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//===- RegisterInfoEmitter.cpp - Generate a Register File Desc. -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This tablegen backend is responsible for emitting a description of a target
// register file for a code generator. It uses instances of the Register,
// RegisterAliases, and RegisterClass classes to gather this information.
//
//===----------------------------------------------------------------------===//
#include "RegisterInfoEmitter.h"
#include "CodeGenTarget.h"
#include "CodeGenRegisters.h"
#include "Record.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/ADT/STLExtras.h"
#include <set>
using namespace llvm;
// runEnums - Print out enum values for all of the registers.
void RegisterInfoEmitter::runEnums(std::ostream &OS) {
CodeGenTarget Target;
const std::vector<CodeGenRegister> &Registers = Target.getRegisters();
std::string Namespace = Registers[0].TheDef->getValueAsString("Namespace");
EmitSourceFileHeader("Target Register Enum Values", OS);
OS << "namespace llvm {\n\n";
if (!Namespace.empty())
OS << "namespace " << Namespace << " {\n";
OS << " enum {\n NoRegister,\n";
for (unsigned i = 0, e = Registers.size(); i != e; ++i)
OS << " " << Registers[i].getName() << ", \t// " << i+1 << "\n";
OS << " };\n";
if (!Namespace.empty())
OS << "}\n";
OS << "} // End llvm namespace \n";
}
void RegisterInfoEmitter::runHeader(std::ostream &OS) {
EmitSourceFileHeader("Register Information Header Fragment", OS);
CodeGenTarget Target;
const std::string &TargetName = Target.getName();
std::string ClassName = TargetName + "GenRegisterInfo";
OS << "#include \"llvm/Target/MRegisterInfo.h\"\n\n";
OS << "namespace llvm {\n\n";
OS << "struct " << ClassName << " : public MRegisterInfo {\n"
<< " " << ClassName
<< "(int CallFrameSetupOpcode = -1, int CallFrameDestroyOpcode = -1);\n"
<< " const unsigned* getCalleeSaveRegs() const;\n"
<< "};\n\n";
const std::vector<CodeGenRegisterClass> &RegisterClasses =
Target.getRegisterClasses();
if (!RegisterClasses.empty()) {
OS << "namespace " << RegisterClasses[0].Namespace
<< " { // Register classes\n";
for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i) {
const std::string &Name = RegisterClasses[i].getName();
// Output the register class definition.
OS << " struct " << Name << "Class : public TargetRegisterClass {\n"
<< " " << Name << "Class();\n"
<< RegisterClasses[i].MethodProtos << " };\n";
// Output the extern for the instance.
OS << " extern " << Name << "Class\t" << Name << "RegClass;\n";
// Output the extern for the pointer to the instance (should remove).
OS << " static TargetRegisterClass * const "<< Name <<"RegisterClass = &"
<< Name << "RegClass;\n";
}
OS << "} // end of namespace " << TargetName << "\n\n";
}
OS << "} // End llvm namespace \n";
}
// RegisterInfoEmitter::run - Main register file description emitter.
//
void RegisterInfoEmitter::run(std::ostream &OS) {
CodeGenTarget Target;
EmitSourceFileHeader("Register Information Source Fragment", OS);
OS << "namespace llvm {\n\n";
// Start out by emitting each of the register classes... to do this, we build
// a set of registers which belong to a register class, this is to ensure that
// each register is only in a single register class.
//
const std::vector<CodeGenRegisterClass> &RegisterClasses =
Target.getRegisterClasses();
std::set<Record*> RegistersFound;
// Loop over all of the register classes... emitting each one.
OS << "namespace { // Register classes...\n";
// RegClassesBelongedTo - Keep track of which register classes each reg
// belongs to.
std::multimap<Record*, const CodeGenRegisterClass*> RegClassesBelongedTo;
for (unsigned rc = 0, e = RegisterClasses.size(); rc != e; ++rc) {
const CodeGenRegisterClass &RC = RegisterClasses[rc];
// Give the register class a legal C name if it's anonymous.
std::string Name = RC.TheDef->getName();
// Emit the register list now.
OS << " // " << Name << " Register Class...\n const unsigned " << Name
<< "[] = {\n ";
for (unsigned i = 0, e = RC.Elements.size(); i != e; ++i) {
Record *Reg = RC.Elements[i];
if (RegistersFound.count(Reg))
throw "Register '" + Reg->getName() +
"' included in multiple register classes!";
RegistersFound.insert(Reg);
OS << getQualifiedName(Reg) << ", ";
// Keep track of which regclasses this register is in.
RegClassesBelongedTo.insert(std::make_pair(Reg, &RC));
}
OS << "\n };\n\n";
}
OS << "} // end anonymous namespace\n\n";
// Now that all of the structs have been emitted, emit the instances.
if (!RegisterClasses.empty()) {
OS << "namespace " << RegisterClasses[0].Namespace
<< " { // Register class instances\n";
for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i)
OS << " " << RegisterClasses[i].getName() << "Class\t"
<< RegisterClasses[i].getName() << "RegClass;\n";
for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i) {
const CodeGenRegisterClass &RC = RegisterClasses[i];
OS << RC.MethodBodies << "\n";
OS << RC.getName() << "Class::" << RC.getName()
<< "Class() : TargetRegisterClass(" << RC.SpillSize/8 << ", "
<< RC.SpillAlignment/8 << ", " << RC.getName() << ", "
<< RC.getName() << " + " << RC.Elements.size() << ") {}\n";
}
OS << "}\n";
}
OS << "\nnamespace {\n";
OS << " const TargetRegisterClass* const RegisterClasses[] = {\n";
for (unsigned i = 0, e = RegisterClasses.size(); i != e; ++i)
OS << " &" << getQualifiedName(RegisterClasses[i].TheDef)
<< "RegClass,\n";
OS << " };\n";
// Emit register class aliases...
