| //===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| |
| // C Includes |
| // C++ Includes |
| // Other libraries and framework includes |
| // Project includes |
| |
| #include "lldb/Core/Address.h" |
| #include "lldb/Breakpoint/Breakpoint.h" |
| #include "lldb/Breakpoint/BreakpointLocation.h" |
| #include "lldb/Breakpoint/BreakpointResolver.h" |
| #include "lldb/Core/Log.h" |
| #include "lldb/Core/ModuleList.h" |
| #include "lldb/Core/SearchFilter.h" |
| #include "lldb/Core/Stream.h" |
| #include "lldb/Core/StreamString.h" |
| #include "lldb/Symbol/SymbolContext.h" |
| #include "lldb/Target/Target.h" |
| #include "lldb/lldb-private-log.h" |
| |
| using namespace lldb; |
| using namespace lldb_private; |
| |
| const ConstString & |
| Breakpoint::GetEventIdentifier () |
| { |
| static ConstString g_identifier("event-identifier.breakpoint.changed"); |
| return g_identifier; |
| } |
| |
| //---------------------------------------------------------------------- |
| // Breakpoint constructor |
| //---------------------------------------------------------------------- |
| Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) : |
| m_target (target), |
| m_filter_sp (filter_sp), |
| m_resolver_sp (resolver_sp), |
| m_options (), |
| m_locations () |
| { |
| } |
| |
| //---------------------------------------------------------------------- |
| // Destructor |
| //---------------------------------------------------------------------- |
| Breakpoint::~Breakpoint() |
| { |
| } |
| |
| bool |
| Breakpoint::IsInternal () const |
| { |
| return LLDB_BREAK_ID_IS_INTERNAL(m_bid); |
| } |
| |
| |
| |
| Target& |
| Breakpoint::GetTarget () |
| { |
| return m_target; |
| } |
| |
| const Target& |
| Breakpoint::GetTarget () const |
| { |
| return m_target; |
| } |
| |
| BreakpointLocationSP |
| Breakpoint::AddLocation (Address &addr, bool *new_location) |
| { |
| BreakpointLocationSP bp_loc_sp (m_locations.FindByAddress(addr)); |
| if (bp_loc_sp) |
| { |
| if (new_location) |
| *new_location = false; |
| return bp_loc_sp; |
| } |
| |
| bp_loc_sp.reset (new BreakpointLocation (m_locations.GetNextID(), *this, addr)); |
| m_locations.Add (bp_loc_sp); |
| bp_loc_sp->ResolveBreakpointSite(); |
| |
| if (new_location) |
| *new_location = true; |
| return bp_loc_sp; |
| } |
| |
| BreakpointLocationSP |
| Breakpoint::FindLocationByAddress (Address &addr) |
| { |
| return m_locations.FindByAddress(addr); |
| } |
| |
| break_id_t |
| Breakpoint::FindLocationIDByAddress (Address &addr) |
| { |
| return m_locations.FindIDByAddress(addr); |
| } |
| |
| BreakpointLocationSP |
| Breakpoint::FindLocationByID (break_id_t bp_loc_id) |
| { |
| return m_locations.FindByID(bp_loc_id); |
| } |
| |
| BreakpointLocationSP |
| Breakpoint::GetLocationAtIndex (uint32_t index) |
| { |
| return m_locations.GetByIndex(index); |
| } |
| |
| BreakpointLocationSP |
| Breakpoint::GetLocationSP (BreakpointLocation *bp_loc_ptr) |
| { |
| assert (bp_loc_ptr->GetBreakpoint().GetID() == GetID()); |
| return m_locations.FindByID(bp_loc_ptr->GetID()); |
| } |
| |
| |
| // For each of the overall options we need to decide how they propagate to |
| // the location options. This will determine the precedence of options on |
| // the breakpoint vrs. its locations. |
| |
| // Disable at the breakpoint level should override the location settings. |
| // That way you can conveniently turn off a whole breakpoint without messing |
| // up the individual settings. |
| |
| void |
| Breakpoint::SetEnabled (bool enable) |
| { |
| m_options.SetEnabled(enable); |
| if (enable) |
| m_locations.ResolveAllBreakpointSites(); |
| else |
| m_locations.ClearAllBreakpointSites(); |
| } |
| |
| bool |
| Breakpoint::IsEnabled () |
| { |
| return m_options.IsEnabled(); |
| } |
| |
| void |
| Breakpoint::SetIgnoreCount (int32_t n) |
| { |
| m_options.SetIgnoreCount(n); |
| } |
| |
| int32_t |
| Breakpoint::GetIgnoreCount () const |
| { |
| return m_options.GetIgnoreCount(); |
| } |
| |
| void |
| Breakpoint::SetThreadID (lldb::tid_t thread_id) |
| { |
| m_options.SetThreadID(thread_id); |
| } |
| |
| lldb::tid_t |
| Breakpoint::GetThreadID () |
| { |
| return m_options.GetThreadID(); |
| } |
| |
| // This function is used when "baton" doesn't need to be freed |
| void |
| Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous) |
| { |
