Change the Thread constructor over to take a Process& rather than a ProcessSP.  We can't create Threads with a NULL ProcessSP, so it makes no sense to use the SP.
Then make the Thread a Broadcaster, and get it to broadcast when the selected frame is changed (but only from the Command Line) and when Thread::ReturnFromFrame 
changes the stack.
Made the Driver use this notification to print the new thread status rather than doing it in the command.
Fixed a few places where people were setting their broadcaster class by hand rather than using the static broadcaster class call.

<rdar://problem/12383087>


git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@165640 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Plugins/Process/MacOSX-Kernel/ProcessKDP.cpp b/source/Plugins/Process/MacOSX-Kernel/ProcessKDP.cpp
index 8f7021a..ac09a55 100644
--- a/source/Plugins/Process/MacOSX-Kernel/ProcessKDP.cpp
+++ b/source/Plugins/Process/MacOSX-Kernel/ProcessKDP.cpp
@@ -419,7 +419,7 @@
     ThreadSP thread_sp (old_thread_list.FindThreadByID (kernel_tid, false));
     if (!thread_sp)
     {
-        thread_sp.reset(new ThreadKDP (shared_from_this(), kernel_tid));
+        thread_sp.reset(new ThreadKDP (*this, kernel_tid));
         new_thread_list.AddThread(thread_sp);
     }
     return thread_sp;