Lws now features optional asynchronous, ie, nonblocking recursive DNS resolution done on the event loop, enable -DLWS_WITH_SYS_ASYNC_DNS=1
at cmake to build it in.
The default libc name resolution is via libc getaddrinfo()
, which is blocking, possibly for quite long periods (seconds). If you are taking care about latency, but want to create outgoing connections, you can't tolerate this exception from the rule that everything in lws is nonblocking.
Lws' asynchronous DNS resolver creates a caching name resolver that directly queries the configured nameserver itself over UDP, from the event loop.
It supports both ipv4 / A records and ipv6 / AAAA records (see later for a description about how). One server supported over UDP :53, and the nameserver is autodicovered on linux, windows, and freertos.
Other features
lws_sul
timers on the event loopLWS_IPV6
enabledIf enabled at cmake, the async DNS implementation is used automatically for lws client connections. It's also possible to call it directly, see the api-test-async-dns example for how.
The Api follows that of getaddrinfo()
but results are not created on the heap. Instead a single, const cached copy of the addrinfo struct chain is reference-counted, with lws_async_dns_freeaddrinfo()
provided to deduct from the reference count. Cached items with a nonzero reference count can't be destroyed from the cache, so it's safe to keep a pointer to the results and iterate through them.
DNS is a very old standard that has some quirks... one of them is that multiple queries are not supported in one packet, even though the protocol suggests it is. This creates problems on ipv6 enabled systems, where it may prefer to have AAAA results, but the server may only have A records.
To square the circle, for ipv4 only systems (LWS_IPV6=0
) the resolver requests only A records. For ipv6-capable systems, it always requests first A and then immediately afterwards AAAA records.
To simplify the implementation, the tid b0 is used to differentiate between A (b0 = 0) and AAAA (b0 = 1) requests and responses using the same query body.
The first response to come back is parsed, and a cache entry made... it leaves a note in the query about the address of the last struct addrinfo
record. When the second response comes, a second allocation is made, but not added to the logical cache... instead it's chained on to the first cache entry and the struct addrinfo
linked-list from the first cache entry is extended into the second one. At the time the second result arrives, the query is destroyed and the cached results provided on the result callback.
Where CNAMEs are returned, DNS servers may take two approaches... if the CNAME is also resolved by the same server and so it knows what it should resolve to, it may provide the CNAME resolution in the same response packet.
In the case the CNAME is actually resolved by a different name server, the server with the CNAME does not have the information to hand to also resolve the CNAME in the same response. So it just leaves it for the client to sort out.
The lws implementation can deal with both of these, first it "recurses" (it does not recurse on the process stack but uses its own manual stack) to look for results in the same packet that told it about the CNAME. If there are no results, it resets the query to look instead for the CNAME, and restarts it. It allows this to happen for 3 CNAME deep.
At the end, either way, the cached result is set using the original query name and the results from the last CNAME in the chain.