Create enums for the different attributes.
We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/MachineBlockPlacement.cpp b/lib/CodeGen/MachineBlockPlacement.cpp
index 1f1ce67..cd3f199 100644
--- a/lib/CodeGen/MachineBlockPlacement.cpp
+++ b/lib/CodeGen/MachineBlockPlacement.cpp
@@ -1013,7 +1013,8 @@
// exclusively on the loop info here so that we can align backedges in
// unnatural CFGs and backedges that were introduced purely because of the
// loop rotations done during this layout pass.
- if (F.getFunction()->getFnAttributes().hasOptimizeForSizeAttr())
+ if (F.getFunction()->getFnAttributes().
+ hasAttribute(Attributes::OptimizeForSize))
return;
unsigned Align = TLI->getPrefLoopAlignment();
if (!Align)