Fix some register-alias-related bugs in the post-RA scheduler liveness
computation code. Also, avoid adding output-depenency edges when both
defs are dead, which frequently happens with EFLAGS defs.

Compute Depth and Height lazily, and always in terms of edge latency
values. For the schedulers that don't care about latency, edge latencies
are set to 1.

Eliminate Cycle and CycleBound, and LatencyPriorityQueue's Latencies array.
These are all subsumed by the Depth and Height fields.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@61073 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/ScheduleDAG.cpp b/lib/CodeGen/ScheduleDAG.cpp
index 7ceab3a..dad5eb5 100644
--- a/lib/CodeGen/ScheduleDAG.cpp
+++ b/lib/CodeGen/ScheduleDAG.cpp
@@ -33,115 +33,6 @@
 
 ScheduleDAG::~ScheduleDAG() {}
 
-/// CalculateDepths - compute depths using algorithms for the longest
-/// paths in the DAG
-void ScheduleDAG::CalculateDepths() {
-  unsigned DAGSize = SUnits.size();
-  std::vector<SUnit*> WorkList;
-  WorkList.reserve(DAGSize);
-
-  // Initialize the data structures
-  for (unsigned i = 0, e = DAGSize; i != e; ++i) {
-    SUnit *SU = &SUnits[i];
-    unsigned Degree = SU->Preds.size();
-    // Temporarily use the Depth field as scratch space for the degree count.
-    SU->Depth = Degree;
-
-    // Is it a node without dependencies?
-    if (Degree == 0) {
-      assert(SU->Preds.empty() && "SUnit should have no predecessors");
-      // Collect leaf nodes
-      WorkList.push_back(SU);
-    }
-  }
-
-  // Process nodes in the topological order
-  while (!WorkList.empty()) {
-    SUnit *SU = WorkList.back();
-    WorkList.pop_back();
-    unsigned SUDepth = 0;
-
-    // Use dynamic programming:
-    // When current node is being processed, all of its dependencies
-    // are already processed.
-    // So, just iterate over all predecessors and take the longest path
-    for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
-         I != E; ++I) {
-      unsigned PredDepth = I->getSUnit()->Depth;
-      if (PredDepth+1 > SUDepth) {
-        SUDepth = PredDepth + 1;
-      }
-    }
-
-    SU->Depth = SUDepth;
-
-    // Update degrees of all nodes depending on current SUnit
-    for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
-         I != E; ++I) {
-      SUnit *SU = I->getSUnit();
-      if (!--SU->Depth)
-        // If all dependencies of the node are processed already,
-        // then the longest path for the node can be computed now
-        WorkList.push_back(SU);
-    }
-  }
-}
-
-/// CalculateHeights - compute heights using algorithms for the longest
-/// paths in the DAG
-void ScheduleDAG::CalculateHeights() {
-  unsigned DAGSize = SUnits.size();
-  std::vector<SUnit*> WorkList;
-  WorkList.reserve(DAGSize);
-
-  // Initialize the data structures
-  for (unsigned i = 0, e = DAGSize; i != e; ++i) {
-    SUnit *SU = &SUnits[i];
-    unsigned Degree = SU->Succs.size();
-    // Temporarily use the Height field as scratch space for the degree count.
-    SU->Height = Degree;
-
-    // Is it a node without dependencies?
-    if (Degree == 0) {
-      assert(SU->Succs.empty() && "Something wrong");
-      assert(WorkList.empty() && "Should be empty");
-      // Collect leaf nodes
-      WorkList.push_back(SU);
-    }
-  }
-
-  // Process nodes in the topological order
-  while (!WorkList.empty()) {
-    SUnit *SU = WorkList.back();
-    WorkList.pop_back();
-    unsigned SUHeight = 0;
-
-    // Use dynamic programming:
-    // When current node is being processed, all of its dependencies
-    // are already processed.
-    // So, just iterate over all successors and take the longest path
-    for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
-         I != E; ++I) {
-      unsigned SuccHeight = I->getSUnit()->Height;
-      if (SuccHeight+1 > SUHeight) {
-        SUHeight = SuccHeight + 1;
-      }
-    }
-
-    SU->Height = SUHeight;
-
-    // Update degrees of all nodes depending on current SUnit
-    for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
-         I != E; ++I) {
-      SUnit *SU = I->getSUnit();
-      if (!--SU->Height)
-        // If all dependencies of the node are processed already,
-        // then the longest path for the node can be computed now
-        WorkList.push_back(SU);
-    }
-  }
-}
-
 /// dump - dump the schedule.
 void ScheduleDAG::dumpSchedule() const {
   for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
@@ -171,13 +62,10 @@
   for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
     if (Preds[i] == D)
       return;
-  // Add a pred to this SUnit.
-  Preds.push_back(D);
   // Now add a corresponding succ to N.
   SDep P = D;
   P.setSUnit(this);
   SUnit *N = D.getSUnit();
-  N->Succs.push_back(P);
   // Update the bookkeeping.
   if (D.getKind() == SDep::Data) {
     ++NumPreds;
@@ -187,6 +75,10 @@
     ++NumPredsLeft;
   if (!isScheduled)
     ++N->NumSuccsLeft;
+  N->Succs.push_back(P);
+  Preds.push_back(D);
+  this->setDepthDirty();
+  N->setHeightDirty();
 }
 
