Add a new attribute, 'noduplicate'. If a function contains a noduplicate call, the call cannot be duplicated - Jump threading, loop unrolling, loop unswitching, and loop rotation are inhibited if they would duplicate the call.

Similarly inlining of the function is inhibited, if that would duplicate the call (in particular inlining is still allowed when there is only one callsite and the function has internal linkage).



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170704 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Scalar/JumpThreading.cpp b/lib/Transforms/Scalar/JumpThreading.cpp
index 4a4cd70..c004c9a 100644
--- a/lib/Transforms/Scalar/JumpThreading.cpp
+++ b/lib/Transforms/Scalar/JumpThreading.cpp
@@ -249,7 +249,11 @@
     // as having cost of 2 total, and if they are a vector intrinsic, we model
     // them as having cost 1.
     if (const CallInst *CI = dyn_cast<CallInst>(I)) {
-      if (!isa<IntrinsicInst>(CI))
+      if (CI->hasFnAttr(Attribute::NoDuplicate))
+        // Blocks with NoDuplicate are modelled as having infinite cost, so they
+        // are never duplicated.
+        return ~0U;
+      else if (!isa<IntrinsicInst>(CI))
         Size += 3;
       else if (!CI->getType()->isVectorTy())
         Size += 1;