Replace the 'UnwindInst' check with a check for 'ResumeInst', which also exits
the function, because the UnwindInst is going away.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@136751 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Analysis/PathNumbering.cpp b/lib/Analysis/PathNumbering.cpp
index 7c584da..0708365 100644
--- a/lib/Analysis/PathNumbering.cpp
+++ b/lib/Analysis/PathNumbering.cpp
@@ -387,7 +387,7 @@
TerminatorInst* terminator = currentNode->getBlock()->getTerminator();
if(isa<ReturnInst>(terminator) || isa<UnreachableInst>(terminator)
- || isa<UnwindInst>(terminator))
+ || isa<ResumeInst>(terminator))
addEdge(currentNode, getExit(),0);
currentNode->setColor(BallLarusNode::GRAY);