| // The default "Baton" class will keep a copy of "baton" and won't free |
| // or delete it when it goes goes out of scope. |
| m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous); |
| } |
| |
| // This function is used when a baton needs to be freed and therefore is |
| // contained in a "Baton" subclass. |
| void |
| Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous) |
| { |
| m_options.SetCallback(callback, callback_baton_sp, is_synchronous); |
| } |
| |
| void |
| Breakpoint::ClearCallback () |
| { |
| m_options.ClearCallback (); |
| } |
| |
| bool |
| Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id) |
| { |
| return m_options.InvokeCallback (context, GetID(), bp_loc_id); |
| } |
| |
| BreakpointOptions * |
| Breakpoint::GetOptions () |
| { |
| return &m_options; |
| } |
| |
| void |
| Breakpoint::ResolveBreakpoint () |
| { |
| if (m_resolver_sp) |
| m_resolver_sp->ResolveBreakpoint(*m_filter_sp); |
| } |
| |
| void |
| Breakpoint::ResolveBreakpointInModules (ModuleList &module_list) |
| { |
| if (m_resolver_sp) |
| m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); |
| } |
| |
| void |
| Breakpoint::ClearAllBreakpointSites () |
| { |
| m_locations.ClearAllBreakpointSites(); |
| } |
| |
| //---------------------------------------------------------------------- |
| // ModulesChanged: Pass in a list of new modules, and |
| //---------------------------------------------------------------------- |
| |
| void |
| Breakpoint::ModulesChanged (ModuleList &module_list, bool load) |
| { |
| if (load) |
| { |
| // The logic for handling new modules is: |
| // 1) If the filter rejects this module, then skip it. |
| // 2) Run through the current location list and if there are any locations |
| // for that module, we mark the module as "seen" and we don't try to re-resolve |
| // breakpoint locations for that module. |
| // However, we do add breakpoint sites to these locations if needed. |
| // 3) If we don't see this module in our breakpoint location list, call ResolveInModules. |
| |
| ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve |
| // them after the locations pass. Have to do it this way because |
| // resolving breakpoints will add new locations potentially. |
| |
| for (int i = 0; i < module_list.GetSize(); i++) |
| { |
| bool seen = false; |
| ModuleSP module_sp (module_list.GetModuleAtIndex (i)); |
| Module *module = module_sp.get(); |
| if (!m_filter_sp->ModulePasses (module_sp)) |
| continue; |
| |
| for (int i = 0; i < m_locations.GetSize(); i++) |
| { |
| BreakpointLocationSP break_loc = m_locations.GetByIndex(i); |
| const Section *section = break_loc->GetAddress().GetSection(); |
| if (section == NULL || section->GetModule() == module) |
| { |
| if (!seen) |
| seen = true; |
| |
| if (!break_loc->ResolveBreakpointSite()) |
| { |
| Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS); |
| if (log) |
| log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n", |
| break_loc->GetID(), GetID()); |
| } |
| } |
| } |
| |
| if (!seen) |
| new_modules.AppendInNeeded (module_sp); |
| |
| } |
| if (new_modules.GetSize() > 0) |
| { |
| ResolveBreakpointInModules(new_modules); |
| } |
| } |
| else |
| { |
| // Go through the currently set locations and if any have breakpoints in |
| // the module list, then remove their breakpoint sites. |
| // FIXME: Think about this... Maybe it's better to delete the locations? |
| // Are we sure that on load-unload-reload the module pointer will remain |
| // the same? Or do we need to do an equality on modules that is an |
| // "equivalence"??? |
| |
| for (int i = 0; i < module_list.GetSize(); i++) |
| { |
| ModuleSP module_sp (module_list.GetModuleAtIndex (i)); |
| if (!m_filter_sp->ModulePasses (module_sp)) |
| continue; |
| |
| for (int i = 0; i < m_locations.GetSize(); i++) |
| { |
| BreakpointLocationSP break_loc = m_locations.GetByIndex(i); |
| const Section *section = break_loc->GetAddress().GetSection(); |
| if (section) |
| { |
| if (section->GetModule() == module_sp.get()) |
| break_loc->ClearBreakpointSite(); |
| } |
| // else |
| // { |
| // Address temp_addr; |
| // if (module->ResolveLoadAddress(break_loc->GetLoadAddress(), m_target->GetProcess(), temp_addr)) |
| // break_loc->ClearBreakpointSite(); |
| // } |
| } |
| } |
| } |
| } |
| |
| void |
| Breakpoint::Dump (Stream *) |
| { |
| } |
| |
| size_t |
