It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Scalar/ADCE.cpp b/lib/Transforms/Scalar/ADCE.cpp
new file mode 100644
index 0000000..4968fc9
--- /dev/null
+++ b/lib/Transforms/Scalar/ADCE.cpp
@@ -0,0 +1,497 @@
+//===- ADCE.cpp - Code to perform aggressive dead code elimination --------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements "aggressive" dead code elimination.  ADCE is DCe where
+// values are assumed to be dead until proven otherwise.  This is similar to
+// SCCP, except applied to the liveness of values.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "adce"
+#include "llvm/Transforms/Scalar.h"
+#include "llvm/Constants.h"
+#include "llvm/Instructions.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Analysis/PostDominators.h"
+#include "llvm/Support/CFG.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Transforms/Utils/UnifyFunctionExitNodes.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/ADT/DepthFirstIterator.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Support/Compiler.h"
+#include <algorithm>
+using namespace llvm;
+
+STATISTIC(NumBlockRemoved, "Number of basic blocks removed");
+STATISTIC(NumInstRemoved , "Number of instructions removed");
+STATISTIC(NumCallRemoved , "Number of calls and invokes removed");
+
+namespace {
+//===----------------------------------------------------------------------===//
+// ADCE Class
+//
+// This class does all of the work of Aggressive Dead Code Elimination.
+// It's public interface consists of a constructor and a doADCE() method.
+//
+class VISIBILITY_HIDDEN ADCE : public FunctionPass {
+  Function *Func;                       // The function that we are working on
+  std::vector<Instruction*> WorkList;   // Instructions that just became live
+  std::set<Instruction*>    LiveSet;    // The set of live instructions
+
+  //===--------------------------------------------------------------------===//
+  // The public interface for this class
+  //
+public:
+  static char ID; // Pass identification, replacement for typeid
+  ADCE() : FunctionPass((intptr_t)&ID) {}
+
+  // Execute the Aggressive Dead Code Elimination Algorithm
+  //
+  virtual bool runOnFunction(Function &F) {
+    Func = &F;
+    bool Changed = doADCE();
+    assert(WorkList.empty());
+    LiveSet.clear();
+    return Changed;
+  }
+  // getAnalysisUsage - We require post dominance frontiers (aka Control
+  // Dependence Graph)
+  virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+    // We require that all function nodes are unified, because otherwise code
+    // can be marked live that wouldn't necessarily be otherwise.
+    AU.addRequired<UnifyFunctionExitNodes>();
+    AU.addRequired<AliasAnalysis>();
+    AU.addRequired<PostDominatorTree>();
+    AU.addRequired<PostDominanceFrontier>();
+  }
+
+
+  //===--------------------------------------------------------------------===//
+  // The implementation of this class
+  //
+private:
+  // doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning
+  // true if the function was modified.
+  //
+  bool doADCE();
+
+  void markBlockAlive(BasicBlock *BB);
+
+
+  // deleteDeadInstructionsInLiveBlock - Loop over all of the instructions in
+  // the specified basic block, deleting ones that are dead according to
+  // LiveSet.
+  bool deleteDeadInstructionsInLiveBlock(BasicBlock *BB);
+
+  TerminatorInst *convertToUnconditionalBranch(TerminatorInst *TI);
+
+  inline void markInstructionLive(Instruction *I) {
+    if (!LiveSet.insert(I).second) return;
+    DOUT << "Insn Live: " << *I;
+    WorkList.push_back(I);
+  }
+
+  inline void markTerminatorLive(const BasicBlock *BB) {
+    DOUT << "Terminator Live: " << *BB->getTerminator();
+    markInstructionLive(const_cast<TerminatorInst*>(BB->getTerminator()));
+  }
+};
+
+  char ADCE::ID = 0;
+  RegisterPass<ADCE> X("adce", "Aggressive Dead Code Elimination");
+} // End of anonymous namespace
+
+FunctionPass *llvm::createAggressiveDCEPass() { return new ADCE(); }
+
+void ADCE::markBlockAlive(BasicBlock *BB) {
+  // Mark the basic block as being newly ALIVE... and mark all branches that
+  // this block is control dependent on as being alive also...
