It's not necessary to do rounding for alloca operations when the requested
alignment is equal to the stack alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40004 91177308-0d34-0410-b5e6-96231b3b80d8
diff --git a/lib/Transforms/Utils/Local.cpp b/lib/Transforms/Utils/Local.cpp
new file mode 100644
index 0000000..5e2d237
--- /dev/null
+++ b/lib/Transforms/Utils/Local.cpp
@@ -0,0 +1,200 @@
+//===-- Local.cpp - Functions to perform local transformations ------------===//
+//
+//                     The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This family of functions perform various local transformations to the
+// program.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/Instructions.h"
+#include "llvm/Intrinsics.h"
+#include "llvm/Analysis/ConstantFolding.h"
+#include "llvm/Target/TargetData.h"
+#include "llvm/Support/GetElementPtrTypeIterator.h"
+#include "llvm/Support/MathExtras.h"
+#include <cerrno>
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+//  Local constant propagation...
+//
+
+/// doConstantPropagation - If an instruction references constants, try to fold
+/// them together...
+///
+bool llvm::doConstantPropagation(BasicBlock::iterator &II,
+                                 const TargetData *TD) {
+  if (Constant *C = ConstantFoldInstruction(II, TD)) {
+    // Replaces all of the uses of a variable with uses of the constant.
+    II->replaceAllUsesWith(C);
+
+    // Remove the instruction from the basic block...
+    II = II->getParent()->getInstList().erase(II);
+    return true;
+  }
+
+  return false;
+}
+
+// ConstantFoldTerminator - If a terminator instruction is predicated on a
+// constant value, convert it into an unconditional branch to the constant
+// destination.
+//
+bool llvm::ConstantFoldTerminator(BasicBlock *BB) {
+  TerminatorInst *T = BB->getTerminator();
+
+  // Branch - See if we are conditional jumping on constant
+  if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
+    if (BI->isUnconditional()) return false;  // Can't optimize uncond branch
+    BasicBlock *Dest1 = cast<BasicBlock>(BI->getOperand(0));
+    BasicBlock *Dest2 = cast<BasicBlock>(BI->getOperand(1));
+
+    if (ConstantInt *Cond = dyn_cast<ConstantInt>(BI->getCondition())) {
+      // Are we branching on constant?
+      // YES.  Change to unconditional branch...
+      BasicBlock *Destination = Cond->getZExtValue() ? Dest1 : Dest2;
+      BasicBlock *OldDest     = Cond->getZExtValue() ? Dest2 : Dest1;
+
+      //cerr << "Function: " << T->getParent()->getParent()
+      //     << "\nRemoving branch from " << T->getParent()
+      //     << "\n\nTo: " << OldDest << endl;
+
+      // Let the basic block know that we are letting go of it.  Based on this,
+      // it will adjust it's PHI nodes.
+      assert(BI->getParent() && "Terminator not inserted in block!");
+      OldDest->removePredecessor(BI->getParent());
+
+      // Set the unconditional destination, and change the insn to be an
+      // unconditional branch.
+      BI->setUnconditionalDest(Destination);
+      return true;
+    } else if (Dest2 == Dest1) {       // Conditional branch to same location?
+      // This branch matches something like this:
+      //     br bool %cond, label %Dest, label %Dest
+      // and changes it into:  br label %Dest
+
+      // Let the basic block know that we are letting go of one copy of it.
+      assert(BI->getParent() && "Terminator not inserted in block!");
+      Dest1->removePredecessor(BI->getParent());
+
+      // Change a conditional branch to unconditional.
+      BI->setUnconditionalDest(Dest1);
+      return true;
+    }
+  } else if (SwitchInst *SI = dyn_cast<SwitchInst>(T)) {
+    // If we are switching on a constant, we can convert the switch into a
+    // single branch instruction!
