| //===-- RegAllocSimple.cpp - A simple generic register allocator ----------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements a simple register allocator. *Very* simple: It immediate |
| // spills every value right after it is computed, and it reloads all used |
| // operands from the spill area to temporary registers before each instruction. |
| // It does not keep values in registers across instructions. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "regalloc" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineInstr.h" |
| #include "llvm/CodeGen/MachineFrameInfo.h" |
| #include "llvm/CodeGen/MachineRegisterInfo.h" |
| #include "llvm/CodeGen/RegAllocRegistry.h" |
| #include "llvm/Target/TargetInstrInfo.h" |
| #include "llvm/Target/TargetMachine.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/Compiler.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include <map> |
| using namespace llvm; |
| |
| STATISTIC(NumStores, "Number of stores added"); |
| STATISTIC(NumLoads , "Number of loads added"); |
| |
| namespace { |
| static RegisterRegAlloc |
| simpleRegAlloc("simple", "simple register allocator", |
| createSimpleRegisterAllocator); |
| |
| class VISIBILITY_HIDDEN RegAllocSimple : public MachineFunctionPass { |
| public: |
| static char ID; |
| RegAllocSimple() : MachineFunctionPass(&ID) {} |
| private: |
| MachineFunction *MF; |
| const TargetMachine *TM; |
| const TargetRegisterInfo *TRI; |
| const TargetInstrInfo *TII; |
| |
| // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where |
| // these values are spilled |
| std::map<unsigned, int> StackSlotForVirtReg; |
| |
| // RegsUsed - Keep track of what registers are currently in use. This is a |
| // bitset. |
| std::vector<bool> RegsUsed; |
| |
| // RegClassIdx - Maps RegClass => which index we can take a register |
| // from. Since this is a simple register allocator, when we need a register |
| // of a certain class, we just take the next available one. |
| std::map<const TargetRegisterClass*, unsigned> RegClassIdx; |
| |
| public: |
| virtual const char *getPassName() const { |
| return "Simple Register Allocator"; |
| } |
| |
| /// runOnMachineFunction - Register allocate the whole function |
| bool runOnMachineFunction(MachineFunction &Fn); |
| |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.addRequiredID(PHIEliminationID); // Eliminate PHI nodes |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| private: |
| /// AllocateBasicBlock - Register allocate the specified basic block. |
| void AllocateBasicBlock(MachineBasicBlock &MBB); |
| |
| /// getStackSpaceFor - This returns the offset of the specified virtual |
| /// register on the stack, allocating space if necessary. |
| int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC); |
| |
| /// Given a virtual register, return a compatible physical register that is |
| /// currently unused. |
| /// |
| /// Side effect: marks that register as being used until manually cleared |
| /// |
| unsigned getFreeReg(unsigned virtualReg); |
| |
| /// Moves value from memory into that register |
| unsigned reloadVirtReg(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator I, unsigned VirtReg); |
| |
| /// Saves reg value on the stack (maps virtual register to stack value) |
| void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, |
| unsigned VirtReg, unsigned PhysReg); |
| }; |
| char RegAllocSimple::ID = 0; |
| } |
| |
| /// getStackSpaceFor - This allocates space for the specified virtual |
| /// register to be held on the stack. |
| int RegAllocSimple::getStackSpaceFor(unsigned VirtReg, |
| const TargetRegisterClass *RC) { |
| // Find the location VirtReg would belong... |
| std::map<unsigned, int>::iterator I = StackSlotForVirtReg.find(VirtReg); |
| |
| if (I != StackSlotForVirtReg.end()) |
| return I->second; // Already has space allocated? |
| |
| // Allocate a new stack object for this spill location... |
| int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC->getSize(), |
| RC->getAlignment()); |
| |
| // Assign the slot... |
| StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx)); |
| |
| return FrameIdx; |
| } |
| |
| unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) { |
