Fix an issue in some Thumb fixups, where the effective PC address needs to be 4-byte aligned when calculating
the offset.  Add a new fixup flag to represent this, and use it for the one fixups that I have a testcase for needing
this.  It's quite likely that the other Thumb fixups will need this too, and to have their fixup encoding logic
adjusted accordingly.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@121408 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/MC/MCAssembler.cpp b/lib/MC/MCAssembler.cpp
index 323352f..319f04c 100644
--- a/lib/MC/MCAssembler.cpp
+++ b/lib/MC/MCAssembler.cpp
@@ -253,8 +253,15 @@
   if (IsResolved)
     IsResolved = Writer.IsFixupFullyResolved(*this, Target, IsPCRel, DF);
 
-  if (IsPCRel)
-    Value -= Layout.getFragmentOffset(DF) + Fixup.getOffset();
+  if (IsPCRel) {
+    bool ShouldAlignPC = Emitter.getFixupKindInfo(
+                        Fixup.getKind()).Flags & MCFixupKindInfo::FKF_IsAligned;
+    // PC should be aligned to a 4-byte value.
+    if (ShouldAlignPC)
+      Value -= Layout.getFragmentOffset(DF) + (Fixup.getOffset() & ~0x3);
+    else
+      Value -= Layout.getFragmentOffset(DF) + Fixup.getOffset();
+  }
 
   return IsResolved;
 }