+  //
+  PostDominanceFrontier &CDG = getAnalysis<PostDominanceFrontier>();
+
+  PostDominanceFrontier::const_iterator It = CDG.find(BB);
+  if (It != CDG.end()) {
+    // Get the blocks that this node is control dependent on...
+    const PostDominanceFrontier::DomSetType &CDB = It->second;
+    for (PostDominanceFrontier::DomSetType::const_iterator I =
+           CDB.begin(), E = CDB.end(); I != E; ++I)
+      markTerminatorLive(*I);   // Mark all their terminators as live
+  }
+
+  // If this basic block is live, and it ends in an unconditional branch, then
+  // the branch is alive as well...
+  if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator()))
+    if (BI->isUnconditional())
+      markTerminatorLive(BB);
+}
+
+// deleteDeadInstructionsInLiveBlock - Loop over all of the instructions in the
+// specified basic block, deleting ones that are dead according to LiveSet.
+bool ADCE::deleteDeadInstructionsInLiveBlock(BasicBlock *BB) {
+  bool Changed = false;
+  for (BasicBlock::iterator II = BB->begin(), E = --BB->end(); II != E; ) {
+    Instruction *I = II++;
+    if (!LiveSet.count(I)) {              // Is this instruction alive?
+      if (!I->use_empty())
+        I->replaceAllUsesWith(UndefValue::get(I->getType()));
+
+      // Nope... remove the instruction from it's basic block...
+      if (isa<CallInst>(I))
+        ++NumCallRemoved;
+      else
+        ++NumInstRemoved;
+      BB->getInstList().erase(I);
+      Changed = true;
+    }
+  }
+  return Changed;
+}
+
+
+/// convertToUnconditionalBranch - Transform this conditional terminator
+/// instruction into an unconditional branch because we don't care which of the
+/// successors it goes to.  This eliminate a use of the condition as well.
+///
+TerminatorInst *ADCE::convertToUnconditionalBranch(TerminatorInst *TI) {
+  BranchInst *NB = new BranchInst(TI->getSuccessor(0), TI);
+  BasicBlock *BB = TI->getParent();
+
+  // Remove entries from PHI nodes to avoid confusing ourself later...
+  for (unsigned i = 1, e = TI->getNumSuccessors(); i != e; ++i)
+    TI->getSuccessor(i)->removePredecessor(BB);
+
+  // Delete the old branch itself...
+  BB->getInstList().erase(TI);
+  return NB;
+}
+
+
+// doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning
+// true if the function was modified.
+//
+bool ADCE::doADCE() {
+  bool MadeChanges = false;
+
+  AliasAnalysis &AA = getAnalysis<AliasAnalysis>();
+
+
+  // Iterate over all invokes in the function, turning invokes into calls if
+  // they cannot throw.
+  for (Function::iterator BB = Func->begin(), E = Func->end(); BB != E; ++BB)
+    if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
+      if (Function *F = II->getCalledFunction())
+        if (AA.onlyReadsMemory(F)) {
+          // The function cannot unwind.  Convert it to a call with a branch
+          // after it to the normal destination.
+          SmallVector<Value*, 8> Args(II->op_begin()+3, II->op_end());
+          CallInst *NewCall = new CallInst(F, &Args[0], Args.size(), "", II);
+          NewCall->takeName(II);
+          NewCall->setCallingConv(II->getCallingConv());
+          II->replaceAllUsesWith(NewCall);
+          new BranchInst(II->getNormalDest(), II);
+
+          // Update PHI nodes in the unwind destination
+          II->getUnwindDest()->removePredecessor(BB);
+          BB->getInstList().erase(II);
+
+          if (NewCall->use_empty()) {
+            BB->getInstList().erase(NewCall);
+            ++NumCallRemoved;
+          }
+        }
+
+  // Iterate over all of the instructions in the function, eliminating trivially
+  // dead instructions, and marking instructions live that are known to be
+  // needed.  Perform the walk in depth first order so that we avoid marking any
+  // instructions live in basic blocks that are unreachable.  These blocks will
+  // be eliminated later, along with the instructions inside.
