Prepare RAGreedy::growRegion for compact regions.

A split candidate can have a null PhysReg which means that it doesn't
map to a real interference pattern. Instead, pretend that all through
blocks have interference.

This makes it possible to generate compact regions where the live range
doesn't go through blocks that don't use it. The live range will still
be live between directly connected blocks with uses.

Splitting around a compact region tends to produce a live range with a
high spill weight, so it may evict a less dense live range.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135845 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/CodeGen/RegAllocGreedy.cpp b/lib/CodeGen/RegAllocGreedy.cpp
index 570a832..0267717 100644
--- a/lib/CodeGen/RegAllocGreedy.cpp
+++ b/lib/CodeGen/RegAllocGreedy.cpp
@@ -749,7 +749,14 @@
     // Any new blocks to add?
     if (ActiveBlocks.size() == AddedTo)
       break;
-    addThroughConstraints(Cand.Intf, makeArrayRef(ActiveBlocks).slice(AddedTo));
+
+    // Compute through constraints from the interference, or assume that all
+    // through blocks prefer spilling when forming compact regions.
+    ArrayRef<unsigned> NewBlocks = makeArrayRef(ActiveBlocks).slice(AddedTo);
+    if (Cand.PhysReg)
+      addThroughConstraints(Cand.Intf, NewBlocks);
+    else
+      SpillPlacer->addPrefSpill(NewBlocks);
     AddedTo = ActiveBlocks.size();
 
     // Perhaps iterating can enable more bundles?