Move stripping of bitcasts in inline asm arguments
to a place where it affects everything. Occurs
only on calls AFAIK.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76502 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/SelectionDAG/TargetLowering.cpp b/lib/CodeGen/SelectionDAG/TargetLowering.cpp
index dc25041..1ee181f 100644
--- a/lib/CodeGen/SelectionDAG/TargetLowering.cpp
+++ b/lib/CodeGen/SelectionDAG/TargetLowering.cpp
@@ -2406,20 +2406,10 @@
// 'X' matches anything.
if (OpInfo.ConstraintCode == "X" && OpInfo.CallOperandVal) {
- // Look through bitcasts over functions. In the context of an asm
- // argument we don't care about bitcasting function types; the parameters
- // to the function, if any, will have been handled elsewhere.
- Value *v = OpInfo.CallOperandVal;
- ConstantExpr *CE = NULL;
- while ((CE = dyn_cast<ConstantExpr>(v)) &&
- CE->getOpcode()==Instruction::BitCast)
- v = CE->getOperand(0);
- if (!isa<Function>(v))
- v = OpInfo.CallOperandVal;
// Labels and constants are handled elsewhere ('X' is the only thing
// that matches labels). For Functions, the type here is the type of
- // the result, which is not what we want to look at; leave them alone
- // (minus any bitcasts).
+ // the result, which is not what we want to look at; leave them alone.
+ Value *v = OpInfo.CallOperandVal;
if (isa<BasicBlock>(v) || isa<ConstantInt>(v) || isa<Function>(v)) {
OpInfo.CallOperandVal = v;
return;