Convert 'struct' to 'class' in various places to adhere to the coding standards
and work better with VC++. Patch contributed by Morten Ofstad!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17281 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Scalar/IndVarSimplify.cpp b/lib/Transforms/Scalar/IndVarSimplify.cpp
index 0024980..7ad8ef4 100644
--- a/lib/Transforms/Scalar/IndVarSimplify.cpp
+++ b/lib/Transforms/Scalar/IndVarSimplify.cpp
@@ -66,7 +66,7 @@
Instruction *InsertPt;
- friend class SCEVVisitor<SCEVExpander, Value*>;
+ friend struct SCEVVisitor<SCEVExpander, Value*>;
public:
SCEVExpander(ScalarEvolution &se, LoopInfo &li) : SE(se), LI(li) {}
diff --git a/lib/Transforms/Scalar/SCCP.cpp b/lib/Transforms/Scalar/SCCP.cpp
index aa57159..82d00b4 100644
--- a/lib/Transforms/Scalar/SCCP.cpp
+++ b/lib/Transforms/Scalar/SCCP.cpp
@@ -135,7 +135,7 @@
// The implementation of this class
//
private:
- friend class InstVisitor<SCCP>; // Allow callbacks from visitor
+ friend struct InstVisitor<SCCP>; // Allow callbacks from visitor
// markConstant - Make a value be marked as "constant". If the value
// is not already a constant, add it to the instruction work list so that