Turn on neon instrinsics for arm64 by turning off runtime detection.

+ Also turn off runtime detection for arm32 when we know
the build supports neon.

Change-Id: Ie6b99906888c1cdb8eed4b909146d2a4cfb0b3f6
diff --git a/Android.mk b/Android.mk
index d923da0..704e882 100644
--- a/Android.mk
+++ b/Android.mk
@@ -21,10 +21,10 @@
 	pngwutil.c \
 
 ifeq ($(ARCH_ARM_HAVE_NEON),true)
-my_cflags_arm := -DPNG_ARM_NEON_OPT=2 -DPNG_ARM_NEON_CHECK_SUPPORTED
+my_cflags_arm := -DPNG_ARM_NEON_OPT=2
 endif
 
-my_cflags_arm64 := -DPNG_ARM_NEON_OPT=2 -DPNG_ARM_NEON_CHECK_SUPPORTED
+my_cflags_arm64 := -DPNG_ARM_NEON_OPT=2
 
 # BUG: http://llvm.org/PR19472 - SLP vectorization (on ARM at least) crashes
 # when we can't lower a vectorized bswap.