Split foldMemoryOperand into public non-virtual and protected virtual
parts, and add target-independent code to add/preserve
MachineMemOperands.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60488 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Target/CellSPU/SPUInstrInfo.cpp b/lib/Target/CellSPU/SPUInstrInfo.cpp
index 510b050..bb89306 100644
--- a/lib/Target/CellSPU/SPUInstrInfo.cpp
+++ b/lib/Target/CellSPU/SPUInstrInfo.cpp
@@ -399,10 +399,10 @@
/// foldMemoryOperand - SPU, like PPC, can only fold spills into
/// copy instructions, turning them into load/store instructions.
MachineInstr *
-SPUInstrInfo::foldMemoryOperand(MachineFunction &MF,
- MachineInstr *MI,
- const SmallVectorImpl<unsigned> &Ops,
- int FrameIndex) const
+SPUInstrInfo::foldMemoryOperandImpl(MachineFunction &MF,
+ MachineInstr *MI,
+ const SmallVectorImpl<unsigned> &Ops,
+ int FrameIndex) const
{
#if SOMEDAY_SCOTT_LOOKS_AT_ME_AGAIN
if (Ops.size() != 1) return NULL;