * at the end. |
| */ |
| |
| /* Set up the transformations you want. Note that these are |
| * all optional. Only call them if you want them. |
| */ |
| |
| /* Invert monochrome pixels */ |
| png_set_invert_mono(png_ptr); |
| |
| /* Shift the pixels up to a legal bit depth and fill in |
| * as appropriate to correctly scale the image. |
| */ |
| png_set_shift(png_ptr, &sig_bit); |
| |
| /* Pack pixels into bytes */ |
| png_set_packing(png_ptr); |
| |
| /* Swap location of alpha bytes from ARGB to RGBA */ |
| png_set_swap_alpha(png_ptr); |
| |
| /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into |
| * RGB (4 channels -> 3 channels). The second parameter is not used. |
| */ |
| png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); |
| |
| /* Flip BGR pixels to RGB */ |
| png_set_bgr(png_ptr); |
| |
| /* Swap bytes of 16-bit files to most significant byte first */ |
| png_set_swap(png_ptr); |
| |
| /* Swap bits of 1, 2, 4 bit packed pixel formats */ |
| png_set_packswap(png_ptr); |
| |
| /* Turn on interlace handling if you are not using png_write_image() */ |
| if (interlacing) |
| number_passes = png_set_interlace_handling(png_ptr); |
| |
| else |
| number_passes = 1; |
| |
| /* The easiest way to write the image (you may have a different memory |
| * layout, however, so choose what fits your needs best). You need to |
| * use the first method if you aren't handling interlacing yourself. |
| */ |
| png_uint_32 k, height, width; |
| |
| /* In this example, "image" is a one-dimensional array of bytes */ |
| png_byte image[height*width*bytes_per_pixel]; |
| |
| png_bytep row_pointers[height]; |
| |
| if (height > PNG_UINT_32_MAX/(sizeof (png_bytep))) |
| png_error (png_ptr, "Image is too tall to process in memory"); |
| |
| /* Set up pointers into your "image" byte array */ |
| for (k = 0; k < height; k++) |
| row_pointers[k] = image + k*width*bytes_per_pixel; |
| |
| /* One of the following output methods is REQUIRED */ |
| |
| #ifdef entire /* Write out the entire image data in one call */ |
| png_write_image(png_ptr, row_pointers); |
| |
| /* The other way to write the image - deal with interlacing */ |
| |
| #else no_entire /* Write out the image data by one or more scanlines */ |
| |
| /* The number of passes is either 1 for non-interlaced images, |
| * or 7 for interlaced images. |
| */ |
| for (pass = 0; pass < number_passes; pass++) |
| { |
| /* Write a few rows at a time. */ |
| png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); |
| |
| /* If you are only writing one row at a time, this works */ |
| for (y = 0; y < height; y++) |
| png_write_rows(png_ptr, &row_pointers[y], 1); |
| } |
| #endif no_entire /* Use only one output method */ |
| |
| /* You can write optional chunks like tEXt, zTXt, and tIME at the end |
| * as well. Shouldn't be necessary in 1.2.0 and up as all the public |
| * chunks are supported and you can use png_set_unknown_chunks() to |
| * register unknown chunks into the info structure to be written out. |
| */ |
| |
| /* It is REQUIRED to call this to finish writing the rest of the file */ |
| png_write_end(png_ptr, info_ptr); |
| #endif hilevel |
| |
| /* If you png_malloced a palette, free it here (don't free info_ptr->palette, |
| * as recommended in versions 1.0.5m and earlier of this example; if |
| * libpng mallocs info_ptr->palette, libpng will free it). If you |
| * allocated it with malloc() instead of png_malloc(), use free() instead |
| * of png_free(). |
| */ |
| png_free(png_ptr, palette); |
| palette = NULL; |
| |
| /* Similarly, if you png_malloced any data that you passed in with |
| * png_set_something(), such as a hist or trans array, free it here, |
| * when you can be sure that libpng is through with it. |
| */ |
| png_free(png_ptr, trans); |
| trans = NULL; |
| /* Whenever you use png_free() it is a good idea to set the pointer to |
| * NULL in case your application inadvertently tries to png_free() it |
| * again. When png_free() sees a NULL it returns without action, thus |
| * avoiding the double-free security problem. |
| */ |
| |
| /* Clean up after the write, and free any memory allocated */ |
| png_destroy_write_struct(&png_ptr, &info_ptr); |
| |
| /* Close the file */ |
| fclose(fp); |
| |
| /* That's it */ |
| return (OK); |
| } |
| |
| #endif /* if 0 */ |