Add IRBuilder::CreateVectorSplat and use it to simplify code.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171349 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Scalar/SROA.cpp b/lib/Transforms/Scalar/SROA.cpp
index 05401fe..4a20d69 100644
--- a/lib/Transforms/Scalar/SROA.cpp
+++ b/lib/Transforms/Scalar/SROA.cpp
@@ -2660,18 +2660,7 @@
 
   /// \brief Compute a vector splat for a given element value.
   Value *getVectorSplat(IRBuilder<> &IRB, Value *V, unsigned NumElements) {
-    assert(NumElements > 0 && "Cannot splat to an empty vector.");
-
-    // First insert it into a one-element vector so we can shuffle it. It is
-    // really silly that LLVM's IR requires this in order to form a splat.
-    Value *Undef = UndefValue::get(VectorType::get(V->getType(), 1));
-    V = IRB.CreateInsertElement(Undef, V, IRB.getInt32(0),
-                                getName(".splatinsert"));
-
-    // Shuffle the value across the desired number of elements.
-    SmallVector<Constant*, 8> Mask(NumElements, IRB.getInt32(0));
-    V = IRB.CreateShuffleVector(V, Undef, ConstantVector::get(Mask),
-                                getName(".splat"));
+    V = IRB.CreateVectorSplat(NumElements, V, NamePrefix);
     DEBUG(dbgs() << "       splat: " << *V << "\n");
     return V;
   }
diff --git a/lib/Transforms/Vectorize/LoopVectorize.cpp b/lib/Transforms/Vectorize/LoopVectorize.cpp
index adf9081..aadc134 100644
--- a/lib/Transforms/Vectorize/LoopVectorize.cpp
+++ b/lib/Transforms/Vectorize/LoopVectorize.cpp
@@ -150,11 +150,6 @@
 }
 
 Value *InnerLoopVectorizer::getBroadcastInstrs(Value *V) {
-  // Create the types.
-  LLVMContext &C = V->getContext();
-  Type *VTy = VectorType::get(V->getType(), VF);
-  Type *I32 = IntegerType::getInt32Ty(C);
-
   // Save the current insertion location.
   Instruction *Loc = Builder.GetInsertPoint();
 
@@ -167,14 +162,8 @@
   if (Invariant)
     Builder.SetInsertPoint(LoopVectorPreHeader->getTerminator());
 
-  Constant *Zero = ConstantInt::get(I32, 0);
-  Value *Zeros = ConstantAggregateZero::get(VectorType::get(I32, VF));
-  Value *UndefVal = UndefValue::get(VTy);
-  // Insert the value into a new vector.
-  Value *SingleElem = Builder.CreateInsertElement(UndefVal, V, Zero);
   // Broadcast the scalar into all locations in the vector.
-  Value *Shuf = Builder.CreateShuffleVector(SingleElem, UndefVal, Zeros,
-                                            "broadcast");
+  Value *Shuf = Builder.CreateVectorSplat(VF, V, "broadcast");
 
   // Restore the builder insertion point.
   if (Invariant)