Removed an member variable "m_local_debugserver" that is no longer needed.
We now check with the platform to see if we are doing local or remote
debugging and setup the stdio accordingly.
git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@133835 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp b/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
index 5f9c982..6b810bb 100644
--- a/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
+++ b/source/Plugins/Process/gdb-remote/ProcessGDBRemote.cpp
@@ -132,7 +132,6 @@
m_dispatch_queue_offsets_addr (LLDB_INVALID_ADDRESS),
m_max_memory_size (512),
m_waiting_for_attach (false),
- m_local_debugserver (true),
m_thread_observation_bps()
{
m_async_broadcaster.SetEventName (eBroadcastBitAsyncThreadShouldExit, "async thread should exit");
@@ -464,7 +463,8 @@
// a pseudo terminal to instead of relying on the 'O' packets for stdio
// since 'O' packets can really slow down debugging if the inferior
// does a lot of output.
- if (m_local_debugserver && !disable_stdio)
+ PlatformSP platform_sp (m_target.GetPlatform());
+ if (platform_sp && platform_sp->IsHost() && !disable_stdio)
{
const char *slave_name = NULL;
if (stdin_path == NULL || stdout_path == NULL || stderr_path == NULL)