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Chris Lattner206805e2004-02-11 04:53:20 +00001//===-- BasicBlockPlacement.cpp - Basic Block Code Layout optimization ----===//
Misha Brukmanfd939082005-04-21 23:48:37 +00002//
Chris Lattner206805e2004-02-11 04:53:20 +00003// The LLVM Compiler Infrastructure
4//
Chris Lattner4ee451d2007-12-29 20:36:04 +00005// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
Misha Brukmanfd939082005-04-21 23:48:37 +00007//
Chris Lattner206805e2004-02-11 04:53:20 +00008//===----------------------------------------------------------------------===//
9//
10// This file implements a very simple profile guided basic block placement
11// algorithm. The idea is to put frequently executed blocks together at the
12// start of the function, and hopefully increase the number of fall-through
13// conditional branches. If there is no profile information for a particular
14// function, this pass basically orders blocks in depth-first order
15//
16// The algorithm implemented here is basically "Algo1" from "Profile Guided Code
17// Positioning" by Pettis and Hansen, except that it uses basic block counts
18// instead of edge counts. This should be improved in many ways, but is very
19// simple for now.
20//
21// Basically we "place" the entry block, then loop over all successors in a DFO,
22// placing the most frequently executed successor until we run out of blocks. I
23// told you this was _extremely_ simplistic. :) This is also much slower than it
24// could be. When it becomes important, this pass will be rewritten to use a
25// better algorithm, and then we can worry about efficiency.
26//
27//===----------------------------------------------------------------------===//
28
Chris Lattner0e5f4992006-12-19 21:40:18 +000029#define DEBUG_TYPE "block-placement"
Chris Lattner206805e2004-02-11 04:53:20 +000030#include "llvm/Analysis/ProfileInfo.h"
31#include "llvm/Function.h"
32#include "llvm/Pass.h"
33#include "llvm/Support/CFG.h"
Reid Spencer551ccae2004-09-01 22:55:40 +000034#include "llvm/ADT/Statistic.h"
Jeff Cohenbf652682005-01-08 17:21:40 +000035#include "llvm/Transforms/Scalar.h"
Chris Lattner206805e2004-02-11 04:53:20 +000036#include <set>
37using namespace llvm;
38
Chris Lattner0e5f4992006-12-19 21:40:18 +000039STATISTIC(NumMoved, "Number of basic blocks moved");
Misha Brukmanfd939082005-04-21 23:48:37 +000040
Chris Lattner0e5f4992006-12-19 21:40:18 +000041namespace {
Chris Lattner3e8b6632009-09-02 06:11:42 +000042 struct BlockPlacement : public FunctionPass {
Nick Lewyckyecd94c82007-05-06 13:37:16 +000043 static char ID; // Pass identification, replacement for typeid
Dan Gohmanae73dc12008-09-04 17:05:41 +000044 BlockPlacement() : FunctionPass(&ID) {}
Devang Patel794fd752007-05-01 21:15:47 +000045
Chris Lattner206805e2004-02-11 04:53:20 +000046 virtual bool runOnFunction(Function &F);
47
48 virtual void getAnalysisUsage(AnalysisUsage &AU) const {
49 AU.setPreservesCFG();
50 AU.addRequired<ProfileInfo>();
51 //AU.addPreserved<ProfileInfo>(); // Does this work?
52 }
53 private:
54 /// PI - The profile information that is guiding us.
55 ///
56 ProfileInfo *PI;
57
58 /// NumMovedBlocks - Every time we move a block, increment this counter.
59 ///
60 unsigned NumMovedBlocks;
61
62 /// PlacedBlocks - Every time we place a block, remember it so we don't get
63 /// into infinite loops.
64 std::set<BasicBlock*> PlacedBlocks;
65
66 /// InsertPos - This an iterator to the next place we want to insert a
67 /// block.
68 Function::iterator InsertPos;
69
70 /// PlaceBlocks - Recursively place the specified blocks and any unplaced
71 /// successors.
