Start trying to make InstCombine preserve more debug info.  The idea here is to set the debug location on the IRBuilder, which will be then right location in most cases.  This should magically give many transformations debug locations, and fixing places which are missing a debug location will usually just means changing the code creating it to use the IRBuilder.

As an example, the change to InstCombineCalls catches a common case where a call to a bitcast of a function is rewritten.

Chris, does this approach look reasonable?



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@131516 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/InstCombine/InstructionCombining.cpp b/lib/Transforms/InstCombine/InstructionCombining.cpp
index 3441cf6..f56cdf6 100644
--- a/lib/Transforms/InstCombine/InstructionCombining.cpp
+++ b/lib/Transforms/InstCombine/InstructionCombining.cpp
@@ -1575,6 +1575,7 @@
 
     // Now that we have an instruction, try combining it to simplify it.
     Builder->SetInsertPoint(I->getParent(), I);
+    Builder->SetCurrentDebugLocation(I->getDebugLoc());
     
 #ifndef NDEBUG
     std::string OrigI;