Add a getName function to MachineFunction. Use it in places that previously did getFunction()->getName(). Remove includes of Function.h that are no longer needed.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@162347 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index d4aede8..68a8e87 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -288,6 +288,11 @@
print(dbgs());
}
+StringRef MachineFunction::getName() const {
+ assert(getFunction() && "No function!");
+ return getFunction()->getName();
+}
+
void MachineFunction::print(raw_ostream &OS, SlotIndexes *Indexes) const {
OS << "# Machine code for function " << Fn->getName() << ": ";
if (RegInfo) {
@@ -344,7 +349,7 @@
DOTGraphTraits (bool isSimple=false) : DefaultDOTGraphTraits(isSimple) {}
static std::string getGraphName(const MachineFunction *F) {
- return "CFG for '" + F->getFunction()->getName().str() + "' function";
+ return "CFG for '" + F->getName().str() + "' function";
}
std::string getNodeLabel(const MachineBasicBlock *Node,