Initial checkin of lldb code from internal Apple repo.


git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@105619 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Breakpoint/Breakpoint.cpp b/source/Breakpoint/Breakpoint.cpp
new file mode 100644
index 0000000..c475cf0
--- /dev/null
+++ b/source/Breakpoint/Breakpoint.cpp
@@ -0,0 +1,516 @@
+//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+
+// C Includes
+// C++ Includes
+// Other libraries and framework includes
+// Project includes
+
+#include "lldb/Core/Address.h"
+#include "lldb/Breakpoint/Breakpoint.h"
+#include "lldb/Breakpoint/BreakpointLocation.h"
+#include "lldb/Breakpoint/BreakpointResolver.h"
+#include "lldb/Core/Log.h"
+#include "lldb/Core/ModuleList.h"
+#include "lldb/Core/SearchFilter.h"
+#include "lldb/Core/Stream.h"
+#include "lldb/Core/StreamString.h"
+#include "lldb/Symbol/SymbolContext.h"
+#include "lldb/Target/Target.h"
+#include "lldb/lldb-private-log.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+const ConstString &
+Breakpoint::GetEventIdentifier ()
+{
+    static ConstString g_identifier("event-identifier.breakpoint.changed");
+    return g_identifier;
+}
+
+//----------------------------------------------------------------------
+// Breakpoint constructor
+//----------------------------------------------------------------------
+Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) :
+    m_target (target),
+    m_filter_sp (filter_sp),
+    m_resolver_sp (resolver_sp),
+    m_options (),
+    m_locations ()
+{
+}
+
+//----------------------------------------------------------------------
+// Destructor
+//----------------------------------------------------------------------
+Breakpoint::~Breakpoint()
+{
+}
+
+bool
+Breakpoint::IsInternal () const
+{
+    return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
+}
+
+
+
+Target&
+Breakpoint::GetTarget ()
+{
+    return m_target;
+}
+
+const Target&
+Breakpoint::GetTarget () const
+{
+    return m_target;
+}
+
+BreakpointLocationSP
+Breakpoint::AddLocation (Address &addr, bool *new_location)
+{
+    BreakpointLocationSP bp_loc_sp (m_locations.FindByAddress(addr));
+    if (bp_loc_sp)
+    {
+        if (new_location)
+            *new_location = false;
+        return bp_loc_sp;
+    }
+
+    bp_loc_sp.reset (new BreakpointLocation (m_locations.GetNextID(), *this, addr));
+    m_locations.Add (bp_loc_sp);
+    bp_loc_sp->ResolveBreakpointSite();
+
+    if (new_location)
+        *new_location = true;
+    return bp_loc_sp;
+}
+
+BreakpointLocationSP
+Breakpoint::FindLocationByAddress (Address &addr)
+{
+    return m_locations.FindByAddress(addr);
+}
+
+break_id_t
+Breakpoint::FindLocationIDByAddress (Address &addr)
+{
+    return m_locations.FindIDByAddress(addr);
+}
+
+BreakpointLocationSP
+Breakpoint::FindLocationByID (break_id_t bp_loc_id)
+{
+    return m_locations.FindByID(bp_loc_id);
+}
+
+BreakpointLocationSP
+Breakpoint::GetLocationAtIndex (uint32_t index)
+{
+    return m_locations.GetByIndex(index);
+}
+
+BreakpointLocationSP
+Breakpoint::GetLocationSP (BreakpointLocation *bp_loc_ptr)
+{
+    assert (bp_loc_ptr->GetBreakpoint().GetID() == GetID());
+    return m_locations.FindByID(bp_loc_ptr->GetID());
+}
+
+
+// For each of the overall options we need to decide how they propagate to
+// the location options.  This will determine the precedence of options on
+// the breakpoint vrs. its locations.
+
+// Disable at the breakpoint level should override the location settings.
+// That way you can conveniently turn off a whole breakpoint without messing
+// up the individual settings.
+
+void
+Breakpoint::SetEnabled (bool enable)
+{
+    m_options.SetEnabled(enable);
+    if (enable)
+        m_locations.ResolveAllBreakpointSites();
+    else
+        m_locations.ClearAllBreakpointSites();
+}
+
+bool
+Breakpoint::IsEnabled ()
+{
+    return m_options.IsEnabled();
+}
+
+void
+Breakpoint::SetIgnoreCount (int32_t n)
+{
+    m_options.SetIgnoreCount(n);
+}
+
+int32_t
+Breakpoint::GetIgnoreCount () const
+{
+    return m_options.GetIgnoreCount();
+}
+
+void
+Breakpoint::SetThreadID (lldb::tid_t thread_id)
+{
+    m_options.SetThreadID(thread_id);
+}
+
+lldb::tid_t
+Breakpoint::GetThreadID ()
+{
+    return m_options.GetThreadID();
+}
+
+// This function is used when "baton" doesn't need to be freed
+void
+Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
+{
+    // The default "Baton" class will keep a copy of "baton" and won't free
+    // or delete it when it goes goes out of scope.
