| /* libunwind - a platform-independent unwind library |
| Copyright (C) 2004 Hewlett-Packard Co |
| Contributed by David Mosberger-Tang <davidm@hpl.hp.com> |
| |
| This file is part of libunwind. |
| |
| Permission is hereby granted, free of charge, to any person obtaining |
| a copy of this software and associated documentation files (the |
| "Software"), to deal in the Software without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Software, and to |
| permit persons to whom the Software is furnished to do so, subject to |
| the following conditions: |
| |
| The above copyright notice and this permission notice shall be |
| included in all copies or substantial portions of the Software. |
| |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE |
| LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| .text |
| |
| #define CALL_NEXT_PTR(gp_save_reg, arg0, arg1) \ |
| ld8 r2 = [arg0], 8;; /* read the next function pointer */ \ |
| ld8 r3 = [r2], 8;; /* read the function's entry-point */ \ |
| ld8 r2 = [r2];; /* read the function's gp */ \ |
| mov b6 = r3; \ |
| mov gp_save_reg = gp; \ |
| mov out0 = arg0; \ |
| mov out1 = arg1; \ |
| mov gp = r2; \ |
| br.call.sptk.many rp = b6;; \ |
| mov gp = gp_save_reg |
| |
| #define CALL_NEXT(gp_save_reg) CALL_NEXT_PTR(gp_save_reg, in0, in1) |
| |
| #define LOAD_VAL(reg) \ |
| ld8 reg = [in1], 8;; \ |
| tbit.nz p15, p0 = reg, 0;; \ |
| (p15) ld8.s reg = [r0] |
| |
| |
| .global flushrs |
| .proc flushrs |
| flushrs: |
| flushrs;; |
| br.ret.sptk.many rp |
| .endp flushrs |
| |
| /* Save r4-r7 into stacked registers, load them up with the |
| values passed via the pointer in in1 and then call the |
| function passed via the pointer in in0. */ |
| |
| .global save_static_to_stacked |
| .proc save_static_to_stacked |
| save_static_to_stacked: |
| .prologue |
| .regstk 2, 7, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 7, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| .spillreg r4, loc2 |
| mov loc2 = r4 |
| .spillreg r5, loc3 |
| mov loc3 = r5 |
| .spillreg r6, loc4 |
| mov loc4 = r6 |
| .spillreg r7, loc5 |
| mov loc5 = r7 |
| .body |
| LOAD_VAL(r4) |
| LOAD_VAL(r5) |
| LOAD_VAL(r6) |
| LOAD_VAL(r7) |
| CALL_NEXT(loc6) |
| |
| mov r4 = loc2 |
| mov r5 = loc3 |
| mov r6 = loc4 |
| mov r7 = loc5 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| br.ret.sptk.many rp |
| .endp save_static_to_stacked |
| |
| /* Save f2 to the memory stack, save r4 to f2, then load |
| r4 with the value passed via in1 and call the function |
| passed via in0. */ |
| |
| .global save_static_to_fr |
| .proc save_static_to_fr |
| save_static_to_fr: |
| .prologue |
| .regstk 2, 3, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 3, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| .fframe 16 |
| .spillpsp f2, 16 |
| stf.spill [sp] = f2, -16 |
| .spillreg r4, f2 |
| setf.sig f2 = r4 |
| |
| .body |
| |
| ld8 r4 = [in1], 8;; |
| tbit.nz p6, p0 = r4, 0;; |
| (p6) ld8.s r4 = [r0] |
| |
| CALL_NEXT(loc2) |
| |
| getf.sig r4 = f2 // restore r4 |
| .restore sp |
| add sp = 16, sp;; |
| ldf.fill f2 = [sp] // restore r2 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| br.ret.sptk.many rp |
| .endp save_static_to_fr |
| |
| /* If r4 is not a NaT, save b3 to a stacked register and |
| then save r4 in b3. The non-NaTness of r4 is saved in |
| p1. */ |
| |
| .global save_static_to_br |
| .proc save_static_to_br |
| save_static_to_br: |
| .prologue |
| .regstk 2, 6, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 6, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| |