+  //
+  std::set<BasicBlock*> ReachableBBs;
+  for (df_ext_iterator<BasicBlock*>
+         BBI = df_ext_begin(&Func->front(), ReachableBBs),
+         BBE = df_ext_end(&Func->front(), ReachableBBs); BBI != BBE; ++BBI) {
+    BasicBlock *BB = *BBI;
+    for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) {
+      Instruction *I = II++;
+      if (CallInst *CI = dyn_cast<CallInst>(I)) {
+        Function *F = CI->getCalledFunction();
+        if (F && AA.onlyReadsMemory(F)) {
+          if (CI->use_empty()) {
+            BB->getInstList().erase(CI);
+            ++NumCallRemoved;
+          }
+        } else {
+          markInstructionLive(I);
+        }
+      } else if (I->mayWriteToMemory() || isa<ReturnInst>(I) ||
+                 isa<UnwindInst>(I) || isa<UnreachableInst>(I)) {
+        // FIXME: Unreachable instructions should not be marked intrinsically
+        // live here.
+        markInstructionLive(I);
+      } else if (isInstructionTriviallyDead(I)) {
+        // Remove the instruction from it's basic block...
+        BB->getInstList().erase(I);
+        ++NumInstRemoved;
+      }
+    }
+  }
+
+  // Check to ensure we have an exit node for this CFG.  If we don't, we won't
+  // have any post-dominance information, thus we cannot perform our
+  // transformations safely.
+  //
+  PostDominatorTree &DT = getAnalysis<PostDominatorTree>();
+  if (DT[&Func->getEntryBlock()] == 0) {
+    WorkList.clear();
+    return MadeChanges;
+  }
+
+  // Scan the function marking blocks without post-dominance information as
+  // live.  Blocks without post-dominance information occur when there is an
+  // infinite loop in the program.  Because the infinite loop could contain a
+  // function which unwinds, exits or has side-effects, we don't want to delete
+  // the infinite loop or those blocks leading up to it.
+  for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I)
+    if (DT[I] == 0 && ReachableBBs.count(I))
+      for (pred_iterator PI = pred_begin(I), E = pred_end(I); PI != E; ++PI)
+        markInstructionLive((*PI)->getTerminator());
+
+  DOUT << "Processing work list\n";
+
+  // AliveBlocks - Set of basic blocks that we know have instructions that are
+  // alive in them...
+  //
+  std::set<BasicBlock*> AliveBlocks;
+
+  // Process the work list of instructions that just became live... if they
+  // became live, then that means that all of their operands are necessary as
+  // well... make them live as well.
+  //
+  while (!WorkList.empty()) {
+    Instruction *I = WorkList.back(); // Get an instruction that became live...
+    WorkList.pop_back();
+
+    BasicBlock *BB = I->getParent();
+    if (!ReachableBBs.count(BB)) continue;
+    if (AliveBlocks.insert(BB).second)     // Basic block not alive yet.
+      markBlockAlive(BB);             // Make it so now!
+
+    // PHI nodes are a special case, because the incoming values are actually
+    // defined in the predecessor nodes of this block, meaning that the PHI
+    // makes the predecessors alive.
+    //
+    if (PHINode *PN = dyn_cast<PHINode>(I)) {
+      for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
+        // If the incoming edge is clearly dead, it won't have control
+        // dependence information.  Do not mark it live.
+        BasicBlock *PredBB = PN->getIncomingBlock(i);
+        if (ReachableBBs.count(PredBB)) {
+          // FIXME: This should mark the control dependent edge as live, not
+          // necessarily the predecessor itself!
