continue making the world safe for ConstantDataVector. At this point,
we should (theoretically optimize and codegen ConstantDataVector as well
as ConstantVector.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@149116 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/InstCombine/InstructionCombining.cpp b/lib/Transforms/InstCombine/InstructionCombining.cpp
index 86e491b..64ed817 100644
--- a/lib/Transforms/InstCombine/InstructionCombining.cpp
+++ b/lib/Transforms/InstCombine/InstructionCombining.cpp
@@ -495,8 +495,10 @@
if (ConstantInt *C = dyn_cast<ConstantInt>(V))
return ConstantExpr::getNeg(C);
- if (ConstantVector *C = dyn_cast<ConstantVector>(V))
- if (C->getType()->getElementType()->isIntegerTy())
+ if (Constant *C = dyn_cast<Constant>(V))
+ // FIXME: Remove ConstantVector
+ if ((isa<ConstantVector>(C) || isa<ConstantDataVector>(C)) &&
+ C->getType()->getVectorElementType()->isIntegerTy())
return ConstantExpr::getNeg(C);
return 0;
@@ -514,8 +516,10 @@
if (ConstantFP *C = dyn_cast<ConstantFP>(V))
return ConstantExpr::getFNeg(C);
- if (ConstantVector *C = dyn_cast<ConstantVector>(V))
- if (C->getType()->getElementType()->isFloatingPointTy())
+ if (Constant *C = dyn_cast<Constant>(V))
+ // FIXME: Remove ConstantVector
+ if ((isa<ConstantVector>(C) || isa<ConstantDataVector>(C)) &&
+ C->getType()->getVectorElementType()->isFloatingPointTy())
return ConstantExpr::getFNeg(C);
return 0;