| .save pr, loc2 |
| mov loc2 = pr // save predicates |
| |
| .spillreg b3, loc3 |
| mov loc3 = b3 |
| |
| tnat.z p1, p2 = r4;; |
| .spillreg.p p1, r4, b3 |
| (p1) mov b3 = r4 |
| .spillreg.p p2, r4, loc4 |
| (p2) mov loc4 = r4 |
| |
| .body |
| |
| LOAD_VAL(r4) |
| CALL_NEXT(loc5) |
| |
| .pred.rel.mutex p1, p2 |
| (p1) mov r4 = b3 // restore r4 |
| (p2) mov r4 = loc4 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| mov pr = loc2, -1 |
| mov b3 = loc3 // restore b3 |
| br.ret.sptk.many rp |
| .endp save_static_to_br |
| |
| /* Spill r4 into memory and then save r5 in r4. */ |
| |
| .global save_static_to_mem |
| .proc save_static_to_mem |
| save_static_to_mem: |
| .prologue |
| .regstk 2, 4, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 4, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| .save ar.unat, loc2 |
| mov loc2 = ar.unat |
| |
| .fframe 16 |
| .spillpsp r4, 16 |
| st8.spill [sp] = r4, -16 |
| |
| .spillreg r5, r4 |
| mov r4 = r5 |
| |
| .body |
| |
| LOAD_VAL(r5) |
| CALL_NEXT(loc3) |
| |
| mov r5 = r4 // restore r5 |
| .restore sp |
| add sp = 16, sp;; |
| ld8.fill r4 = [sp] // restore r4 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| mov ar.unat = loc2 // restore ar.unat |
| br.ret.sptk.many rp |
| .endp save_static_to_mem |
| |
| /* Spill r6 into memory and save primary ar.unat in a register. */ |
| |
| .global save_static_to_mem2 |
| .proc save_static_to_mem2 |
| save_static_to_mem2: |
| .prologue |
| .regstk 2, 5, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 5, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| .save ar.unat, loc2 |
| mov loc2 = ar.unat |
| |
| .fframe 16 |
| .spillpsp r6, 16 |
| st8.spill [sp] = r6, -16;; |
| .save @priunat, loc3 |
| mov loc3 = ar.unat |
| mov ar.unat = 0 // trash ar.unat |
| |
| .body |
| |
| LOAD_VAL(r6) |
| CALL_NEXT(loc4) |
| |
| mov ar.unat = loc3 // restore primary UNaT |
| .restore sp |
| add sp = 16, sp;; |
| ld8.fill r6 = [sp] // restore r6 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| mov ar.unat = loc2 // restore ar.unat |
| br.ret.sptk.many rp |
| .endp save_static_to_mem2 |
| |
| /* Spill r6 into memory and save primary ar.unat in memory. */ |
| |
| .global save_static_to_mem3 |
| .proc save_static_to_mem3 |
| save_static_to_mem3: |
| .prologue |
| .regstk 2, 5, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 5, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| .save ar.unat, loc2 |
| mov loc2 = ar.unat |
| |
| add r2 = 8, sp |
| .fframe 16 |
| .spillpsp r6, 16 |
| st8.spill [sp] = r6, -16;; |
| mov r3 = ar.unat;; |
| .savepsp @priunat, 8 |
| st8 [r2] = r3 |
| mov ar.unat = 0 // trash ar.unat |
| |
| .body |
| |
| LOAD_VAL(r6) |
| CALL_NEXT(loc4) |
| |
| add r2 = 24, sp;; |
| ld8 r3 = [r2];; |
| mov ar.unat = r3 // restore primary UNaT |
| .restore sp |
| add sp = 16, sp;; |
| ld8.fill r6 = [sp] // restore r6 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| mov ar.unat = loc2 // restore ar.unat |
| br.ret.sptk.many rp |
| .endp save_static_to_mem3 |
| |
| /* Spill r6 into memory and save primary ar.unat in register, |
| then in memory. */ |
| |
| .global save_static_to_mem4 |
| .proc save_static_to_mem4 |
| save_static_to_mem4: |
| .prologue |
| .regstk 2, 5, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 5, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| .save ar.unat, loc2 |
| mov loc2 = ar.unat |
| |
| add r2 = 8, sp |
| .fframe 16 |
| .spillpsp r6, 16 |
| st8.spill [sp] = r6, -16;; |
| .save @priunat, r3 |
| mov r3 = ar.unat;; |
| mov ar.unat = 0 // trash ar.unat |