| Breakpoint::GetNumResolvedLocations() const |
| { |
| // Return the number of breakpoints that are actually resolved and set |
| // down in the inferior process. |
| return m_locations.GetNumResolvedLocations(); |
| } |
| |
| size_t |
| Breakpoint::GetNumLocations() const |
| { |
| return m_locations.GetSize(); |
| } |
| |
| void |
| Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations) |
| { |
| assert (s != NULL); |
| StreamString filter_strm; |
| |
| |
| s->Printf("%i ", GetID()); |
| GetResolverDescription (s); |
| GetFilterDescription (&filter_strm); |
| if (filter_strm.GetString().compare ("No Filter") != 0) |
| { |
| s->Printf (", "); |
| GetFilterDescription (s); |
| } |
| |
| const uint32_t num_locations = GetNumLocations (); |
| const uint32_t num_resolved_locations = GetNumResolvedLocations (); |
| |
| switch (level) |
| { |
| case lldb::eDescriptionLevelBrief: |
| case lldb::eDescriptionLevelFull: |
| if (num_locations > 0) |
| { |
| s->Printf(" with %u location%s", num_locations, num_locations > 1 ? "s" : ""); |
| if (num_resolved_locations > 0) |
| s->Printf(" (%u resolved)", num_resolved_locations); |
| s->PutChar(';'); |
| } |
| else |
| { |
| s->Printf(" with 0 locations (Pending Breakpoint)."); |
| } |
| |
| if (level == lldb::eDescriptionLevelFull) |
| { |
| Baton *baton = GetOptions()->GetBaton(); |
| if (baton) |
| { |
| s->EOL (); |
| s->Indent(); |
| baton->GetDescription(s, level); |
| } |
| } |
| break; |
| |
| case lldb::eDescriptionLevelVerbose: |
| // Verbose mode does a debug dump of the breakpoint |
| Dump (s); |
| Baton *baton = GetOptions()->GetBaton(); |
| if (baton) |
| { |
| s->EOL (); |
| s->Indent(); |
| baton->GetDescription(s, level); |
| } |
| break; |
| } |
| |
| if (show_locations) |
| { |
| s->EOL(); |
| s->IndentMore(); |
| for (int i = 0; i < GetNumLocations(); ++i) |
| { |
| BreakpointLocation *loc = GetLocationAtIndex(i).get(); |
| loc->GetDescription(s, level); |
| s->EOL(); |
| } |
| s->IndentLess(); |
| |
| } |
| } |
| |
| Breakpoint::BreakpointEventData::BreakpointEventData (Breakpoint::BreakpointEventData::EventSubType sub_type, BreakpointSP &new_breakpoint_sp) : |
| EventData (), |
| m_sub_type (sub_type), |
| m_new_breakpoint_sp (new_breakpoint_sp) |
| { |
| } |
| |
| Breakpoint::BreakpointEventData::~BreakpointEventData () |
| { |
| } |
| |
| const ConstString & |
| Breakpoint::BreakpointEventData::GetFlavorString () |
| { |
| static ConstString g_flavor ("Breakpoint::BreakpointEventData"); |
| return g_flavor; |
| } |
| |
| const ConstString & |
| Breakpoint::BreakpointEventData::GetFlavor () const |
| { |
| return BreakpointEventData::GetFlavorString (); |
| } |
| |
| |
| BreakpointSP & |
| Breakpoint::BreakpointEventData::GetBreakpoint () |
| { |
| return m_new_breakpoint_sp; |
| } |
| |
| Breakpoint::BreakpointEventData::EventSubType |
| Breakpoint::BreakpointEventData::GetSubType () const |
| { |
| return m_sub_type; |
| } |
| |
| void |
| Breakpoint::BreakpointEventData::Dump (Stream *s) const |
| { |
| } |
| |
| Breakpoint::BreakpointEventData * |
| Breakpoint::BreakpointEventData::GetEventDataFromEvent (const EventSP &event_sp) |
| { |
| if (event_sp) |
| { |
| EventData *event_data = event_sp->GetData(); |
| if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString()) |
| return static_cast <BreakpointEventData *> (event_sp->GetData()); |
| } |
| return NULL; |
| } |
| |
| Breakpoint::BreakpointEventData::EventSubType |
| Breakpoint::BreakpointEventData::GetSubTypeFromEvent (const EventSP &event_sp) |
| { |
| BreakpointEventData *data = GetEventDataFromEvent (event_sp); |
| |
| if (data == NULL) |
| return eBreakpointInvalidType; |
| else |
| return data->GetSubType(); |
| } |
| |
| BreakpointSP |
| Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp) |
| { |
| BreakpointEventData *data = GetEventDataFromEvent (event_sp); |
| |
| if (data == NULL) |
| { |
| BreakpointSP ret_val; |
| return ret_val; |
| } |
| else |
| return data->GetBreakpoint(); |
| } |
| |
| |
| void |
| Breakpoint::GetResolverDescription (Stream *s) |
| { |
| if (m_resolver_sp) |
| m_resolver_sp->GetDescription (s); |
| } |
| |
| void |
| Breakpoint::GetFilterDescription (Stream *s) |
| { |
| m_filter_sp->GetDescription (s); |
| } |
| |
| const BreakpointSP |
| Breakpoint::GetSP () |
| { |
| return m_target.GetBreakpointList().FindBreakpointByID (GetID()); |
| } |