Change CallGraphNode to maintain it's Function as an AssertingVH
for sanity.  This didn't turn up any bugs.

Change CallGraphNode to maintain its "callsite" information in the 
call edges list as a WeakVH instead of as an instruction*.  This fixes
a broad class of dangling pointer bugs, and makes CallGraph have a number
of useful invariants again.  This fixes the class of problem indicated
by PR4029 and PR3601.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80663 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Utils/InlineFunction.cpp b/lib/Transforms/Utils/InlineFunction.cpp
index 4e738e4..00ccaf8 100644
--- a/lib/Transforms/Utils/InlineFunction.cpp
+++ b/lib/Transforms/Utils/InlineFunction.cpp
@@ -212,7 +212,7 @@
   }
 
   for (; I != E; ++I) {
-    const Instruction *OrigCall = I->first.getInstruction();
+    const Value *OrigCall = I->first;
 
     DenseMap<const Value*, Value*>::iterator VMI = ValueMap.find(OrigCall);
     // Only copy the edge if the call was inlined!