+    m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
+}
+
+// This function is used when a baton needs to be freed and therefore is 
+// contained in a "Baton" subclass.
+void
+Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
+{
+    m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
+}
+
+void
+Breakpoint::ClearCallback ()
+{
+    m_options.ClearCallback ();
+}
+
+bool
+Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
+{
+    return m_options.InvokeCallback (context, GetID(), bp_loc_id);
+}
+
+BreakpointOptions *
+Breakpoint::GetOptions ()
+{
+    return &m_options;
+}
+
+void
+Breakpoint::ResolveBreakpoint ()
+{
+    if (m_resolver_sp)
+        m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
+}
+
+void
+Breakpoint::ResolveBreakpointInModules (ModuleList &module_list)
+{
+    if (m_resolver_sp)
+        m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
+}
+
+void
+Breakpoint::ClearAllBreakpointSites ()
+{
+    m_locations.ClearAllBreakpointSites();
+}
+
+//----------------------------------------------------------------------
+// ModulesChanged: Pass in a list of new modules, and
+//----------------------------------------------------------------------
+
+void
+Breakpoint::ModulesChanged (ModuleList &module_list, bool load)
+{
+    if (load)
+    {
+        // The logic for handling new modules is:
+        // 1) If the filter rejects this module, then skip it.
+        // 2) Run through the current location list and if there are any locations
+        //    for that module, we mark the module as "seen" and we don't try to re-resolve
+        //    breakpoint locations for that module.
+        //    However, we do add breakpoint sites to these locations if needed.
+        // 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
+
+        ModuleList new_modules;  // We'll stuff the "unseen" modules in this list, and then resolve
+                                   // them after the locations pass.  Have to do it this way because
+                                   // resolving breakpoints will add new locations potentially.
+
+        for (int i = 0; i < module_list.GetSize(); i++)
+        {
+            bool seen = false;
+            ModuleSP module_sp (module_list.GetModuleAtIndex (i));
+            Module *module = module_sp.get();
+            if (!m_filter_sp->ModulePasses (module_sp))
+                continue;
+
+            for (int i = 0; i < m_locations.GetSize(); i++)
+            {
+                BreakpointLocationSP break_loc = m_locations.GetByIndex(i);
+                const Section *section = break_loc->GetAddress().GetSection();
+                if (section == NULL || section->GetModule() == module)
+                {
+                    if (!seen)
+                        seen = true;
+
+                    if (!break_loc->ResolveBreakpointSite())
+                    {
+                        Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
+                        if (log)
+                            log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
+                                         break_loc->GetID(), GetID());
+                    }
+                }
+            }
+
+            if (!seen)
+                new_modules.AppendInNeeded (module_sp);
+
+        }
+        if (new_modules.GetSize() > 0)
+        {
+            ResolveBreakpointInModules(new_modules);
+        }
+    }
+    else
+    {
+        // Go through the currently set locations and if any have breakpoints in
+        // the module list, then remove their breakpoint sites.
+        // FIXME: Think about this...  Maybe it's better to delete the locations?
+        // Are we sure that on load-unload-reload the module pointer will remain
+        // the same?  Or do we need to do an equality on modules that is an
+        // "equivalence"???
+
+        for (int i = 0; i < module_list.GetSize(); i++)
+        {
+            ModuleSP module_sp (module_list.GetModuleAtIndex (i));
+            if (!m_filter_sp->ModulePasses (module_sp))
+                continue;
+
+            for (int i = 0; i < m_locations.GetSize(); i++)
+            {
+                BreakpointLocationSP break_loc = m_locations.GetByIndex(i);
+                const Section *section = break_loc->GetAddress().GetSection();
+                if (section)
+                {
+                    if (section->GetModule() == module_sp.get())
+                        break_loc->ClearBreakpointSite();
+                }
+//                else
+//                {
+//                    Address temp_addr;
+//                    if (module->ResolveLoadAddress(break_loc->GetLoadAddress(), m_target->GetProcess(), temp_addr))
+//                        break_loc->ClearBreakpointSite();
+//                }
+            }
+        }
+    }
+}
+
+void
+Breakpoint::Dump (Stream *)
+{
+}
+
+size_t
+Breakpoint::GetNumResolvedLocations() const
+{
+    // Return the number of breakpoints that are actually resolved and set
+    // down in the inferior process.
