The basic register allocator must also use the inline spiller.

It is using a trivial rewriter that doesn't know how to insert spill code
requested by the standard spiller.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@128688 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/RegAllocBasic.cpp b/lib/CodeGen/RegAllocBasic.cpp
index ad33473..6a3df13 100644
--- a/lib/CodeGen/RegAllocBasic.cpp
+++ b/lib/CodeGen/RegAllocBasic.cpp
@@ -508,7 +508,7 @@
 
   ReservedRegs = TRI->getReservedRegs(*MF);
 
-  SpillerInstance.reset(createSpiller(*this, *MF, *VRM));
+  SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
 
   allocatePhysRegs();