- Move TargetLowering::EmitTargetCodeForFrameDebugValue to TargetInstrInfo and rename it to emitFrameIndexDebugValue.
- Teach spiller to modify DBG_VALUE instructions to reference spill slots.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@102323 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/X86/X86InstrInfo.cpp b/lib/Target/X86/X86InstrInfo.cpp
index 1192a47..ebcd8cc 100644
--- a/lib/Target/X86/X86InstrInfo.cpp
+++ b/lib/Target/X86/X86InstrInfo.cpp
@@ -2319,6 +2319,20 @@
   return true;
 }
 
+MachineInstr*
+X86InstrInfo::emitFrameIndexDebugValue(MachineFunction &MF,
+                                       unsigned FrameIx, uint64_t Offset,
+                                       const MDNode *MDPtr,
+                                       DebugLoc DL) const {
+  // Target dependent DBG_VALUE.  Only the frame index case is done here.
+  X86AddressMode AM;
+  AM.BaseType = X86AddressMode::FrameIndexBase;
+  AM.Base.FrameIndex = FrameIx;
+  MachineInstrBuilder MIB = BuildMI(MF, DL, get(X86::DBG_VALUE));
+  addFullAddress(MIB, AM).addImm(Offset).addMetadata(MDPtr);
+  return &*MIB;
+}
+
 static MachineInstr *FuseTwoAddrInst(MachineFunction &MF, unsigned Opcode,
                                      const SmallVectorImpl<MachineOperand> &MOs,
                                      MachineInstr *MI,