+    ConstantInt *CI = dyn_cast<ConstantInt>(SI->getCondition());
+    BasicBlock *TheOnlyDest = SI->getSuccessor(0);  // The default dest
+    BasicBlock *DefaultDest = TheOnlyDest;
+    assert(TheOnlyDest == SI->getDefaultDest() &&
+           "Default destination is not successor #0?");
+
+    // Figure out which case it goes to...
+    for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) {
+      // Found case matching a constant operand?
+      if (SI->getSuccessorValue(i) == CI) {
+        TheOnlyDest = SI->getSuccessor(i);
+        break;
+      }
+
+      // Check to see if this branch is going to the same place as the default
+      // dest.  If so, eliminate it as an explicit compare.
+      if (SI->getSuccessor(i) == DefaultDest) {
+        // Remove this entry...
+        DefaultDest->removePredecessor(SI->getParent());
+        SI->removeCase(i);
+        --i; --e;  // Don't skip an entry...
+        continue;
+      }
+
+      // Otherwise, check to see if the switch only branches to one destination.
+      // We do this by reseting "TheOnlyDest" to null when we find two non-equal
+      // destinations.
+      if (SI->getSuccessor(i) != TheOnlyDest) TheOnlyDest = 0;
+    }
+
+    if (CI && !TheOnlyDest) {
+      // Branching on a constant, but not any of the cases, go to the default
+      // successor.
+      TheOnlyDest = SI->getDefaultDest();
+    }
+
+    // If we found a single destination that we can fold the switch into, do so
+    // now.
+    if (TheOnlyDest) {
+      // Insert the new branch..
+      new BranchInst(TheOnlyDest, SI);
+      BasicBlock *BB = SI->getParent();
+
+      // Remove entries from PHI nodes which we no longer branch to...
+      for (unsigned i = 0, e = SI->getNumSuccessors(); i != e; ++i) {
+        // Found case matching a constant operand?
+        BasicBlock *Succ = SI->getSuccessor(i);
+        if (Succ == TheOnlyDest)
+          TheOnlyDest = 0;  // Don't modify the first branch to TheOnlyDest
+        else
+          Succ->removePredecessor(BB);
+      }
+
+      // Delete the old switch...
+      BB->getInstList().erase(SI);
+      return true;
+    } else if (SI->getNumSuccessors() == 2) {
+      // Otherwise, we can fold this switch into a conditional branch
+      // instruction if it has only one non-default destination.
+      Value *Cond = new ICmpInst(ICmpInst::ICMP_EQ, SI->getCondition(),
+                                 SI->getSuccessorValue(1), "cond", SI);
+      // Insert the new branch...
+      new BranchInst(SI->getSuccessor(1), SI->getSuccessor(0), Cond, SI);
+
+      // Delete the old switch...
+      SI->getParent()->getInstList().erase(SI);
+      return true;
+    }
+  }
+  return false;
+}
+
+
+//===----------------------------------------------------------------------===//
+//  Local dead code elimination...
+//
+
+bool llvm::isInstructionTriviallyDead(Instruction *I) {
+  if (!I->use_empty() || isa<TerminatorInst>(I)) return false;
+
+  if (!I->mayWriteToMemory()) return true;
+
+  if (CallInst *CI = dyn_cast<CallInst>(I))
+    if (Function *F = CI->getCalledFunction()) {
+      unsigned IntrinsicID = F->getIntrinsicID();
+#define GET_SIDE_EFFECT_INFO
+#include "llvm/Intrinsics.gen"
+#undef GET_SIDE_EFFECT_INFO
+    }
+  return false;
+}
+
+// dceInstruction - Inspect the instruction at *BBI and figure out if it's
+// [trivially] dead.  If so, remove the instruction and update the iterator
+// to point to the instruction that immediately succeeded the original
+// instruction.
+//
+bool llvm::dceInstruction(BasicBlock::iterator &BBI) {
+  // Look for un"used" definitions...
+  if (isInstructionTriviallyDead(BBI)) {
+    BBI = BBI->getParent()->getInstList().erase(BBI);   // Bye bye
+    return true;
+  }
+  return false;
+}