Modified the ArchSpec to take an optional "Platform *" when setting the triple.
This allows you to have a platform selected, then specify a triple using
"i386" and have the remaining triple items (vendor, os, and environment) set
automatically.
Many interpreter commands take the "--arch" option to specify an architecture
triple, so now the command options needed to be able to get to the current
platform, so the Options class now take a reference to the interpreter on
construction.
Modified the build LLVM building in the Xcode project to use the new
Xcode project level user definitions:
LLVM_BUILD_DIR - a path to the llvm build directory
LLVM_SOURCE_DIR - a path to the llvm sources for the llvm that will be used to build lldb
LLVM_CONFIGURATION - the configuration that lldb is built for (Release,
Release+Asserts, Debug, Debug+Asserts).
I also changed the LLVM build to not check if "lldb/llvm" is a symlink and
then assume it is a real llvm build directory versus the unzipped llvm.zip
package, so now you can actually have a "lldb/llvm" directory in your lldb
sources.
git-svn-id: https://llvm.org/svn/llvm-project/llvdb/trunk@129112 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp b/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp
index d6edbdd..c243138 100644
--- a/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp
+++ b/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.cpp
@@ -357,7 +357,7 @@
}
else if (key.compare("triple") == 0)
{
- match_info.GetProcessInfo().GetArchitecture().SetTriple(value.c_str());
+ match_info.GetProcessInfo().GetArchitecture().SetTriple (value.c_str(), NULL);
}
else
{