Move m_destroy_in_process to Process (from ProcessKDP) since it is generally useful,
and use it to keep from doing the OS Plugin UpdateThreadList while destroying, since
if that does anything that requires the API lock it may deadlock against whoever is
running the Process::Destroy.

<rdar://problem/13308627>


git-svn-id: https://llvm.org/svn/llvm-project/lldb/trunk@176375 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Target/Process.cpp b/source/Target/Process.cpp
index 28816c9..ff42d6e 100644
--- a/source/Target/Process.cpp
+++ b/source/Target/Process.cpp
@@ -1023,7 +1023,8 @@
     m_currently_handling_event(false),
     m_finalize_called(false),
     m_last_broadcast_state (eStateInvalid),
-    m_can_jit(eCanJITDontKnow)
+    m_can_jit(eCanJITDontKnow),
+    m_destroy_in_process (false)
 {
     CheckInWithManager ();
 
@@ -1512,11 +1513,17 @@
             // thread list, but only update if "true" is returned
             if (UpdateThreadList (m_thread_list, new_thread_list))
             {
-                OperatingSystem *os = GetOperatingSystem ();
-                if (os)
-                    os->UpdateThreadList (m_thread_list, new_thread_list);
-                m_thread_list.Update (new_thread_list);
-                m_thread_list.SetStopID (stop_id);
+                // Don't call into the OperatingSystem to update the thread list if we are shutting down, since
+                // that may call back into the SBAPI's, requiring the API lock which is already held by whoever is
+                // shutting us down, causing a deadlock.
+                if (!m_destroy_in_process)
+                {
+                    OperatingSystem *os = GetOperatingSystem ();
+                    if (os)
+                        os->UpdateThreadList (m_thread_list, new_thread_list);
+                    m_thread_list.Update (new_thread_list);
+                    m_thread_list.SetStopID (stop_id);
+                }
             }
         }
     }
@@ -3311,6 +3318,13 @@
 Error
 Process::Destroy ()
 {
+    
+    // Tell ourselves we are in the process of destroying the process, so that we don't do any unnecessary work
+    // that might hinder the destruction.  Remember to set this back to false when we are done.  That way if the attempt
+    // failed and the process stays around for some reason it won't be in a confused state.
+    
+    m_destroy_in_process = true;
+
     Error error (WillDestroy());
     if (error.Success())
     {
@@ -3341,6 +3355,7 @@
                     {
                         // If we exited when we were waiting for a process to stop, then
                         // forward the event here so we don't lose the event
+                        m_destroy_in_process = false;
                         return error;
                     }
                 }
@@ -3349,6 +3364,7 @@
             {
                 if (log)
                     log->Printf("Process::Destroy() Halt got error: %s", error.AsCString());
+                m_destroy_in_process = false;
                 return error;
             }
         }
@@ -3390,6 +3406,9 @@
         // it here so when we do to tear down the process we don't get an error destroying the lock.
         m_run_lock.WriteUnlock();
     }
+    
+    m_destroy_in_process = false;
+    
     return error;
 }