72 void PlaceBlocks(BasicBlock *BB);
73 };
Chris Lattner206805e2004-02-11 04:53:20 +000074}
75
Dan Gohman844731a2008-05-13 00:00:25 +000076char BlockPlacement::ID = 0;
77static RegisterPass<BlockPlacement>
78X("block-placement", "Profile Guided Basic Block Placement");
79
Jeff Cohenbf652682005-01-08 17:21:40 +000080FunctionPass *llvm::createBlockPlacementPass() { return new BlockPlacement(); }
81
Chris Lattner206805e2004-02-11 04:53:20 +000082bool BlockPlacement::runOnFunction(Function &F) {
83 PI = &getAnalysis<ProfileInfo>();
84
85 NumMovedBlocks = 0;
Misha Brukmanfd939082005-04-21 23:48:37 +000086 InsertPos = F.begin();
Chris Lattner206805e2004-02-11 04:53:20 +000087
88 // Recursively place all blocks.
89 PlaceBlocks(F.begin());
Misha Brukmanfd939082005-04-21 23:48:37 +000090
Chris Lattner206805e2004-02-11 04:53:20 +000091 PlacedBlocks.clear();
92 NumMoved += NumMovedBlocks;
93 return NumMovedBlocks != 0;
94}
95
96
97/// PlaceBlocks - Recursively place the specified blocks and any unplaced
98/// successors.
99void BlockPlacement::PlaceBlocks(BasicBlock *BB) {
100 assert(!PlacedBlocks.count(BB) && "Already placed this block!");
101 PlacedBlocks.insert(BB);
102
103 // Place the specified block.
104 if (&*InsertPos != BB) {
105 // Use splice to move the block into the right place. This avoids having to
106 // remove the block from the function then readd it, which causes a bunch of
107 // symbol table traffic that is entirely pointless.
108 Function::BasicBlockListType &Blocks = BB->getParent()->getBasicBlockList();
109 Blocks.splice(InsertPos, Blocks, BB);
110
111 ++NumMovedBlocks;
112 } else {
113 // This block is already in the right place, we don't have to do anything.
114 ++InsertPos;
115 }
116
117 // Keep placing successors until we run out of ones to place. Note that this
118 // loop is very inefficient (N^2) for blocks with many successors, like switch
119 // statements. FIXME!
120 while (1) {
121 // Okay, now place any unplaced successors.
122 succ_iterator SI = succ_begin(BB), E = succ_end(BB);
Misha Brukmanfd939082005-04-21 23:48:37 +0000123
Chris Lattner206805e2004-02-11 04:53:20 +0000124 // Scan for the first unplaced successor.
125 for (; SI != E && PlacedBlocks.count(*SI); ++SI)
126 /*empty*/;
127 if (SI == E) return; // No more successors to place.
Misha Brukmanfd939082005-04-21 23:48:37 +0000128
Daniel Dunbarcaaa4932009-08-08 17:43:09 +0000129 double MaxExecutionCount = PI->getExecutionCount(*SI);
Chris Lattner206805e2004-02-11 04:53:20 +0000130 BasicBlock *MaxSuccessor = *SI;
131
132 // Scan for more frequently executed successors
133 for (; SI != E; ++SI)
134 if (!PlacedBlocks.count(*SI)) {
Daniel Dunbarcaaa4932009-08-08 17:43:09 +0000135 double Count = PI->getExecutionCount(*SI);
Chris Lattner206805e2004-02-11 04:53:20 +0000136 if (Count > MaxExecutionCount ||
137 // Prefer to not disturb the code.
138 (Count == MaxExecutionCount && *SI == &*InsertPos)) {
139 MaxExecutionCount = Count;
140 MaxSuccessor = *SI;
141 }
142 }
143
144 // Now that we picked the maximally executed successor, place it.
145 PlaceBlocks(MaxSuccessor);
146 }
147}