| //===-- RegAllocSimple.cpp - A simple generic register allocator ----------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements a simple register allocator. *Very* simple: It immediate |
| // spills every value right after it is computed, and it reloads all used |
| // operands from the spill area to temporary registers before each instruction. |
| // It does not keep values in registers across instructions. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "regalloc" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineInstr.h" |
| #include "llvm/CodeGen/SSARegMap.h" |
| #include "llvm/CodeGen/MachineFrameInfo.h" |
| #include "llvm/Target/TargetInstrInfo.h" |
| #include "llvm/Target/TargetMachine.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include <iostream> |
| using namespace llvm; |
| |
| namespace { |
| Statistic<> NumStores("ra-simple", "Number of stores added"); |
| Statistic<> NumLoads ("ra-simple", "Number of loads added"); |
| |
| class RegAllocSimple : public MachineFunctionPass { |
| MachineFunction *MF; |
| const TargetMachine *TM; |
| const MRegisterInfo *RegInfo; |
| bool *PhysRegsEverUsed; |
| |
| // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where |
| // these values are spilled |
| std::map<unsigned, int> StackSlotForVirtReg; |
| |
| // RegsUsed - Keep track of what registers are currently in use. This is a |
| // bitset. |
| std::vector<bool> RegsUsed; |
| |
| // RegClassIdx - Maps RegClass => which index we can take a register |
| // from. Since this is a simple register allocator, when we need a register |
| // of a certain class, we just take the next available one. |
| std::map<const TargetRegisterClass*, unsigned> RegClassIdx; |
| |
| public: |
| virtual const char *getPassName() const { |
| return "Simple Register Allocator"; |
| } |
| |
| /// runOnMachineFunction - Register allocate the whole function |
| bool runOnMachineFunction(MachineFunction &Fn); |
| |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.addRequiredID(PHIEliminationID); // Eliminate PHI nodes |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| private: |
| /// AllocateBasicBlock - Register allocate the specified basic block. |
| void AllocateBasicBlock(MachineBasicBlock &MBB); |
| |
| /// getStackSpaceFor - This returns the offset of the specified virtual |
| /// register on the stack, allocating space if necessary. |
| int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC); |
| |
| /// Given a virtual register, return a compatible physical register that is |
| /// currently unused. |
| /// |
| /// Side effect: marks that register as being used until manually cleared |
| /// |
| unsigned getFreeReg(unsigned virtualReg); |
| |
| /// Moves value from memory into that register |
| unsigned reloadVirtReg(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator I, unsigned VirtReg); |
| |
| /// Saves reg value on the stack (maps virtual register to stack value) |
| void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, |
| unsigned VirtReg, unsigned PhysReg); |
| }; |
| |
| } |
| |
| /// getStackSpaceFor - This allocates space for the specified virtual |
| /// register to be held on the stack. |
| int RegAllocSimple::getStackSpaceFor(unsigned VirtReg, |
| const TargetRegisterClass *RC) { |
| // Find the location VirtReg would belong... |
| std::map<unsigned, int>::iterator I = |
| StackSlotForVirtReg.lower_bound(VirtReg); |
| |
| if (I != StackSlotForVirtReg.end() && I->first == VirtReg) |
| return I->second; // Already has space allocated? |
| |
| // Allocate a new stack object for this spill location... |
| int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(), |
| RC->getAlignment()); |
| |
| // Assign the slot... |
| StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx)); |
| |
| return FrameIdx; |
| } |
| |
| unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) { |
| const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(virtualReg); |
| TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF); |
| TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF); |
| |
| while (1) { |
| unsigned regIdx = RegClassIdx[RC]++; |
| assert(RI+regIdx != RE && "Not enough registers!"); |
