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Chris Lattner206805e2004-02-11 04:53:20 +00001//===-- BasicBlockPlacement.cpp - Basic Block Code Layout optimization ----===//
Misha Brukmanfd939082005-04-21 23:48:37 +00002//
Chris Lattner206805e2004-02-11 04:53:20 +00003// The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
Misha Brukmanfd939082005-04-21 23:48:37 +00007//
Chris Lattner206805e2004-02-11 04:53:20 +00008//===----------------------------------------------------------------------===//
9//
10// This file implements a very simple profile guided basic block placement
11// algorithm. The idea is to put frequently executed blocks together at the
12// start of the function, and hopefully increase the number of fall-through
13// conditional branches. If there is no profile information for a particular
14// function, this pass basically orders blocks in depth-first order
15//
16// The algorithm implemented here is basically "Algo1" from "Profile Guided Code
17// Positioning" by Pettis and Hansen, except that it uses basic block counts
18// instead of edge counts. This should be improved in many ways, but is very
19// simple for now.
20//
21// Basically we "place" the entry block, then loop over all successors in a DFO,
22// placing the most frequently executed successor until we run out of blocks. I
23// told you this was _extremely_ simplistic. :) This is also much slower than it
24// could be. When it becomes important, this pass will be rewritten to use a
25// better algorithm, and then we can worry about efficiency.
26//
27//===----------------------------------------------------------------------===//
28
Chris Lattner0e5f4992006-12-19 21:40:18 +000029#define DEBUG_TYPE "block-placement"
Chris Lattner206805e2004-02-11 04:53:20 +000030#include "llvm/Analysis/ProfileInfo.h"
31#include "llvm/Function.h"
32#include "llvm/Pass.h"
33#include "llvm/Support/CFG.h"
Reid Spencer9133fe22007-02-05 23:32:05 +000034#include "llvm/Support/Compiler.h"
Reid Spencer551ccae2004-09-01 22:55:40 +000035#include "llvm/ADT/Statistic.h"
Jeff Cohenbf652682005-01-08 17:21:40 +000036#include "llvm/Transforms/Scalar.h"
Chris Lattner206805e2004-02-11 04:53:20 +000037#include <set>
38using namespace llvm;
39
Chris Lattner0e5f4992006-12-19 21:40:18 +000040STATISTIC(NumMoved, "Number of basic blocks moved");
Misha Brukmanfd939082005-04-21 23:48:37 +000041
Chris Lattner0e5f4992006-12-19 21:40:18 +000042namespace {
Reid Spencer9133fe22007-02-05 23:32:05 +000043 struct VISIBILITY_HIDDEN BlockPlacement : public FunctionPass {
Devang Patel19974732007-05-03 01:11:54 +000044 static char ID; // Pass identifcation, replacement for typeid
Devang Patel794fd752007-05-01 21:15:47 +000045 BlockPlacement() : FunctionPass((intptr_t)&ID) {}
46
Chris Lattner206805e2004-02-11 04:53:20 +000047 virtual bool runOnFunction(Function &F);
48
49 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
50 AU.setPreservesCFG();
51 AU.addRequired<ProfileInfo>();
52 //AU.addPreserved<ProfileInfo>(); // Does this work?
53 }
54 private:
55 /// PI - The profile information that is guiding us.
56 ///
57 ProfileInfo *PI;
58
59 /// NumMovedBlocks - Every time we move a block, increment this counter.
60 ///
61 unsigned NumMovedBlocks;
62
63 /// PlacedBlocks - Every time we place a block, remember it so we don't get
64 /// into infinite loops.
65 std::set<BasicBlock*> PlacedBlocks;
66
67 /// InsertPos - This an iterator to the next place we want to insert a
68 /// block.
69 Function::iterator InsertPos;
70
71 /// PlaceBlocks - Recursively place the specified blocks and any unplaced
72 /// successors.
73 void PlaceBlocks(BasicBlock *BB);
74 };
75
Devang Patel19974732007-05-03 01:11:54 +000076 char BlockPlacement::ID = 0;
Chris Lattner7f8897f2006-08-27 22:42:52 +000077 RegisterPass<BlockPlacement> X("block-placement",
78 "Profile Guided Basic Block Placement");
Chris Lattner206805e2004-02-11 04:53:20 +000079}
80
Jeff Cohenbf652682005-01-08 17:21:40 +000081FunctionPass *llvm::createBlockPlacementPass() { return new BlockPlacement(); }
82
Chris Lattner206805e2004-02-11 04:53:20 +000083bool BlockPlacement::runOnFunction(Function &F) {
84 PI = &getAnalysis<ProfileInfo>();
85
86 NumMovedBlocks = 0;
Misha Brukmanfd939082005-04-21 23:48:37 +000087 InsertPos = F.begin();
Chris Lattner206805e2004-02-11 04:53:20 +000088
89 // Recursively place all blocks.
90 PlaceBlocks(F.begin());
Misha Brukmanfd939082005-04-21 23:48:37 +000091
Chris Lattner206805e2004-02-11 04:53:20 +000092 PlacedBlocks.clear();
93 NumMoved += NumMovedBlocks;
94 return NumMovedBlocks != 0;
95}
96
97
98/// PlaceBlocks - Recursively place the specified blocks and any unplaced
99/// successors.
100void BlockPlacement::PlaceBlocks(BasicBlock *BB) {
101 assert(!PlacedBlocks.count(BB) && "Already placed this block!");
102 PlacedBlocks.insert(BB);
103
104 // Place the specified block.
105 if (&*InsertPos != BB) {
106 // Use splice to move the block into the right place. This avoids having to
107 // remove the block from the function then readd it, which causes a bunch of
108 // symbol table traffic that is entirely pointless.
109 Function::BasicBlockListType &Blocks = BB->getParent()->getBasicBlockList();
110 Blocks.splice(InsertPos, Blocks, BB);
111
112 ++NumMovedBlocks;
113 } else {
114 // This block is already in the right place, we don't have to do anything.
115 ++InsertPos;
116 }
117
118 // Keep placing successors until we run out of ones to place. Note that this
119 // loop is very inefficient (N^2) for blocks with many successors, like switch
120 // statements. FIXME!
121 while (1) {
122 // Okay, now place any unplaced successors.
123 succ_iterator SI = succ_begin(BB), E = succ_end(BB);
Misha Brukmanfd939082005-04-21 23:48:37 +0000124
Chris Lattner206805e2004-02-11 04:53:20 +0000125 // Scan for the first unplaced successor.
126 for (; SI != E && PlacedBlocks.count(*SI); ++SI)
127 /*empty*/;
128 if (SI == E) return; // No more successors to place.
Misha Brukmanfd939082005-04-21 23:48:37 +0000129
Chris Lattner206805e2004-02-11 04:53:20 +0000130 unsigned MaxExecutionCount = PI->getExecutionCount(*SI);
131 BasicBlock *MaxSuccessor = *SI;
132
133 // Scan for more frequently executed successors
134 for (; SI != E; ++SI)
135 if (!PlacedBlocks.count(*SI)) {
136 unsigned Count = PI->getExecutionCount(*SI);
137 if (Count > MaxExecutionCount ||
138 // Prefer to not disturb the code.
139 (Count == MaxExecutionCount && *SI == &*InsertPos)) {
140 MaxExecutionCount = Count;
141 MaxSuccessor = *SI;
142 }
143 }
144
145 // Now that we picked the maximally executed successor, place it.
146 PlaceBlocks(MaxSuccessor);
147 }
148}