Add a "thread specification" class that specifies thread specific breakpoints by name, index, queue or TID.  
Push this through all the breakpoint management code.  Allow this to be set when the breakpoint is created.
Fix the Process classes so that a breakpoint hit that is not for a particular thread is not reported as a 
breakpoint hit event for that thread.
Added a "breakpoint configure" command to allow you to reset any of the thread 
specific options (or the ignore count.)


git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@106078 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Commands/CommandObjectBreakpointCommand.cpp b/source/Commands/CommandObjectBreakpointCommand.cpp
index dc1c84b..cc0687c 100644
--- a/source/Commands/CommandObjectBreakpointCommand.cpp
+++ b/source/Commands/CommandObjectBreakpointCommand.cpp
@@ -34,7 +34,6 @@
 CommandObjectBreakpointCommandAdd::CommandOptions::CommandOptions () :
     Options ()
 {
-    BuildValidOptionSets();
 }
 
 CommandObjectBreakpointCommandAdd::CommandOptions::~CommandOptions ()
@@ -532,7 +531,7 @@
                 
                 if (bp)
                 {
-                    BreakpointOptions *bp_options = NULL;
+                    const BreakpointOptions *bp_options = NULL;
                     if (cur_bp_id.GetLocationID() != LLDB_INVALID_BREAK_ID)
                     {
                         BreakpointLocationSP bp_loc_sp(bp->FindLocationByID (cur_bp_id.GetLocationID()));
@@ -556,7 +555,7 @@
                     {
                         StreamString id_str;
                         BreakpointID::GetCanonicalReference (&id_str, cur_bp_id.GetBreakpointID(), cur_bp_id.GetLocationID());
-                        Baton *baton = bp_options->GetBaton();
+                        const Baton *baton = bp_options->GetBaton();
                         if (baton)
                         {
                             result.GetOutputStream().Printf ("Breakpoint %s:\n", id_str.GetData());