Finally land the InvokeInst operand reordering.
I have audited all getOperandNo calls now, fixing
hidden assumptions. CallSite related uglyness will
be eliminated successively.

Note this patch has a long and griveous history,
for all the back-and-forths have a look at
CallSite.h's log.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@99399 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Utils/LowerInvoke.cpp b/lib/Transforms/Utils/LowerInvoke.cpp
index 766c4d9..bbbcc1a 100644
--- a/lib/Transforms/Utils/LowerInvoke.cpp
+++ b/lib/Transforms/Utils/LowerInvoke.cpp
@@ -226,7 +226,7 @@
   bool Changed = false;
   for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
     if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) {
-      std::vector<Value*> CallArgs(II->op_begin()+3, II->op_end());
+      std::vector<Value*> CallArgs(II->op_begin(), II->op_end() - 3);
       // Insert a normal call instruction...
       CallInst *NewCall = CallInst::Create(II->getCalledValue(),
                                            CallArgs.begin(), CallArgs.end(), "",II);
@@ -298,7 +298,7 @@
   CatchSwitch->addCase(InvokeNoC, II->getUnwindDest());
 
   // Insert a normal call instruction.
-  std::vector<Value*> CallArgs(II->op_begin()+3, II->op_end());
+  std::vector<Value*> CallArgs(II->op_begin(), II->op_end() - 3);
   CallInst *NewCall = CallInst::Create(II->getCalledValue(),
                                        CallArgs.begin(), CallArgs.end(), "",
                                        II);