+          if (AliveBlocks.insert(PredBB).second)
+            markBlockAlive(PN->getIncomingBlock(i));   // Block is newly ALIVE!
+          if (Instruction *Op = dyn_cast<Instruction>(PN->getIncomingValue(i)))
+            markInstructionLive(Op);
+        }
+      }
+    } else {
+      // Loop over all of the operands of the live instruction, making sure that
+      // they are known to be alive as well.
+      //
+      for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op)
+        if (Instruction *Operand = dyn_cast<Instruction>(I->getOperand(op)))
+          markInstructionLive(Operand);
+    }
+  }
+
+  DEBUG(
+    DOUT << "Current Function: X = Live\n";
+    for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I){
+      DOUT << I->getName() << ":\t"
+           << (AliveBlocks.count(I) ? "LIVE\n" : "DEAD\n");
+      for (BasicBlock::iterator BI = I->begin(), BE = I->end(); BI != BE; ++BI){
+        if (LiveSet.count(BI)) DOUT << "X ";
+        DOUT << *BI;
+      }
+    });
+
+  // All blocks being live is a common case, handle it specially.
+  if (AliveBlocks.size() == Func->size()) {  // No dead blocks?
+    for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) {
+      // Loop over all of the instructions in the function deleting instructions
+      // to drop their references.
+      deleteDeadInstructionsInLiveBlock(I);
+
+      // Check to make sure the terminator instruction is live.  If it isn't,
+      // this means that the condition that it branches on (we know it is not an
+      // unconditional branch), is not needed to make the decision of where to
+      // go to, because all outgoing edges go to the same place.  We must remove
+      // the use of the condition (because it's probably dead), so we convert
+      // the terminator to an unconditional branch.
+      //
+      TerminatorInst *TI = I->getTerminator();
+      if (!LiveSet.count(TI))
+        convertToUnconditionalBranch(TI);
+    }
+
+    return MadeChanges;
+  }
+
+
+  // If the entry node is dead, insert a new entry node to eliminate the entry
+  // node as a special case.
+  //
+  if (!AliveBlocks.count(&Func->front())) {
+    BasicBlock *NewEntry = new BasicBlock();
+    new BranchInst(&Func->front(), NewEntry);
+    Func->getBasicBlockList().push_front(NewEntry);
+    AliveBlocks.insert(NewEntry);    // This block is always alive!
+    LiveSet.insert(NewEntry->getTerminator());  // The branch is live
+  }
+
+  // Loop over all of the alive blocks in the function.  If any successor
+  // blocks are not alive, we adjust the outgoing branches to branch to the
+  // first live postdominator of the live block, adjusting any PHI nodes in
+  // the block to reflect this.
+  //
+  for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I)
+    if (AliveBlocks.count(I)) {
+      BasicBlock *BB = I;
+      TerminatorInst *TI = BB->getTerminator();
+
+      // If the terminator instruction is alive, but the block it is contained
+      // in IS alive, this means that this terminator is a conditional branch on
+      // a condition that doesn't matter.  Make it an unconditional branch to
+      // ONE of the successors.  This has the side effect of dropping a use of
+      // the conditional value, which may also be dead.
+      if (!LiveSet.count(TI))
+        TI = convertToUnconditionalBranch(TI);
+
+      // Loop over all of the successors, looking for ones that are not alive.
+      // We cannot save the number of successors in the terminator instruction
+      // here because we may remove them if we don't have a postdominator.
+      //
+      for (unsigned i = 0; i != TI->getNumSuccessors(); ++i)
+        if (!AliveBlocks.count(TI->getSuccessor(i))) {
+          // Scan up the postdominator tree, looking for the first
+          // postdominator that is alive, and the last postdominator that is
+          // dead...