| unsigned PhysReg = *(RI+regIdx); |
| |
| if (!RegsUsed[PhysReg]) { |
| PhysRegsEverUsed[PhysReg] = true; |
| return PhysReg; |
| } |
| } |
| } |
| |
| unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator I, |
| unsigned VirtReg) { |
| const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(VirtReg); |
| int FrameIdx = getStackSpaceFor(VirtReg, RC); |
| unsigned PhysReg = getFreeReg(VirtReg); |
| |
| // Add move instruction(s) |
| ++NumLoads; |
| RegInfo->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC); |
| return PhysReg; |
| } |
| |
| void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator I, |
| unsigned VirtReg, unsigned PhysReg) { |
| const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(VirtReg); |
| int FrameIdx = getStackSpaceFor(VirtReg, RC); |
| |
| // Add move instruction(s) |
| ++NumStores; |
| RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIdx, RC); |
| } |
| |
| |
| void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) { |
| // loop over each instruction |
| for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) { |
| // Made to combat the incorrect allocation of r2 = add r1, r1 |
| std::map<unsigned, unsigned> Virt2PhysRegMap; |
| |
| RegsUsed.resize(RegInfo->getNumRegs()); |
| |
| // This is a preliminary pass that will invalidate any registers that are |
| // used by the instruction (including implicit uses). |
| unsigned Opcode = MI->getOpcode(); |
| const TargetInstrDescriptor &Desc = TM->getInstrInfo()->get(Opcode); |
| const unsigned *Regs; |
| for (Regs = Desc.ImplicitUses; *Regs; ++Regs) |
| RegsUsed[*Regs] = true; |
| |
| for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) { |
| RegsUsed[*Regs] = true; |
| PhysRegsEverUsed[*Regs] = true; |
| } |
| |
| // Loop over uses, move from memory into registers. |
| for (int i = MI->getNumOperands() - 1; i >= 0; --i) { |
| MachineOperand &op = MI->getOperand(i); |
| |
| if (op.isRegister() && op.getReg() && |
| MRegisterInfo::isVirtualRegister(op.getReg())) { |
| unsigned virtualReg = (unsigned) op.getReg(); |
| DEBUG(std::cerr << "op: " << op << "\n"); |
| DEBUG(std::cerr << "\t inst[" << i << "]: "; |
| MI->print(std::cerr, TM)); |
| |
| // make sure the same virtual register maps to the same physical |
| // register in any given instruction |
| unsigned physReg = Virt2PhysRegMap[virtualReg]; |
| if (physReg == 0) { |
| if (op.isDef()) { |
| if (!TM->getInstrInfo()->isTwoAddrInstr(MI->getOpcode()) || i) { |
| physReg = getFreeReg(virtualReg); |
| } else { |
| // must be same register number as the first operand |
| // This maps a = b + c into b += c, and saves b into a's spot |
| assert(MI->getOperand(1).isRegister() && |
| MI->getOperand(1).getReg() && |
| MI->getOperand(1).isUse() && |
| "Two address instruction invalid!"); |
| |
| physReg = MI->getOperand(1).getReg(); |
| spillVirtReg(MBB, next(MI), virtualReg, physReg); |
| MI->getOperand(1).setDef(); |
| MI->RemoveOperand(0); |
| break; // This is the last operand to process |
| } |
| spillVirtReg(MBB, next(MI), virtualReg, physReg); |
| } else { |
| physReg = reloadVirtReg(MBB, MI, virtualReg); |
| Virt2PhysRegMap[virtualReg] = physReg; |
| } |
| } |
| MI->getOperand(i).setReg(physReg); |
| DEBUG(std::cerr << "virt: " << virtualReg << |
| ", phys: " << op.getReg() << "\n"); |
| } |
| } |
| RegClassIdx.clear(); |
| RegsUsed.clear(); |
| } |
| } |
| |
| |
| /// runOnMachineFunction - Register allocate the whole function |
| /// |
| bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) { |
| DEBUG(std::cerr << "Machine Function " << "\n"); |
| MF = &Fn; |
| TM = &MF->getTarget(); |
| RegInfo = TM->getRegisterInfo(); |
| |
| PhysRegsEverUsed = new bool[RegInfo->getNumRegs()]; |
| std::fill(PhysRegsEverUsed, PhysRegsEverUsed+RegInfo->getNumRegs(), false); |
| Fn.setUsedPhysRegs(PhysRegsEverUsed); |
| |
| // Loop over all of the basic blocks, eliminating virtual register references |
| for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end(); |
| MBB != MBBe; ++MBB) |
| AllocateBasicBlock(*MBB); |
| |
| StackSlotForVirtReg.clear(); |
| return true; |
| } |
| |
| FunctionPass *llvm::createSimpleRegisterAllocator() { |
| return new RegAllocSimple(); |
| } |