| //===-- UnreachableBlockElim.cpp - Remove unreachable blocks for codegen --===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass is an extremely simple version of the SimplifyCFG pass. Its sole |
| // job is to delete LLVM basic blocks that are not reachable from the entry |
| // node. To do this, it performs a simple depth first traversal of the CFG, |
| // then deletes any unvisited nodes. |
| // |
| // Note that this pass is really a hack. In particular, the instruction |
| // selectors for various targets should just not generate code for unreachable |
| // blocks. Until LLVM has a more systematic way of defining instruction |
| // selectors, however, we cannot really expect them to handle additional |
| // complexity. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/Constant.h" |
| #include "llvm/Instructions.h" |
| #include "llvm/Function.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Support/CFG.h" |
| #include "llvm/ADT/DepthFirstIterator.h" |
| using namespace llvm; |
| |
| namespace { |
| class UnreachableBlockElim : public FunctionPass { |
| virtual bool runOnFunction(Function &F); |
| }; |
| RegisterOpt<UnreachableBlockElim> |
| X("unreachableblockelim", "Remove unreachable blocks from the CFG"); |
| } |
| |
| FunctionPass *llvm::createUnreachableBlockEliminationPass() { |
| return new UnreachableBlockElim(); |
| } |
| |
| bool UnreachableBlockElim::runOnFunction(Function &F) { |
| std::set<BasicBlock*> Reachable; |
| |
| // Mark all reachable blocks. |
| for (df_ext_iterator<Function*> I = df_ext_begin(&F, Reachable), |
| E = df_ext_end(&F, Reachable); I != E; ++I) |
| /* Mark all reachable blocks */; |
| |
| // Loop over all dead blocks, remembering them and deleting all instructions |
| // in them. |
| std::vector<BasicBlock*> DeadBlocks; |
| for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) |
| if (!Reachable.count(I)) { |
| BasicBlock *BB = I; |
| DeadBlocks.push_back(BB); |
| while (PHINode *PN = dyn_cast<PHINode>(BB->begin())) { |
| PN->replaceAllUsesWith(Constant::getNullValue(PN->getType())); |
| BB->getInstList().pop_front(); |
| } |
| for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) |
| (*SI)->removePredecessor(BB); |
| BB->dropAllReferences(); |
| } |
| |
| if (DeadBlocks.empty()) return false; |
| |
| // Actually remove the blocks now. |
| for (unsigned i = 0, e = DeadBlocks.size(); i != e; ++i) |
| F.getBasicBlockList().erase(DeadBlocks[i]); |
| |
| return true; |
| } |