+    return m_locations.GetNumResolvedLocations();
+}
+
+size_t
+Breakpoint::GetNumLocations() const
+{
+    return m_locations.GetSize();
+}
+
+void
+Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
+{
+    assert (s != NULL);
+    StreamString filter_strm;
+
+
+    s->Printf("%i ", GetID());
+    GetResolverDescription (s);
+    GetFilterDescription (&filter_strm);
+    if (filter_strm.GetString().compare ("No Filter") != 0)
+    {
+        s->Printf (", ");
+        GetFilterDescription (s);
+    }
+
+    const uint32_t num_locations = GetNumLocations ();
+    const uint32_t num_resolved_locations = GetNumResolvedLocations ();
+
+    switch (level)
+    {
+    case lldb::eDescriptionLevelBrief:
+    case lldb::eDescriptionLevelFull:
+        if (num_locations > 0)
+        {
+            s->Printf(" with %u location%s", num_locations, num_locations > 1 ? "s" : "");
+            if (num_resolved_locations > 0)
+                s->Printf(" (%u resolved)", num_resolved_locations);
+            s->PutChar(';');
+        }
+        else
+        {
+            s->Printf(" with 0 locations (Pending Breakpoint).");
+        }
+
+        if (level == lldb::eDescriptionLevelFull)
+        {
+            Baton *baton = GetOptions()->GetBaton();
+            if (baton)
+            {
+                s->EOL ();
+                s->Indent();
+                baton->GetDescription(s, level);
+            }
+        }
+        break;
+
+    case lldb::eDescriptionLevelVerbose:
+        // Verbose mode does a debug dump of the breakpoint
+        Dump (s);
+        Baton *baton = GetOptions()->GetBaton();
+        if (baton)
+        {
+            s->EOL ();
+            s->Indent();
+            baton->GetDescription(s, level);
+        }
+        break;
+    }
+
+    if (show_locations)
+    {
+        s->EOL();
+        s->IndentMore();
+        for (int i = 0; i < GetNumLocations(); ++i)
+        {
+            BreakpointLocation *loc = GetLocationAtIndex(i).get();
+            loc->GetDescription(s, level);
+            s->EOL();
+        }
+        s->IndentLess();
+
+    }
+}
+
+Breakpoint::BreakpointEventData::BreakpointEventData (Breakpoint::BreakpointEventData::EventSubType sub_type, BreakpointSP &new_breakpoint_sp) :
+    EventData (),
+    m_sub_type (sub_type),
+    m_new_breakpoint_sp (new_breakpoint_sp)
+{
+}
+
+Breakpoint::BreakpointEventData::~BreakpointEventData ()
+{
+}
+
+const ConstString &
+Breakpoint::BreakpointEventData::GetFlavorString ()
+{
+    static ConstString g_flavor ("Breakpoint::BreakpointEventData");
+    return g_flavor;
+}
+
+const ConstString &
+Breakpoint::BreakpointEventData::GetFlavor () const
+{
+    return BreakpointEventData::GetFlavorString ();
+}
+
+
+BreakpointSP &
+Breakpoint::BreakpointEventData::GetBreakpoint ()
+{
+    return m_new_breakpoint_sp;
+}
+
+Breakpoint::BreakpointEventData::EventSubType
+Breakpoint::BreakpointEventData::GetSubType () const
+{
+    return m_sub_type;
+}
+
+void
+Breakpoint::BreakpointEventData::Dump (Stream *s) const
+{
+}
+
+Breakpoint::BreakpointEventData *
+Breakpoint::BreakpointEventData::GetEventDataFromEvent (const EventSP &event_sp)
+{
+    if (event_sp)
+    {
+        EventData *event_data = event_sp->GetData();
+        if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
+            return static_cast <BreakpointEventData *> (event_sp->GetData());
+    }
+    return NULL;
+}
+
+Breakpoint::BreakpointEventData::EventSubType
+Breakpoint::BreakpointEventData::GetSubTypeFromEvent (const EventSP &event_sp)
+{
+    BreakpointEventData *data = GetEventDataFromEvent (event_sp);
+
+    if (data == NULL)
+        return eBreakpointInvalidType;
+    else
+        return data->GetSubType();
+}
+
+BreakpointSP
+Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
+{
+    BreakpointEventData *data = GetEventDataFromEvent (event_sp);
+
+    if (data == NULL)
+    {
+        BreakpointSP ret_val;
+        return ret_val;
+    }
+    else
+        return data->GetBreakpoint();
+}
+
+
+void
+Breakpoint::GetResolverDescription (Stream *s)
+{
+    if (m_resolver_sp)
+        m_resolver_sp->GetDescription (s);
+}
+
+void
+Breakpoint::GetFilterDescription (Stream *s)
+{
+    m_filter_sp->GetDescription (s);
+}
+
+const BreakpointSP
+Breakpoint::GetSP ()
+{
+    return m_target.GetBreakpointList().FindBreakpointByID (GetID());
+}