std::map<Record*, std::set<Record*> > RegisterAliases;
const std::vector<CodeGenRegister> &Regs = Target.getRegisters();
for (unsigned i = 0, e = Regs.size(); i != e; ++i) {
Record *R = Regs[i].TheDef;
ListInit *LI = Regs[i].TheDef->getValueAsListInit("Aliases");
// Add information that R aliases all of the elements in the list... and
// that everything in the list aliases R.
for (unsigned j = 0, e = LI->getSize(); j != e; ++j) {
DefInit *Reg = dynamic_cast<DefInit*>(LI->getElement(j));
if (!Reg) throw "ERROR: Alias list element is not a def!";
if (RegisterAliases[R].count(Reg->getDef()))
std::cerr << "Warning: register alias between " << getQualifiedName(R)
<< " and " << getQualifiedName(Reg->getDef())
<< " specified multiple times!\n";
RegisterAliases[R].insert(Reg->getDef());
if (RegisterAliases[Reg->getDef()].count(R))
std::cerr << "Warning: register alias between " << getQualifiedName(R)
<< " and " << getQualifiedName(Reg->getDef())
<< " specified multiple times!\n";
RegisterAliases[Reg->getDef()].insert(R);
}
}
if (!RegisterAliases.empty())
OS << "\n\n // Register Alias Sets...\n";
// Emit the empty alias list
OS << " const unsigned Empty_AliasSet[] = { 0 };\n";
// Loop over all of the registers which have aliases, emitting the alias list
// to memory.
for (std::map<Record*, std::set<Record*> >::iterator
I = RegisterAliases.begin(), E = RegisterAliases.end(); I != E; ++I) {
OS << " const unsigned " << I->first->getName() << "_AliasSet[] = { ";
for (std::set<Record*>::iterator ASI = I->second.begin(),
E = I->second.end(); ASI != E; ++ASI)
OS << getQualifiedName(*ASI) << ", ";
OS << "0 };\n";
}
OS << "\n const MRegisterDesc RegisterDescriptors[] = { // Descriptors\n";
OS << " { \"NOREG\",\t0,\t\t0,\t0 },\n";
// Now that register alias sets have been emitted, emit the register
// descriptors now.
const std::vector<CodeGenRegister> &Registers = Target.getRegisters();
for (unsigned i = 0, e = Registers.size(); i != e; ++i) {
const CodeGenRegister &Reg = Registers[i];
OS << " { \"";
if (!Reg.TheDef->getValueAsString("Name").empty())
OS << Reg.TheDef->getValueAsString("Name");
else
OS << Reg.getName();
OS << "\",\t";
if (RegisterAliases.count(Reg.TheDef))
OS << Reg.getName() << "_AliasSet,\t";
else
OS << "Empty_AliasSet,\t";
// Figure out what the size and alignment of the spill slots are for this
// reg. This may be explicitly declared in the register, or it may be
// inferred from the register classes it is part of.
std::multimap<Record*, const CodeGenRegisterClass*>::iterator I, E;
tie(I, E) = RegClassesBelongedTo.equal_range(Reg.TheDef);
unsigned SpillSize = Reg.DeclaredSpillSize;
unsigned SpillAlign = Reg.DeclaredSpillAlignment;
for (; I != E; ++I) { // For each reg class this belongs to.
const CodeGenRegisterClass *RC = I->second;
if (SpillSize == 0)
SpillSize = RC->SpillSize;
else if (SpillSize != RC->SpillSize)
throw "Spill size for regclass '" + RC->getName() +
"' doesn't match spill sized already inferred for register '" +
Reg.getName() + "'!";
if (SpillAlign == 0)
SpillAlign = RC->SpillAlignment;
else if (SpillAlign != RC->SpillAlignment)
throw "Spill alignment for regclass '" + RC->getName() +
"' doesn't match spill sized already inferred for register '" +
Reg.getName() + "'!";
}
OS << SpillSize << ", " << SpillAlign << " },\n";
}
OS << " };\n"; // End of register descriptors...
OS << "}\n\n"; // End of anonymous namespace...
std::string ClassName = Target.getName() + "GenRegisterInfo";
// Emit the constructor of the class...
OS << ClassName << "::" << ClassName
<< "(int CallFrameSetupOpcode, int CallFrameDestroyOpcode)\n"
<< " : MRegisterInfo(RegisterDescriptors, " << Registers.size()+1
<< ", RegisterClasses, RegisterClasses+" << RegisterClasses.size() <<",\n "
<< " CallFrameSetupOpcode, CallFrameDestroyOpcode) {}\n\n";
// Emit the getCalleeSaveRegs method...
OS << "const unsigned* " << ClassName << "::getCalleeSaveRegs() const {\n"
<< " static const unsigned CalleeSaveRegs[] = {\n ";
const std::vector<Record*> &CSR = Target.getCalleeSavedRegisters();
for (unsigned i = 0, e = CSR.size(); i != e; ++i)
OS << getQualifiedName(CSR[i]) << ", ";
OS << " 0\n };\n return CalleeSaveRegs;\n}\n\n";
OS << "} // End llvm namespace \n";
}