 /// removePred - This removes the specified edge as a pred of the current
@@ -220,10 +112,128 @@
         --NumPredsLeft;
       if (!isScheduled)
         --N->NumSuccsLeft;
+      this->setDepthDirty();
+      N->setHeightDirty();
       return;
     }
 }
 
+void SUnit::setDepthDirty() {
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  while (!WorkList.empty()) {
+    SUnit *SU = WorkList.back();
+    WorkList.pop_back();
+    if (!SU->isDepthCurrent) continue;
+    SU->isDepthCurrent = false;
+    for (SUnit::const_succ_iterator I = Succs.begin(),
+         E = Succs.end(); I != E; ++I)
+      WorkList.push_back(I->getSUnit());
+  }
+}
+
+void SUnit::setHeightDirty() {
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  while (!WorkList.empty()) {
+    SUnit *SU = WorkList.back();
+    WorkList.pop_back();
+    if (!SU->isHeightCurrent) continue;
+    SU->isHeightCurrent = false;
+    for (SUnit::const_pred_iterator I = Preds.begin(),
+         E = Preds.end(); I != E; ++I)
+      WorkList.push_back(I->getSUnit());
+  }
+}
+
+/// setDepthToAtLeast - Update this node's successors to reflect the
+/// fact that this node's depth just increased.
+///
+void SUnit::setDepthToAtLeast(unsigned NewDepth) {
+  if (NewDepth <= Depth)
+    return;
+  setDepthDirty();
+  Depth = NewDepth;
+  isDepthCurrent = true;
+}
+
+/// setHeightToAtLeast - Update this node's predecessors to reflect the
+/// fact that this node's height just increased.
+///
+void SUnit::setHeightToAtLeast(unsigned NewHeight) {
+  if (NewHeight <= Height)
+    return;
+  setHeightDirty();
+  Height = NewHeight;
+  isHeightCurrent = true;
+}
+
+/// ComputeDepth - Calculate the maximal path from the node to the exit.
+///
+void SUnit::ComputeDepth() {
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  while (!WorkList.empty()) {
+    SUnit *Cur = WorkList.back();
+
+    bool Done = true;
+    unsigned MaxPredDepth = 0;
+    for (SUnit::const_pred_iterator I = Cur->Preds.begin(),
+         E = Cur->Preds.end(); I != E; ++I) {
+      SUnit *PredSU = I->getSUnit();
+      if (PredSU->isDepthCurrent)
+        MaxPredDepth = std::max(MaxPredDepth,
+                                PredSU->Depth + I->getLatency());
+      else {
+        Done = false;
+        WorkList.push_back(PredSU);
+      }
+    }
+
+    if (Done) {
+      WorkList.pop_back();
+      if (MaxPredDepth != Cur->Depth) {
+        Cur->setDepthDirty();
+        Cur->Depth = MaxPredDepth;
+      }
+      Cur->isDepthCurrent = true;
+    }
+  }
+}
+
+/// ComputeHeight - Calculate the maximal path from the node to the entry.
+///
+void SUnit::ComputeHeight() {
+  SmallVector<SUnit*, 8> WorkList;
+  WorkList.push_back(this);
+  while (!WorkList.empty()) {
+    SUnit *Cur = WorkList.back();
+
+    bool Done = true;
+    unsigned MaxSuccHeight = 0;
+    for (SUnit::const_succ_iterator I = Cur->Succs.begin(),
+         E = Cur->Succs.end(); I != E; ++I) {
+      SUnit *SuccSU = I->getSUnit();
+      if (SuccSU->isHeightCurrent)
+        MaxSuccHeight = std::max(MaxSuccHeight,
+                                 SuccSU->Height + I->getLatency());
+      else {
+        Done = false;
+        WorkList.push_back(SuccSU);
+      }
+    }
+
+    if (Done) {
+      WorkList.pop_back();
+      if (MaxSuccHeight != Cur->Height) {
+        Cur->setHeightDirty();
+        Cur->Height = MaxSuccHeight;
+      }
+      Cur->isHeightCurrent = true;
+    }
+  }
+}
+
 /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
 /// a group of nodes flagged together.
 void SUnit::dump(const ScheduleDAG *G) const {
@@ -299,11 +309,14 @@
       cerr << "has not been scheduled!\n";
       AnyNotSched = true;
     }
-    if (SUnits[i].isScheduled && SUnits[i].Cycle > (unsigned)INT_MAX) {
+    if (SUnits[i].isScheduled &&
+        (isBottomUp ? SUnits[i].getHeight() : SUnits[i].getHeight()) >
+          unsigned(INT_MAX)) {
       if (!AnyNotSched)
         cerr << "*** Scheduling failed! ***\n";
       SUnits[i].dump(this);
-      cerr << "has an unexpected Cycle value!\n";
+      cerr << "has an unexpected "
+           << (isBottomUp ? "Height" : "Depth") << " value!\n";
       AnyNotSched = true;
     }
     if (isBottomUp) {