| .savepsp @priunat, 8 |
| st8 [r2] = r3 |
| mov r3 = r0 // trash register pri UNaT location |
| .body |
| |
| LOAD_VAL(r6) |
| CALL_NEXT(loc4) |
| |
| add r2 = 24, sp;; |
| ld8 r3 = [r2];; |
| mov ar.unat = r3 // restore primary UNaT |
| .restore sp |
| add sp = 16, sp;; |
| ld8.fill r6 = [sp] // restore r6 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| mov ar.unat = loc2 // restore ar.unat |
| br.ret.sptk.many rp |
| .endp save_static_to_mem4 |
| |
| /* Spill r6 into memory and save primary ar.unat in register, |
| then in memory. */ |
| |
| .global save_static_to_mem5 |
| .proc save_static_to_mem5 |
| save_static_to_mem5: |
| .prologue |
| .regstk 2, 5, 2, 0 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 5, 2, 0 |
| .save rp, loc1 |
| mov loc1 = rp |
| .save ar.unat, loc2 |
| mov loc2 = ar.unat |
| |
| add r2 = 8, sp |
| .fframe 16 |
| .spillpsp r6, 16 |
| st8.spill [sp] = r6, -16;; |
| mov r3 = ar.unat;; |
| mov ar.unat = 0 // trash ar.unat |
| .savepsp @priunat, 8 |
| st8 [r2] = r3 |
| .save @priunat, loc3 |
| mov loc3 = r3 |
| st8 [r2] = r0 // trash memory pri UNaT location |
| .body |
| |
| LOAD_VAL(r6) |
| CALL_NEXT(loc4) |
| |
| add r2 = 24, sp;; |
| ld8 r3 = [r2];; |
| mov ar.unat = loc3 // restore primary UNaT |
| .restore sp |
| add sp = 16, sp;; |
| ld8.fill r6 = [sp] // restore r6 |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| mov ar.unat = loc2 // restore ar.unat |
| br.ret.sptk.many rp |
| .endp save_static_to_mem5 |
| |
| /* Save r4-r7 to various scratch registers, then trigger |
| a segfault. */ |
| |
| .global save_static_to_scratch |
| .proc save_static_to_scratch |
| save_static_to_scratch: |
| .prologue |
| |
| .spillreg r4, r16 |
| mov r16 = r4 // save r4 in r16 |
| tnat.nz p6, p7 = r5;; |
| .spillreg.p p6, r5, f31 |
| (p6) setf.sig f31 = r5 // save r5 in f31 if it's a NaT |
| .spillreg.p p7, r5, b6 |
| (p7) mov b6 = r5 // in b6 if it not |
| .spillreg r6, f32 |
| setf.sig f32 = r6 // save r6 in f32 (fph partition) |
| .spillsp r7, 0 |
| st8.spill [sp] = r7 // save r7 in the scratch stack space |
| .spillreg f4, f6 |
| mov f6 = f4;; |
| .body |
| |
| LOAD_VAL(r4) |
| LOAD_VAL(r5) |
| LOAD_VAL(r6) |
| LOAD_VAL(r7) |
| setf.sig f4 = r4 |
| |
| /* Now force a SIGSEGV. Make sure the ld8 is at the beginning of a |
| bundle, so the signal-handler can skip over it simply by |
| incrementing the IP. */ |
| { |
| .mmi |
| ld8 r2 = [r0] |
| nop.m 0 |
| nop.i 0 ;; |
| } |
| |
| mov f4 = f6 |
| mov r4 = r16 |
| .pred.rel.mutex p6, p7 |
| (p6) getf.sig r5 = f31 |
| (p7) mov r5 = b6 |
| getf.sig r6 = f32 |
| ld8.fill r7 = [sp] |
| |
| br.ret.sptk.many rp |
| .endp save_static_to_scratch |
| |
| /* Rotate registers a bit in a vain attempt to sow some confusion. |
| Care must be taken not to write any rotating general register |
| after rotation, because we keep the preserved state |
| there... */ |
| |
| .global rotate_regs |
| .proc rotate_regs |
| rotate_regs: |
| .prologue |
| .regstk 2, 14, 2, 16 |
| .save ar.pfs, loc0 |
| alloc loc0 = ar.pfs, 2, 14, 2, 16 |
| .save rp, loc1 |
| mov loc1 = rp |
| .save pr, loc2 |
| mov loc2 = pr |
| .save ar.lc, loc3 |
| mov loc3 = ar.lc |
| .spillreg r4, loc4 |
| mov loc4 = r4 |
| |
| ld8 r2 = [in1], 8;; |
| mov r8 = in0 |
| mov r9 = in1 |
| and r2 = 127, r2;; |
| mov ar.ec = 0 |
| mov ar.lc = r2;; |
| 1: br.ctop.dptk.few 1b;; |
| |
| CALL_NEXT_PTR(r4, r8, r9) |
| |
| clrrrb |
| |
| mov ar.pfs = loc0 |
| mov rp = loc1 |
| mov pr = loc2, -1 |
| mov ar.lc = loc3 |
| mov r4 = loc4 |
| br.ret.sptk.many rp |
| |
| .endp rotate_regs |