+          //
+          DomTreeNode *LastNode = DT[TI->getSuccessor(i)];
+          DomTreeNode *NextNode = 0;
+
+          if (LastNode) {
+            NextNode = LastNode->getIDom();
+            while (!AliveBlocks.count(NextNode->getBlock())) {
+              LastNode = NextNode;
+              NextNode = NextNode->getIDom();
+              if (NextNode == 0) {
+                LastNode = 0;
+                break;
+              }
+            }
+          }
+
+          // There is a special case here... if there IS no post-dominator for
+          // the block we have nowhere to point our branch to.  Instead, convert
+          // it to a return.  This can only happen if the code branched into an
+          // infinite loop.  Note that this may not be desirable, because we
+          // _are_ altering the behavior of the code.  This is a well known
+          // drawback of ADCE, so in the future if we choose to revisit the
+          // decision, this is where it should be.
+          //
+          if (LastNode == 0) {        // No postdominator!
+            if (!isa<InvokeInst>(TI)) {
+              // Call RemoveSuccessor to transmogrify the terminator instruction
+              // to not contain the outgoing branch, or to create a new
+              // terminator if the form fundamentally changes (i.e.,
+              // unconditional branch to return).  Note that this will change a
+              // branch into an infinite loop into a return instruction!
+              //
+              RemoveSuccessor(TI, i);
+
+              // RemoveSuccessor may replace TI... make sure we have a fresh
+              // pointer.
+              //
+              TI = BB->getTerminator();
+
+              // Rescan this successor...
+              --i;
+            } else {
+
+            }
+          } else {
+            // Get the basic blocks that we need...
+            BasicBlock *LastDead = LastNode->getBlock();
+            BasicBlock *NextAlive = NextNode->getBlock();
+
+            // Make the conditional branch now go to the next alive block...
+            TI->getSuccessor(i)->removePredecessor(BB);
+            TI->setSuccessor(i, NextAlive);
+
+            // If there are PHI nodes in NextAlive, we need to add entries to
+            // the PHI nodes for the new incoming edge.  The incoming values
+            // should be identical to the incoming values for LastDead.
+            //
+            for (BasicBlock::iterator II = NextAlive->begin();
+                 isa<PHINode>(II); ++II) {
+              PHINode *PN = cast<PHINode>(II);
+              if (LiveSet.count(PN)) {  // Only modify live phi nodes
+                // Get the incoming value for LastDead...
+                int OldIdx = PN->getBasicBlockIndex(LastDead);
+                assert(OldIdx != -1 &&"LastDead is not a pred of NextAlive!");
+                Value *InVal = PN->getIncomingValue(OldIdx);
+
+                // Add an incoming value for BB now...
+                PN->addIncoming(InVal, BB);
+              }
+            }
+          }
+        }
+
+      // Now loop over all of the instructions in the basic block, deleting
+      // dead instructions.  This is so that the next sweep over the program
+      // can safely delete dead instructions without other dead instructions
+      // still referring to them.
+      //
+      deleteDeadInstructionsInLiveBlock(BB);
+    }
+
+  // Loop over all of the basic blocks in the function, dropping references of
+  // the dead basic blocks.  We must do this after the previous step to avoid
+  // dropping references to PHIs which still have entries...
+  //
+  std::vector<BasicBlock*> DeadBlocks;
+  for (Function::iterator BB = Func->begin(), E = Func->end(); BB != E; ++BB)
+    if (!AliveBlocks.count(BB)) {
+      // Remove PHI node entries for this block in live successor blocks.
+      for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
+        if (!SI->empty() && isa<PHINode>(SI->front()) && AliveBlocks.count(*SI))
+          (*SI)->removePredecessor(BB);
+
+      BB->dropAllReferences();
+      MadeChanges = true;
+      DeadBlocks.push_back(BB);
+    }
+
+  NumBlockRemoved += DeadBlocks.size();
+
+  // Now loop through all of the blocks and delete the dead ones.  We can safely
+  // do this now because we know that there are no references to dead blocks
+  // (because they have dropped all of their references).
+  for (std::vector<BasicBlock*>::iterator I = DeadBlocks.begin(),
+         E = DeadBlocks.end(); I != E; ++I)
+    Func->getBasicBlockList().erase(*I);
+
+  return MadeChanges;
+}