Add a bool flag to StackObjects telling whether they reference spill
slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@87022 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/RegAllocLocal.cpp b/lib/CodeGen/RegAllocLocal.cpp
index 1957c16..7bb020a 100644
--- a/lib/CodeGen/RegAllocLocal.cpp
+++ b/lib/CodeGen/RegAllocLocal.cpp
@@ -261,8 +261,8 @@
return SS; // Already has space allocated?
// Allocate a new stack object for this spill location...
- int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(),
- RC->getAlignment(),true);
+ int FrameIdx = MF->getFrameInfo()->CreateSpillStackObject(RC->getSize(),
+ RC->getAlignment());
// Assign the slot...
StackSlotForVirtReg[VirtReg] = FrameIdx;