| const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtualReg); |
| TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF); |
| #ifndef NDEBUG |
| TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF); |
| #endif |
| |
| while (1) { |
| unsigned regIdx = RegClassIdx[RC]++; |
| assert(RI+regIdx != RE && "Not enough registers!"); |
| unsigned PhysReg = *(RI+regIdx); |
| |
| if (!RegsUsed[PhysReg]) { |
| MF->getRegInfo().setPhysRegUsed(PhysReg); |
| return PhysReg; |
| } |
| } |
| } |
| |
| unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator I, |
| unsigned VirtReg) { |
| const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg); |
| int FrameIdx = getStackSpaceFor(VirtReg, RC); |
| unsigned PhysReg = getFreeReg(VirtReg); |
| |
| // Add move instruction(s) |
| ++NumLoads; |
| TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC); |
| return PhysReg; |
| } |
| |
| void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB, |
| MachineBasicBlock::iterator I, |
| unsigned VirtReg, unsigned PhysReg) { |
| const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg); |
| |
| int FrameIdx = getStackSpaceFor(VirtReg, RC); |
| |
| // Add move instruction(s) |
| ++NumStores; |
| TII->storeRegToStackSlot(MBB, I, PhysReg, true, FrameIdx, RC); |
| } |
| |
| |
| void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) { |
| // loop over each instruction |
| for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) { |
| // Made to combat the incorrect allocation of r2 = add r1, r1 |
| std::map<unsigned, unsigned> Virt2PhysRegMap; |
| |
| RegsUsed.resize(TRI->getNumRegs()); |
| |
| // This is a preliminary pass that will invalidate any registers that are |
| // used by the instruction (including implicit uses). |
| const TargetInstrDesc &Desc = MI->getDesc(); |
| const unsigned *Regs; |
| if (Desc.ImplicitUses) { |
| for (Regs = Desc.ImplicitUses; *Regs; ++Regs) |
| RegsUsed[*Regs] = true; |
| } |
| |
| if (Desc.ImplicitDefs) { |
| for (Regs = Desc.ImplicitDefs; *Regs; ++Regs) { |
| RegsUsed[*Regs] = true; |
| MF->getRegInfo().setPhysRegUsed(*Regs); |
| } |
| } |
| |
| // Loop over uses, move from memory into registers. |
| for (int i = MI->getNumOperands() - 1; i >= 0; --i) { |
| MachineOperand &MO = MI->getOperand(i); |
| |
| if (MO.isReg() && MO.getReg() && |
| TargetRegisterInfo::isVirtualRegister(MO.getReg())) { |
| unsigned virtualReg = (unsigned) MO.getReg(); |
| DOUT << "op: " << MO << "\n"; |
| DOUT << "\t inst[" << i << "]: "; |
| DEBUG(MI->print(*cerr.stream(), TM)); |
| |
| // make sure the same virtual register maps to the same physical |
| // register in any given instruction |
| unsigned physReg = Virt2PhysRegMap[virtualReg]; |
| if (physReg == 0) { |
| if (MO.isDef()) { |
| unsigned TiedOp; |
| if (!MI->isRegTiedToUseOperand(i, &TiedOp)) { |
| physReg = getFreeReg(virtualReg); |
| } else { |
| // must be same register number as the source operand that is |
| // tied to. This maps a = b + c into b = b + c, and saves b into |
| // a's spot. |
| assert(MI->getOperand(TiedOp).isReg() && |
| MI->getOperand(TiedOp).getReg() && |
| MI->getOperand(TiedOp).isUse() && |
| "Two address instruction invalid!"); |
| |
| physReg = MI->getOperand(TiedOp).getReg(); |
| } |
| spillVirtReg(MBB, next(MI), virtualReg, physReg); |
| } else { |
| physReg = reloadVirtReg(MBB, MI, virtualReg); |
| Virt2PhysRegMap[virtualReg] = physReg; |
| } |
| } |
| MO.setReg(physReg); |
| DOUT << "virt: " << virtualReg << ", phys: " << MO.getReg() << "\n"; |
| } |
| } |
| RegClassIdx.clear(); |
| RegsUsed.clear(); |
| } |
| } |
| |
| |
| /// runOnMachineFunction - Register allocate the whole function |
| /// |
| bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) { |
| DOUT << "Machine Function\n"; |
| MF = &Fn; |
| TM = &MF->getTarget(); |
| TRI = TM->getRegisterInfo(); |
| TII = TM->getInstrInfo(); |
| |
| // Loop over all of the basic blocks, eliminating virtual register references |
| for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end(); |
| MBB != MBBe; ++MBB) |
| AllocateBasicBlock(*MBB); |
| |
| StackSlotForVirtReg.clear(); |
| return true; |
| } |
| |
| FunctionPass *llvm::createSimpleRegisterAllocator() { |
| return new RegAllocSimple(); |
| } |