Don't break critical edges for single-bb loops, this helps with PR1877, though
it is only a partial fix.  This change is noise for most programs, but
speeds up Shootout-C++/matrix by 20%, Ptrdist/ks by 24%, smg2000 by 8%,
hexxagon by 9%, bzip2 by 9% (not sure I trust this), ackerman by 13%, etc.

OTOH, it slows down Shootout/fib2 by 40% (I'll update PR1877 with this info).



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45354 91177308-0d34-0410-b5e6-96231b3b80d8
1 file changed