| //===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements a virtual register map. This maps virtual registers to |
| // physical registers and virtual registers to stack slots. It is created and |
| // updated by a register allocator and then used by a machine code rewriter that |
| // adds spill code and rewrites virtual into physical register references. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_VIRTREGMAP_H |
| #define LLVM_CODEGEN_VIRTREGMAP_H |
| |
| #include "llvm/Target/MRegisterInfo.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include <map> |
| |
| namespace llvm { |
| class MachineInstr; |
| |
| class VirtRegMap { |
| public: |
| enum ModRef { isRef = 1, isMod = 2, isModRef = 3 }; |
| typedef std::multimap<MachineInstr*, |
| std::pair<unsigned, ModRef> > MI2VirtMapTy; |
| |
| private: |
| MachineFunction &MF; |
| /// Virt2PhysMap - This is a virtual to physical register |
| /// mapping. Each virtual register is required to have an entry in |
| /// it; even spilled virtual registers (the register mapped to a |
| /// spilled register is the temporary used to load it from the |
| /// stack). |
| DenseMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap; |
| /// Virt2StackSlotMap - This is virtual register to stack slot |
| /// mapping. Each spilled virtual register has an entry in it |
| /// which corresponds to the stack slot this register is spilled |
| /// at. |
| DenseMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap; |
| /// MI2VirtMap - This is MachineInstr to virtual register |
| /// mapping. In the case of memory spill code being folded into |
| /// instructions, we need to know which virtual register was |
| /// read/written by this instruction. |
| MI2VirtMapTy MI2VirtMap; |
| |
| VirtRegMap(const VirtRegMap&); // DO NOT IMPLEMENT |
| void operator=(const VirtRegMap&); // DO NOT IMPLEMENT |
| |
| enum { |
| NO_PHYS_REG = 0, |
| NO_STACK_SLOT = ~0 >> 1 |
| }; |
| |
| public: |
| VirtRegMap(MachineFunction &mf) |
| : MF(mf), Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT) { |
| grow(); |
| } |
| |
| void grow(); |
| |
| /// @brief returns true if the specified virtual register is |
| /// mapped to a physical register |
| bool hasPhys(unsigned virtReg) const { |
| return getPhys(virtReg) != NO_PHYS_REG; |
| } |
| |
| /// @brief returns the physical register mapped to the specified |
| /// virtual register |
| unsigned getPhys(unsigned virtReg) const { |
| assert(MRegisterInfo::isVirtualRegister(virtReg)); |
| return Virt2PhysMap[virtReg]; |
| } |
| |
| /// @brief creates a mapping for the specified virtual register to |
| /// the specified physical register |
| void assignVirt2Phys(unsigned virtReg, unsigned physReg) { |
| assert(MRegisterInfo::isVirtualRegister(virtReg) && |
| MRegisterInfo::isPhysicalRegister(physReg)); |
| assert(Virt2PhysMap[virtReg] == NO_PHYS_REG && |
| "attempt to assign physical register to already mapped " |
| "virtual register"); |
| Virt2PhysMap[virtReg] = physReg; |
| } |
| |
| /// @brief clears the specified virtual register's, physical |
| /// register mapping |
| void clearVirt(unsigned virtReg) { |
| assert(MRegisterInfo::isVirtualRegister(virtReg)); |
| assert(Virt2PhysMap[virtReg] != NO_PHYS_REG && |
| "attempt to clear a not assigned virtual register"); |
| Virt2PhysMap[virtReg] = NO_PHYS_REG; |
| } |
| |
| /// @brief clears all virtual to physical register mappings |
| void clearAllVirt() { |
| Virt2PhysMap.clear(); |
| grow(); |
| } |
| |
| /// @brief returns true is the specified virtual register is |
| /// mapped to a stack slot |
| bool hasStackSlot(unsigned virtReg) const { |
| return getStackSlot(virtReg) != NO_STACK_SLOT; |
| } |
| |
| /// @brief returns the stack slot mapped to the specified virtual |
| /// register |
| int getStackSlot(unsigned virtReg) const { |
| assert(MRegisterInfo::isVirtualRegister(virtReg)); |
| return Virt2StackSlotMap[virtReg]; |
| } |
| |
| /// @brief create a mapping for the specifed virtual register to |
| /// the next available stack slot |
| int assignVirt2StackSlot(unsigned virtReg); |
| /// @brief create a mapping for the specified virtual register to |
| /// the specified stack slot |
| void assignVirt2StackSlot(unsigned virtReg, int frameIndex); |
| |
| /// @brief Updates information about the specified virtual register's value |
| /// folded into newMI machine instruction. The OpNum argument indicates the |
| /// operand number of OldMI that is folded. |
| void virtFolded(unsigned VirtReg, MachineInstr *OldMI, unsigned OpNum, |
| MachineInstr *NewMI); |
| |
| /// @brief returns the virtual registers' values folded in memory |
| /// operands of this instruction |
| std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator> |
| getFoldedVirts(MachineInstr* MI) const { |
| return MI2VirtMap.equal_range(MI); |
| } |
| |
| /// RemoveFromFoldedVirtMap - If the specified machine instruction is in |
| /// the folded instruction map, remove its entry from the map. |
| void RemoveFromFoldedVirtMap(MachineInstr *MI) { |
| MI2VirtMap.erase(MI); |
| } |
| |
| void print(std::ostream &OS) const; |
| void dump() const; |
| }; |
| |
| inline std::ostream &operator<<(std::ostream &OS, const VirtRegMap &VRM) { |
| VRM.print(OS); |
| return OS; |
| } |
| |
| /// Spiller interface: Implementations of this interface assign spilled |
| /// virtual registers to stack slots, rewriting the code. |
| struct Spiller { |
| virtual ~Spiller(); |
| virtual bool runOnMachineFunction(MachineFunction &MF, |
| VirtRegMap &VRM) = 0; |
| }; |
| |
| /// createSpiller - Create an return a spiller object, as specified on the |
| /// command line. |
| Spiller* createSpiller(); |
| |
| } // End llvm namespace |
| |
| #endif |